Introduction

Roguelike Games: ADOM

The ADOM Background


History in Motion

The Past

The Present

The Future

Version History

The Diary


Bugs

Show Open Bugs

Show Fixed Bugs

Show Open RFEs

Show Closed RFEs

Search for a Bug

Submit a Bug Report

OS Blues


Support

Archive

Download

Links

The FAQ

rec.games.roguelike.adom


Media Coverage

Read This!

ADOM in the Spotlight


Miscellaneous

Licensing ADOM

The Postcard Quest

readme.1st

Voting

The Myth of Creation

The Gallery


Air Water

© Copyright 1994-2014 by Thomas Biskup. All Rights Reserved.

Fire

"Don't believe everything *they* say."
(Fortune Cookie of the Day)

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Earth

Download

Here you can download various versions of ADOM that have been released over the years. Since I never collected all of them I'm highly interested in locating versions released but not yet available in this place. If you know of any such version, please let me know about it.

Vast parts of this page wouldn't exist without Richard Fowlers most excellent ADOM website and his unbelievable eye for detail.

Some anecdotal commentary: while ADOM 0.7.0 was the first publicly released version (anyone got that one?), ADOM 0.7.1 was the first version to receive comments from the public. ADOM 0.2.0 was the first version ever released - originally to a small circle of friends to get some feedback. It's still there but sadly it's unwinnable. Maybe I'll sit down one day to fix the problems with the final levels and release a 0.2.0 Gamma 1 :-) It's fun to compare that version to nowadays ADOM though... we seem to have gone a pretty long way!

ADOM for native Windows
ADOM for DOS, Windows and OS/2
ADOM for Linux (ELF)
ADOM for Linux (ELF) in Debian package format
ADOM for Linux (a.out)
ADOM for AmigaOS
ADOM for BeOS


The Design of Everyday Things Thomas Biskup recommends: The Design of Everyday Things
"I really believe that most software engineers think too little about the usability of their products. This book provides indepth thoughts on how to design usable items (not necessarily software) and how not to design usable tools. Many issues are adressed and the author shows a profound knowledge of the topics at hand (which is to be expected since he is teaching design for... many years). His writing is concise, yet humourous, which is a definite plus in my opinion. Every software engineer worth his money should be required to read this book! "

More details about this item can be found here: United States, United Kingdom, Canada, Germany.

In Association with Amazon Please support this website by going to Amazon through one of the links on this website (if you want to shop at Amazon at all that is ;-). It doesn't cost you any surcharge, but provides me with ADOM-related income. Thanks!

A complete list of my reading recommendations is available here.


| Suggestions? EMail me.