Introduction

Roguelike Games: ADOM

The ADOM Background


History in Motion

The Past

The Present

The Future

Version History

The Diary


Bugs

Show Open Bugs

Show Fixed Bugs

Show Open RFEs

Show Closed RFEs

Search for a Bug

Submit a Bug Report

OS Blues


Support

Archive

Download

Links

The FAQ

rec.games.roguelike.adom


Media Coverage

Read This!

ADOM in the Spotlight


Miscellaneous

Licensing ADOM

The Postcard Quest

readme.1st

Voting

The Myth of Creation

The Gallery


Air Water

© Copyright 1994-2014 by Thomas Biskup. All Rights Reserved.

Fire

"They say that quests are noble and just."
(Fortune Cookie of the Day)

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Earth

Download

Here you can download various versions of ADOM that have been released over the years. Since I never collected all of them I'm highly interested in locating versions released but not yet available in this place. If you know of any such version, please let me know about it.

Vast parts of this page wouldn't exist without Richard Fowlers most excellent ADOM website and his unbelievable eye for detail.

Some anecdotal commentary: while ADOM 0.7.0 was the first publicly released version (anyone got that one?), ADOM 0.7.1 was the first version to receive comments from the public. ADOM 0.2.0 was the first version ever released - originally to a small circle of friends to get some feedback. It's still there but sadly it's unwinnable. Maybe I'll sit down one day to fix the problems with the final levels and release a 0.2.0 Gamma 1 :-) It's fun to compare that version to nowadays ADOM though... we seem to have gone a pretty long way!

ADOM for native Windows
ADOM for DOS, Windows and OS/2
ADOM for Linux (ELF)
ADOM for Linux (ELF) in Debian package format
ADOM for Linux (a.out)
ADOM for AmigaOS
ADOM for BeOS


Player's Handbook: Core Rulebook I (Dungeons & Dragons, Third Edition) Thomas Biskup recommends: Player's Handbook: Core Rulebook I (Dungeons & Dragons, Third Edition)
"The player's handbook offers a lot of bang for the buck - character creation in D&D V3.5 has been improved by leaps and bounds and there is so much flexibility in the system that I personally no longer feel any real restrictions due to classes or levels. My favourites include: pick as many classes as you want, sorcerors, critical hits, the new familiar rules, feats and more. There also is some stuff that IMHO got worse from V3 to V3.5 but it's easy to ignore (e.g. weapon sizes). Definitely recommended (especially so since the ADOM RPG in the next version will also be grounded on the D20 rules)!"

More details about this item can be found here: United States, United Kingdom, Canada, Germany.

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A complete list of my reading recommendations is available here.


| Suggestions? EMail me.