The ADOM Diary: 08/06/2001
this is a truly funny day. Originally I intended to distribute yet another prerelease version of 1.0.0 to my cherished prerelease
testers, to create a new design for the website and to do a major overhaul of the manual... but then, all of a sudden, on my way
home from work at around six thirty p.m. I felt it...
Today is the day to release ADOM 1.0.0.
It doesn't matter if it has bugs, it doesn't matter if it's not complete... the only thing that matters is that it's finally out and
all the people out there, who provided so much support and encouragement, who waited for more than 18 months, who suffered through
a truly tremendous ADOM drought, finally can try it out.
It's not the big one, but it's a big one. ADOM 1.0.0 does not represent the perfect ADOM, but it represents a living
ADOM, that finally has freed itself (and myself) from the pressure of doing a perfect version. If you like it or not, things are
as usual... I'll continue to work on it, try to improve it and make it the best roguelike game out there.
Many things in ADOM 1.0.0 are far from perfect... there is no complete code for monster inventories, there probably are quite
a few bugs left, the quests could be more complete and many bug reports and RFEs are still open. But now, with ADOM 1.0.0 being
out, I'm looking forward to download the complete bug database list of bugs and RFEs and just start to work on them... without
considering whether a report is important for 1.0.0 or not. The only goal from now on once more will be to have fun, to enjoy myself
and to bring some fun to you! I hope you like 1.0.0, even if it's not perfect. It's still a labour of love!
I'd hereby like to dedicate ADOM 1.0.0 to all the people I love... my family, my beautiful girlfriend, all my friends and last
but surely not least all the wonderful people out there who have been playing ADOM for 8+ years and have harassed, encouraged,
criticized, praised, chatted and interacted in many other ways with me. You all are the greatest and ADOM is for you!
Finally at peace and
looking forward to a bright future.
Thomas Biskup recommends: Guns, Germs, and Steel: The Fates of Human Societies
"This book IMHO is simply marvelous: It explains human history with a broad perspective and explains why certain things happen with logical biological arguments instead of controversial and emotional points. There are reasons (geographical et al.) why american indians were conquered by europeans - but these reasons do not follow some stupid ubermensch theory but extrapolate from climate, geography and similar reasons. If you want to learn why the world developed the way it developed, this is the book to read!
For software engineers and game designers this book IMHO is invaluable because it teaches you to think in larger perspectives and to consider how large consequences can result from small triggers. Here you can really begin to understand how worlds come to be. An absolute must-have!
More details about this item can be found here:
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(if you want to shop at Amazon at all that is ;-). It doesn't
cost you any surcharge, but provides me with ADOM-related income. Thanks!
A complete list of my reading recommendations is available here.