Introduction

Roguelike Games: ADOM

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readme.1st

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Air Water

© Copyright 1994-2012 by Thomas Biskup. All Rights Reserved.

Fire

"They say that at times things can get zorky."
(Fortune Cookie of the Day)

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Earth

The ADOM Diary: 11/15/1999

Dear diary,

I finally have managed to get back to ADOM development after five turbulent months full of private and professional turmoil, changes and activities. ADOM support will continue and I'm going to try finishing a new version shortly before Christmas... this version won't have all the features planned for the next release but rather will contain a number of bugs for the most pressing problems and will have the first part of the monster inventory code: monsters will pick up and carry around items but won't yet be able to use them.

Today I finished the first part of the monster inventory code: a data infrastructure has been designed and implemented and the basic stuff for handling monster inventories is there. Now I have to make these beasts pick up stuff and carry it around... to be continued...


Player's Handbook: Core Rulebook I (Dungeons & Dragons, Third Edition) Thomas Biskup recommends: Player's Handbook: Core Rulebook I (Dungeons & Dragons, Third Edition)
"The player's handbook offers a lot of bang for the buck - character creation in D&D V3.5 has been improved by leaps and bounds and there is so much flexibility in the system that I personally no longer feel any real restrictions due to classes or levels. My favourites include: pick as many classes as you want, sorcerors, critical hits, the new familiar rules, feats and more. There also is some stuff that IMHO got worse from V3 to V3.5 but it's easy to ignore (e.g. weapon sizes). Definitely recommended (especially so since the ADOM RPG in the next version will also be grounded on the D20 rules)!"

More details about this item can be found here: United States, United Kingdom, Canada, Germany.

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A complete list of my reading recommendations is available here.


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