Roguelike Games: ADOM

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"Ye dost not need to find some kind of amulet to save the world."
(Fortune Cookie of the Day)

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The ADOM Diary: 12/22/1999

Dear diary,

ADOM 0.9.9 Gamma 15 has been finished. It contains far less features than I initially wanted, but at least I managed to get in all the important bug fixes and internal revisions for the next major step: monster-item-interaction. Monsters now are able to pick up items but don't yet know how to use them in an intelligent manner. Many internal changes were necessary for this and I hope that these changes didn't break any parts of the game... so far g15 runs very stable for me.

I'm very much looking forward to work on the next version (either g16 or the Big One: 1.0.0 -- I have not yet decided), because the advent of Nethack 3.3.0 resparked my fascination with roguelike games (if the Granddaddy of them all manages to get better and better, why wouldn't ADOM ;-). The next version will contain major sweeping changes -- provided we survive Y2K. Till then...

XBox Console Thomas Biskup recommends: XBox Console
"Yes, I confess it - Microsoft has brought me back into console gaming. And there's a simple reason for it: I don't like hardware, I don't like fiddling with systems and I like to take it easy. The XBox system IMHO is as easy to use as its get. You have a built-in hard disc and never have to think about extensions to be able to save games (memory sticks, yikes :-P ), the games are great, the graphics are great and the price is ok. I have spent many hours playing Star Wars Battlefront and Fable and intend to continue doing this. So for me this is a safe bet and I surly will by the XBox 360 as soon as it is available. Of you want a simple console system with great games you can't go wrong here."

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