Introduction

Roguelike Games: ADOM

The ADOM Background


History in Motion

The Past

The Present

The Future

Version History

The Diary


Bugs

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Show Open RFEs

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OS Blues


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The FAQ

rec.games.roguelike.adom


Media Coverage

Read This!

ADOM in the Spotlight


Miscellaneous

Licensing ADOM

The Postcard Quest

readme.1st

Voting

The Myth of Creation

The Gallery


Air Water

© Copyright 1994-2012 by Thomas Biskup. All Rights Reserved.

Fire

"They say that at times things can get zorky."
(Fortune Cookie of the Day)

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Earth

The ADOM Diary: 12/22/1999

Dear diary,

ADOM 0.9.9 Gamma 15 has been finished. It contains far less features than I initially wanted, but at least I managed to get in all the important bug fixes and internal revisions for the next major step: monster-item-interaction. Monsters now are able to pick up items but don't yet know how to use them in an intelligent manner. Many internal changes were necessary for this and I hope that these changes didn't break any parts of the game... so far g15 runs very stable for me.

I'm very much looking forward to work on the next version (either g16 or the Big One: 1.0.0 -- I have not yet decided), because the advent of Nethack 3.3.0 resparked my fascination with roguelike games (if the Granddaddy of them all manages to get better and better, why wouldn't ADOM ;-). The next version will contain major sweeping changes -- provided we survive Y2K. Till then...

Guns, Germs, and Steel: The Fates of Human Societies Thomas Biskup recommends: Guns, Germs, and Steel: The Fates of Human Societies
"This book IMHO is simply marvelous: It explains human history with a broad perspective and explains why certain things happen with logical biological arguments instead of controversial and emotional points. There are reasons (geographical et al.) why american indians were conquered by europeans - but these reasons do not follow some stupid ubermensch theory but extrapolate from climate, geography and similar reasons. If you want to learn why the world developed the way it developed, this is the book to read! For software engineers and game designers this book IMHO is invaluable because it teaches you to think in larger perspectives and to consider how large consequences can result from small triggers. Here you can really begin to understand how worlds come to be. An absolute must-have! "

More details about this item can be found here: United States, United Kingdom, Canada, Germany.

In Association with Amazon Please support this website by going to Amazon through one of the links on this website (if you want to shop at Amazon at all that is ;-). It doesn't cost you any surcharge, but provides me with ADOM-related income. Thanks!

A complete list of my reading recommendations is available here.


| Suggestions? EMail me.