Introduction

Roguelike Games: ADOM

The ADOM Background


History in Motion

The Past

The Present

The Future

Version History

The Diary


Bugs

Show Open Bugs

Show Fixed Bugs

Show Open RFEs

Show Closed RFEs

Search for a Bug

Submit a Bug Report

OS Blues


Support

Archive

Download

Links

The FAQ

rec.games.roguelike.adom


Media Coverage

Read This!

ADOM in the Spotlight


Miscellaneous

Licensing ADOM

The Postcard Quest

readme.1st

Voting

The Myth of Creation

The Gallery


Air Water

© Copyright 1994-2017 by Thomas Biskup. All Rights Reserved.

Fire

"Dragons want items made from their hide back."
(Fortune Cookie of the Day)

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Earth

The Future

Sheep... ADOM is undergoing active development and I'm planning some great stuff (or so I hope ;-) for the future. ADOM 1.0.0 is out and there are some murky plans for the future... but things will happen as they happen, so let yourself be suprised. Never again will there be an ovrly ambitious release schedule that leads to a delay of more than 18 months. The following parts will be worked on in the future (among thousands):
  • Monster inventories will be completed during the 1.x.y release series.
  • A rewritten manual for more clarity, better cross-references and an easier way to get into the game.
  • More quests, monsters, items, spells and secrets.
And then? Maybe a larger wilderness, definitely a couple of new races for the player (hill dwarves, ratlings, mist elves), item descriptions and a lot more. Stay tuned!

Guns, Germs, and Steel: The Fates of Human Societies Thomas Biskup recommends: Guns, Germs, and Steel: The Fates of Human Societies
"This book IMHO is simply marvelous: It explains human history with a broad perspective and explains why certain things happen with logical biological arguments instead of controversial and emotional points. There are reasons (geographical et al.) why american indians were conquered by europeans - but these reasons do not follow some stupid ubermensch theory but extrapolate from climate, geography and similar reasons. If you want to learn why the world developed the way it developed, this is the book to read! For software engineers and game designers this book IMHO is invaluable because it teaches you to think in larger perspectives and to consider how large consequences can result from small triggers. Here you can really begin to understand how worlds come to be. An absolute must-have! "

More details about this item can be found here: United States, United Kingdom, Canada, Germany.

In Association with Amazon Please support this website by going to Amazon through one of the links on this website (if you want to shop at Amazon at all that is ;-). It doesn't cost you any surcharge, but provides me with ADOM-related income. Thanks!

A complete list of my reading recommendations is available here.


| Suggestions? EMail me.