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The Future
ADOM is undergoing active development and I'm planning some great stuff (or so I hope ;-)
for the future. ADOM 1.0.0 is out and there are some murky plans for the future... but things will happen as they happen, so let
yourself be suprised. Never again will there be an ovrly ambitious release schedule that leads to a delay of more than 18 months. The
following parts will be worked on in the future (among thousands):
- Monster inventories will be completed during the 1.x.y release series.
- A rewritten manual for more clarity, better cross-references and an easier way to get into the game.
- More quests, monsters, items, spells and secrets.
And then? Maybe a larger wilderness, definitely a couple of new races for the player (hill dwarves, ratlings, mist elves),
item descriptions and a lot more. Stay tuned!
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Thomas Biskup recommends: Player's Handbook: Core Rulebook I (Dungeons & Dragons, Third Edition)
"The player's handbook offers a lot of bang for the buck - character creation in D&D V3.5 has been improved by leaps and bounds and there is so much flexibility in the system that I personally no longer feel any real restrictions due to classes or levels. My favourites include: pick as many classes as you want, sorcerors, critical hits, the new familiar rules, feats and more. There also is some stuff that IMHO got worse from V3 to V3.5 but it's easy to ignore (e.g. weapon sizes). Definitely recommended (especially so since the ADOM RPG in the next version will also be grounded on the D20 rules)!"
More details about this item can be found here:
United States,
United Kingdom,
Canada,
Germany.
Please support this website by going to Amazon through one of the links on this website
(if you want to shop at Amazon at all that is ;-). It doesn't
cost you any surcharge, but provides me with ADOM-related income. Thanks!
A complete list of my reading recommendations is available here.
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