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The Future
ADOM is undergoing active development and I'm planning some great stuff (or so I hope ;-)
for the future. ADOM 1.0.0 is out and there are some murky plans for the future... but things will happen as they happen, so let
yourself be suprised. Never again will there be an ovrly ambitious release schedule that leads to a delay of more than 18 months. The
following parts will be worked on in the future (among thousands):
- Monster inventories will be completed during the 1.x.y release series.
- A rewritten manual for more clarity, better cross-references and an easier way to get into the game.
- More quests, monsters, items, spells and secrets.
And then? Maybe a larger wilderness, definitely a couple of new races for the player (hill dwarves, ratlings, mist elves),
item descriptions and a lot more. Stay tuned!
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Thomas Biskup recommends: The Universal Principles of Design
"A great book about design principles, no matter whether you are designing games, software or tools. I like the two-page structure: First the design principle is explained and then you get real world examples of how the principle can be applied. Combined with clear writing, a crisp layout and streamlined editing this makes for great reading!"
More details about this item can be found here:
United States,
United Kingdom,
Canada,
Germany.
Please support this website by going to Amazon through one of the links on this website
(if you want to shop at Amazon at all that is ;-). It doesn't
cost you any surcharge, but provides me with ADOM-related income. Thanks!
A complete list of my reading recommendations is available here.
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