Roguelike Games: ADOM

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"They say that smashing statues might yield magical wands."
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Licensing ADOM...

ADOM has been very successful in the past two years and I strongly believe that ADOM - pepped up with some additional stuff - could be a very successful commercial game. ADOM has been voted the best free downloadable Internet game of 1997 and thousands of fans download each new version (and that's only the number of folks I can count)... all that for a game with simple ASCII graphics.

Now imagine a company with professional artists spicing up ADOM... I'm very sure that ADOM easily could beat the success of Diablo, since its gameplay is a lot better than that little game. ADOM has to offer so much depth and detail that folks all over the world would love it, if it could overcome it's one major disadvantage: the lack of good graphics - a required feature for commercially successful games these days.

If you belong to a game company and share these ideas, propose it to your managers and contact me. I'd be very willing to discuss licensing conditions with a professional game company with some credentials under its belt. ADOM has all the potential and enjoys years of detailed development providing so far unequaled depth. If you can provide the artists and designers to create a great look, we probably have the hot-seller of the next summer lying before us.

Contact is welcome!

The Universal Principles of Design Thomas Biskup recommends: The Universal Principles of Design
"A great book about design principles, no matter whether you are designing games, software or tools. I like the two-page structure: First the design principle is explained and then you get real world examples of how the principle can be applied. Combined with clear writing, a crisp layout and streamlined editing this makes for great reading!"

More details about this item can be found here: United States, United Kingdom, Canada, Germany.

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