Introduction

Roguelike Games: ADOM

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Air Water

© Copyright 1994-2017 by Thomas Biskup. All Rights Reserved.

Fire

"Dragons want items made from their hide back."
(Fortune Cookie of the Day)

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Earth

Open RFEs

Here you can see all the requests for enhancement that still are open and need to be considered at some point. Please note that some more are reported to me by email and don't get inserted into the database (basically because I don't have the time to do that and the reporting person doesn't care about doing it).

Open RFEs
1654 RFEs have not yet been tackled.
1. ID#4989 Fire Building (37564 comments) in progress
I apoligise if this has already been sugested but I would think Fire Building would be an interesting skill to add to ADOM. This could also require kindle (logs from trees and what not), and even perh... (more)
2. ID#4988 "Urns" with random effects (191 comments) in progress
Now, I know that containers aren't going to be implemented. But I ran across an old (freeware) rogue-alike called Ragnarok and in that game there are urns. What you do with them is, you break them o... (more)
3. ID#4982 Wand Of Worship (105 comments) in progress
I think a wand that creates an altar of the PC's Alignment (or not if cursed) would be cool, and would allow for more diety-related opportunities (more)
4. ID#4981 New Type of Sword (61 comments) in progress
I have an idea for a new kind of sword. It would be the Flaming Adamantium Long Sword of Damnnation. <+2, 1d8+8>, and when you wielded it you would become doomed. Of course, when you took it out of yo... (more)
5. ID#4980 'w'alk key should work while Sick (4288 comments) in progress
Currently the game refuses to let you 'w'alk while Sick. This was sensible before v1.0.0, since Sickness took off 1-2HP every turn and a PC that attempted to 'w'alk would probably end up dead. Now ... (more)
6. ID#4978 Eternium Dragon Cove (1450 comments) in progress
Considering that the Drakalor Chain is an ancient, ancient place... I think another area near the dwarf graveyard would do it justice. This area could be the Eternium Dragon Cove! It's be a cove wi... (more)
7. ID#4977 New Armor Type (245 comments) in progress
I think that a new kind of armour would be nice. It would be called Mithril Plate Mail of Power. It would be about [+0, +10] <St +1, To +1>. (more)
8. ID#4974 fatal error: illegal skill advancement <2/0> (65 comments) in progress
When creating a character, adom worked correctly until I came to the skill advancement menu, which it gave me three advancement choices for, when picking the third one, the fatal error arose. (more)
9. ID#4972 Tweaking the Phial (4020 comments) in progress
Stephen Mackey's suggestions for blanket artifact enhancements (in RFE #1630) were indeed unbalanced and unreasonable when taken as a whole. Variety is very much the spice of life, and balance is the ... (more)
10. ID#4971 Spell efects (50 comments) in progress
It would be a good idea to implement effects on monsters or items that have been hit by spells. For example, if you hit a creature with a fire spell, its corpse becomes roasted and more nutritious. I ... (more)
11. ID#4969 The CoC D:49 (71 comments) in progress
Maybe the Ice level should have a color effect like in the tower of the eternal flames, but blue and white.. (more)
12. ID#4968 Make summoners more interesting in caves (3808 comments) in progress
I have been doing a lot of thinking of late about many factors in ADOM, and I've come up with one that I hope will at least be looked at. We all know how necromancers *love* to summon spiders against... (more)
13. ID#4967 Bad RFE's filtered by reliable people. (8888 comments) in progress
Browsing through the open RFE's, I already notice many, many duplicates. Some, such as houses, shops, & online, I know TB would immediately close with a "will not fix" label, because it is a duplicat... (more)
14. ID#4966 Bad RFE's filtered by reliable people. (869 comments) in progress
Browsing through the open RFE's, I already notice many, many duplicates. Some, such as houses, I know TB would immediately close with a "will not fix" label, because it is a duplicate. To save him (yo... (more)
15. ID#4963 Old Barbarian gift (spoily?) (81 comments) in progress
well any ways if you get courage before you finish the quest that he gives you all that he does is give you a normal iron two handed sword. So i was wondering if you could switch it so that he gives ... (more)
16. ID#4962 rust and blankets (200 comments) in progress
A plain blanket doesn't have much use, other then to think it's either a fireproof or waterproof blanket until it becomes identified, at which point you can ditch it as useless. But perhaps there sho... (more)
17. ID#4961 Making merchants more useful (535 comments) in progress
I had always hoped that being a merchant would grant certian benifits other then the specialization they get in identifying a certian type of item. I belive that a Merchant should be able to sell any... (more)
18. ID#4959 Bad RFE's filtered by reliable people. (133 comments) in progress
Browsing through the open RFE's, I already notice many, many duplicates. Some, such as houses, shops, & online, I know TB would immediately close with a "will not fix" label, because it is a duplicat... (more)
19. ID#4958 Bad RFE's filtered by reliable people. (4000 comments) in progress
Browsing through the open RFE's, I already notice many, many duplicates. Some, such as houses, shops, & online, I know TB would immediately close with a "will not fix" label, because it is a duplicat... (more)
20. ID#4957 Bad RFE's filtered by reliable people. (1097 comments) in progress
Browsing through the open RFE's, I already notice many, many duplicates. Some, such as houses, shops, & online, I know TB would immediately close with a "will not fix" label, because it is a duplicat... (more)
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The Universal Principles of Design Thomas Biskup recommends: The Universal Principles of Design
"A great book about design principles, no matter whether you are designing games, software or tools. I like the two-page structure: First the design principle is explained and then you get real world examples of how the principle can be applied. Combined with clear writing, a crisp layout and streamlined editing this makes for great reading!"

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