| Open RFEs |
| 1654 RFEs have not yet been tackled. |
| 1. |
ID#4989 |
Fire Building (31999 comments) |
in progress |
| I apoligise if this has already been sugested but I would think Fire Building would be an interesting skill to add to ADOM. This could also require kindle (logs from trees and what not), and even perh... (more) |
| 2. |
ID#4988 |
"Urns" with random effects (186 comments) |
in progress |
| Now, I know that containers aren't going to be implemented. But I ran across an old (freeware) rogue-alike called Ragnarok and in that game there are urns. What you do with them is, you break them o... (more) |
| 3. |
ID#4982 |
Wand Of Worship (97 comments) |
in progress |
| I think a wand that creates an altar of the PC's Alignment (or not if cursed) would be cool, and would allow for more diety-related opportunities (more) |
| 4. |
ID#4981 |
New Type of Sword (56 comments) |
in progress |
| I have an idea for a new kind of sword. It would be the Flaming Adamantium Long Sword of Damnnation. <+2, 1d8+8>, and when you wielded it you would become doomed. Of course, when you took it out of yo... (more) |
| 5. |
ID#4980 |
'w'alk key should work while Sick (4285 comments) |
in progress |
| Currently the game refuses to let you 'w'alk while Sick. This was sensible before v1.0.0, since Sickness took off 1-2HP every turn and a PC that attempted to 'w'alk would probably end up dead.
Now ... (more) |
| 6. |
ID#4978 |
Eternium Dragon Cove (1428 comments) |
in progress |
| Considering that the Drakalor Chain is an ancient, ancient place... I think another area near the dwarf graveyard would do it justice.
This area could be the Eternium Dragon Cove! It's be a cove wi... (more) |
| 7. |
ID#4977 |
New Armor Type (242 comments) |
in progress |
| I think that a new kind of armour would be nice. It would be called Mithril Plate Mail of Power. It would be about [+0, +10] <St +1, To +1>. (more) |
| 8. |
ID#4974 |
fatal error: illegal skill advancement <2/0> (63 comments) |
in progress |
| When creating a character, adom worked correctly until I came to the skill advancement menu, which it gave me three advancement choices for, when picking the third one, the fatal error arose. (more) |
| 9. |
ID#4972 |
Tweaking the Phial (3792 comments) |
in progress |
| Stephen Mackey's suggestions for blanket artifact enhancements (in RFE #1630) were indeed unbalanced and unreasonable when taken as a whole. Variety is very much the spice of life, and balance is the ... (more) |
| 10. |
ID#4971 |
Spell efects (48 comments) |
in progress |
| It would be a good idea to implement effects on monsters or items that have been hit by spells. For example, if you hit a creature with a fire spell, its corpse becomes roasted and more nutritious. I ... (more) |
| 11. |
ID#4969 |
The CoC D:49 (68 comments) |
in progress |
| Maybe the Ice level should have a color effect like in the tower of the eternal flames, but blue and white.. (more) |
| 12. |
ID#4968 |
Make summoners more interesting in caves (3794 comments) |
in progress |
| I have been doing a lot of thinking of late about many factors in ADOM, and I've come up with one that I hope will at least be looked at. We all know how necromancers *love* to summon spiders against... (more) |
| 13. |
ID#4967 |
Bad RFE's filtered by reliable people. (8827 comments) |
in progress |
| Browsing through the open RFE's, I already notice many, many duplicates. Some, such as houses, shops, & online, I know TB would immediately close with a "will not fix" label, because it is a duplicat... (more) |
| 14. |
ID#4966 |
Bad RFE's filtered by reliable people. (864 comments) |
in progress |
| Browsing through the open RFE's, I already notice many, many duplicates. Some, such as houses, I know TB would immediately close with a "will not fix" label, because it is a duplicate. To save him (yo... (more) |
| 15. |
ID#4963 |
Old Barbarian gift (spoily?) (75 comments) |
in progress |
| well any ways if you get courage before you finish the quest that he gives you all that he does is give you a normal iron two handed sword. So i was wondering if you could switch it so that he gives ... (more) |
| 16. |
ID#4962 |
rust and blankets (118 comments) |
in progress |
| A plain blanket doesn't have much use, other then to think it's either a fireproof or waterproof blanket until it becomes identified, at which point you can ditch it as useless. But perhaps there sho... (more) |
| 17. |
ID#4961 |
Making merchants more useful (278 comments) |
in progress |
| I had always hoped that being a merchant would grant certian benifits other then the specialization they get in identifying a certian type of item. I belive that a Merchant should be able to sell any... (more) |
| 18. |
ID#4959 |
Bad RFE's filtered by reliable people. (14 comments) |
in progress |
| Browsing through the open RFE's, I already notice many, many duplicates. Some, such as houses, shops, & online, I know TB would immediately close with a "will not fix" label, because it is a duplicat... (more) |
| 19. |
ID#4958 |
Bad RFE's filtered by reliable people. (3998 comments) |
in progress |
| Browsing through the open RFE's, I already notice many, many duplicates. Some, such as houses, shops, & online, I know TB would immediately close with a "will not fix" label, because it is a duplicat... (more) |
| 20. |
ID#4957 |
Bad RFE's filtered by reliable people. (1094 comments) |
in progress |
| Browsing through the open RFE's, I already notice many, many duplicates. Some, such as houses, shops, & online, I know TB would immediately close with a "will not fix" label, because it is a duplicat... (more) |
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