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Earth

Bug #4962
Bug synopsis: rust and blankets
Reported against: ADOM 1.1.1
Operating system: Windows XP
Submitted on: 2004-01-25, 21:53:44
Submitted by: Adam Ruggieri
Bug state: in progress
Bug description: A plain blanket doesn't have much use, other then to think it's either a fireproof or waterproof blanket until it becomes identified, at which point you can ditch it as useless. But perhaps there should be a function of them? It would be in relation to the rusting of weapons/armor. I always thought that the rusting of items was too quick. Rusting is an oxidation that takes weeks and even months to set in, though in ADOM perhaps it could take only days, but not seconds! An idea would be to introduce a new command, "wipe weapons/armor" much like the "wipe face" command. If you do not have a plain blanket it would say, "Find a sutible tool". If you have one, then the message would read, "You take time to wipe off and dry your equipment." It would take turns relating to your speed and how many items you have to clean. If they don't get cleaned within a few days and have been exposed to water (excluding if you have a waterproof blanket), then they could start to rust.. "slighlty rusty" then "rusty", before rusting to useless. Perhaps there could even be an oil of rust pervention? Coating your things wqith this oil that is non soluable would indefinitely protect them against water (unless repeatedly exposed - then it could have a counter to determin how much oil was removed; rain being the lest, then swimming, then water traps being the worst unless you have those hooded cloaks and waterproof blankets. this is only for already unprotected gear)
Bug evaluation: No evaluation so far.
Comments (200): The superfast rusting of items has also been brought up as #386. I stress, though, this is not a duplicate!

-- Matti Merikari (2004-12-10, 13:46:09)
...And I give this RFE my full support!

-- Matti Merikari (2004-12-10, 13:47:02)
I give it my support as well!

-- Anymouse (2004-12-17, 20:22:18)
Hmm...I think blankets can be used to cover pits.

But this is an interesting question. Makes sense that blankets could reduce rusting.

-- NMBLNG (2004-12-19, 22:23:30)
Though that is a grand idea asI recall you can dip plain blankets in a potion
to make them water and fire proof oh... but what potion I know not.

-- Bil Kirnsin (2005-01-04, 01:30:06)
I also like the idea. But there can be other posible uses for the plain blanket - for example higher healing rate - during the cold night try to sleep outside - not a good idea, but if you can wrap yourself in a blanket, then you can enjoy a whole-night, deep sleep.
And about 'rust-proof' items - diping them in a blessed potion of rust removal does the trick.

-- Carduelis Spinus (2005-01-21, 10:21:06)
I like this RFE. I give it my support as well!

-- Brannalbinncaptainofthenorth (2005-02-07, 20:53:05)
*Respectful nod*
Agreed.

-- Fizzle (2005-03-12, 08:13:03)
I don't know... That would take too much time and effort to wipe every damn iron item, wouldn't it?
If it was implemented, then why only plain blanket could be used like that? Fireproof and waterproof blankets should be as good as plain ones.

-- Solar Scorch (2005-03-22, 20:23:12)

-- Note from Thomas Biskup: One or more comments for this report have been banned because they contain HTML code and this website recently has been spammed by idiots trying to swamp the website with advertisements.


Personally, I'm not really for this - perhaps rusting speed should be toned down a bit, yes, but it's easily prevented. Besides, that'd destroy the use of "Oil of Rust Removal" completley.

-- Torte (2005-12-22, 12:27:30)
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-- CrQH0d1ctG (2006-01-24, 20:15:53)
LCg9aTUS7r0B 0VeKsmjOnu 2GuRE7RbBx

-- LdWVvJz4hf (2006-01-30, 22:31:29)
QN1gLNRPcWdmTg BMjkIwptJd6LJ QAUoeUf3M2Vt

-- YEBtui0Hf8 (2006-02-25, 16:41:54)
A blanket in the tool slot (or perhaps the cloak slot) might give some cold resistance, as it provides some thermic isolation. It might reduce the heat resistance at the same time. Furthermore, it might be useful for drakelings to slightly speed up their movements. How's that?

-- PORCO (2006-04-21, 16:59:21)
znij azuwdcp prnity fjhtke dgnbkiuj semrdn nsutrib

-- eprcv@mail.com (2007-01-17, 16:03:38)
Full Support!

-- Guitarmankev1 (2007-01-18, 00:48:38)
lift mgahy czxviyrhg awcxdnof nhlxoi petdu smaz

-- tonldvhup@mail.com (2008-03-12, 07:02:50)
1

-- 1 (2012-08-27, 11:43:14)
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Player's Handbook: Core Rulebook I (Dungeons & Dragons, Third Edition) Thomas Biskup recommends: Player's Handbook: Core Rulebook I (Dungeons & Dragons, Third Edition)
"The player's handbook offers a lot of bang for the buck - character creation in D&D V3.5 has been improved by leaps and bounds and there is so much flexibility in the system that I personally no longer feel any real restrictions due to classes or levels. My favourites include: pick as many classes as you want, sorcerors, critical hits, the new familiar rules, feats and more. There also is some stuff that IMHO got worse from V3 to V3.5 but it's easy to ignore (e.g. weapon sizes). Definitely recommended (especially so since the ADOM RPG in the next version will also be grounded on the D20 rules)!"

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