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Earth

Bug #99
Bug synopsis: Game hangs when entering puppy cave
Reported against: ADOM 0.9.9 Gamma 16 (pre-1)
Operating system: Windows NT
Submitted on: 2000-01-15, 22:30:20
Submitted by: David Hall
Bug state: closed, fixed
Fixed in: ADOM 0.9.9 Gamma 16 (pre-2)
Fixed on: 2000-01-17, 00:42:59
Duplicates: 97, 98, 101, 102, 103, 106, 109, 110
Bug description: The problem occurs whenever trying to enter the puppy cave. As soon as the ">" key is pressed, the game hangs - no further output is generated, and no key presses are accepted.

NT task manager shows the process still running, but I've left it for ages with no result.

g14 and g15 are both working fine on the same system setup.

The fault seems to not be class specific - have tried with a couple of classes, to make sure.

No dumps or error messages were generated.
Bug evaluation: Actually the new code for fixing strane secret door positions had a bug. I have no idea why it never showed up in the few test games I played for prelease 1.
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This bug has been closed. It is no longer possible to add any more comments. If you feel that the bug still exists in a more recent version, submit a new bug report.

Player's Handbook: Core Rulebook I (Dungeons & Dragons, Third Edition) Thomas Biskup recommends: Player's Handbook: Core Rulebook I (Dungeons & Dragons, Third Edition)
"The player's handbook offers a lot of bang for the buck - character creation in D&D V3.5 has been improved by leaps and bounds and there is so much flexibility in the system that I personally no longer feel any real restrictions due to classes or levels. My favourites include: pick as many classes as you want, sorcerors, critical hits, the new familiar rules, feats and more. There also is some stuff that IMHO got worse from V3 to V3.5 but it's easy to ignore (e.g. weapon sizes). Definitely recommended (especially so since the ADOM RPG in the next version will also be grounded on the D20 rules)!"

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