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The Background Story: The Coming of Chaos
For 6000 years, the world of Ancardia was left untouched by the incursions of Chaos, but finally the sinister forces
of evil and darkness have found this young and teeming world. In a remote mountain complex, huge dungeons were formed by great magical powers.
They seem to contain some kind of dimensional gate which allows terrors from unknown dimensions to enter the world of Ancardia and
wreak havoc.
For years, nobody understood the true cause of sudden ambushes by evil monsters, incursions by hideous monster
armies, and the rising tide of Chaos. Finally Khelavaster, the great sage, uncovered an ancient prophecy foretelling the Coming of Chaos -- a dark and sinister time
when the skill, power and valor of a single hero would determine the future of the world. The ancient scrolls of prophecy hinted at a remote mountain range --
the Drakalor Chain -- which was destined to be the final battle ground for an epic fight between Chaos and Order. Khelavaster quickly made this known to all the
intelligent races of Ancardia.
Within weeks, many heroes set out to find the source of the chaotic forces and destroy it. Khelavaster was among
the first to enter those dungeons. Many heroes have followed him since then but no one has ever returned from the dungeons. Thus the forces of Chaos continue
their conquest and threaten to defile Ancardia...
You are one of those young heroes willing to risk your life to defeat the forces of Chaos, gain fame, fortune, power, and
ultimately save your world and your people. After weeks of arduous travel, you have finally reached the center of the Drakalor Chain and now face the
entrance to those dungeons of mystery which must contain a means to save your world. You were told to visit a small village by the name
of "Terinyo" and talk to the village elder for he might have the latest information about the region. Steady yourself and be prepared
to engage in a heroic struggle for the fate of your home world!
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Thomas Biskup recommends: The Design of Everyday Things
"I really believe that most software engineers think too little about the usability of their products. This book provides indepth thoughts on how to design usable items (not necessarily software) and how not to design usable tools. Many issues are adressed and the author shows a profound knowledge of the topics at hand (which is to be expected since he is teaching design for... many years). His writing is concise, yet humourous, which is a definite plus in my opinion. Every software engineer worth his money should be required to read this book!
"
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A complete list of my reading recommendations is available here.
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