Hi out there!
After a long period of silence things slowly take up speed. Since the end of 2007 I have been back to work on JADE and I also toyed with ideas for a website revision. The first step is the introduction of this blog, where I will try to keep you up more constantly […]
Entries from January 2008
Signs of life from the Creator
January 27th, 2008 · 4 Comments
→ 4 CommentsCategories: ADOM · JADE · Ramblings
Tags: ADOM · blog · JADE · Macintosh · website
Idle chit-chat
January 12th, 2008 · 7 Comments
My first week of work after the holidays is over and it was as I feared… lots of work at QuinScape which - though fun, exciting and in a team of wonderful and brilliant people - was very exhausting and prevented me from doing anything on JADE. Even friday evening was not the time to do something… […]
→ 7 CommentsCategories: JADE
Tags: code · development · JADE
All good things come to an end…
January 6th, 2008 · 1 Comment
…and so does my holiday. We spent the past two weeks at home enjoying Christmas and New Years Eve, seeing friends and family and just chilling. Very nice, very relaxing and the past ten days have been very good for JADE. Tomorrow sadly my normal worklife starts again.
→ 1 CommentCategories: JADE · Ramblings
Tags: development · JADE · progress · speed · time
Encounters in space… and space itself.
January 4th, 2008 · 3 Comments
JADE will include a randomly generated world. To cope with this it uses a highly advanced architecture (IMHO ) to describe locations, their makeup and the relation between locations. ADOM had a very simple list of maps which were connected by indices. The map with index 0 (zero) was the surface world. In JADE […]
→ 3 CommentsCategories: JADE
Tags: development · JADE · locations · maps
The “sweet spot” of roguelike game development
January 3rd, 2008 · 1 Comment
To me it seems that every roguelike game development project (like so many other projects, too) has a sweet spot and some pretty ugly blotches. For me the ugly blotches are mostly made up of on one hand all the necessary infrastructure development in the beginning and and then UI development. Both things for me are […]
→ 1 CommentCategories: JADE · Ramblings
Tags: code · development · fun
JADE monsters are people, too
January 1st, 2008 · 5 Comments
Currently I am working on JADE monsters. Monsters (or rather NPCs) have been available for some time and they already move on maps, can open and close doors, etc. But so far they are far from complete - especially in the inventory area.
Let me explain: NPCs in JADE share all the properties the PC possesses: […]
→ 5 CommentsCategories: JADE
Tags: code · items · JADE · npcs