Just for a short update: JADE progress has been very slow the past couple of days… too much real life I have started to implement the highscore (important for an initial release IMHO but even this is going slow. Speed spould pick up once more down the road this week after I have […]
Entries from March 2008
Slow JADE progress
March 31st, 2008 · 10 Comments
→ 10 CommentsCategories: JADE
Tags: highscores · JADE · progress
Thoughts on commercial ADOM variant
March 31st, 2008 · 44 Comments
I would like to get some input: Recently I was addressed by someone who works in the game business for some major companies and was pondering commercial venues for games like ADOM. We discussed various options and among the things he proposed were things like “high value packaged” ADOM versions (e.g. with cloth maps and layouted and expanded […]
→ 44 CommentsCategories: ADOM
Tags: ADOM · commercial roguelikes · deluxe
JADE 0.0.7 AVI video now available!
March 23rd, 2008 · 35 Comments
I’ve just uploaded a video showing a little bit of what JADE can do and can’t do right now. You can find it under the following link: http://www.adom.de/downloads/jade-007-video.avi (attention: about 70MB of download size!). Having created the video I notice the following:
→ 35 CommentsCategories: JADE
Tags: JADE · video
Weapon skills, talents, story hooks, code statistics
March 23rd, 2008 · 11 Comments
Not much new… today I started an initial implementation for weapon skills. There is still quite a bit to be done (e.g. fleshing out the specific skills, providing a screen for displaying them, etc.), but again the basic infrastructure is in place and ready for extension. See the discussion in the forum for details about what I’m […]
→ 11 CommentsCategories: JADE
Tags: JADE · lines of code · story engine · talents · weapon skills
As time goes by…
March 15th, 2008 · 33 Comments
…a good calendar surely is helpful. JADE now incorporates a better structured calendar system (implementation-wise) than ADOM. Naturally the well-known calendar from ADOM with the various star signs, etc. still is there. Additionally I started to add some aging code to the game and discovered an interesting problem I probably simply am going to ignore […]
→ 33 CommentsCategories: JADE
Tags: aging · calendar · dying · JADE
On the road again…
March 11th, 2008 · 9 Comments
From tomorrow to saturday I’ll be on a business trip to Skopje, Macedonia, so this probably will cut in on my JADE time… and next week I’ll be visiting Paris (yey!). So JADE development will slow down a little bit for the next 10 days or so.
Currently I’m working on the Ancardian calendar, star signs […]
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Tags:
Stories, quests and rewards
March 9th, 2008 · 15 Comments
Today I designed and implemented the basic quest system for JADE. Again my goal was to find a very flexible system that allows local implementations for quests and rewards.
→ 15 CommentsCategories: JADE
Tags: awareness · JADE · quests · rewards · story engine
Awareness in JADE, LOC awareness in both JADE & ADOM
March 7th, 2008 · 10 Comments
Today I did a bit of work on awareness types in JADE (see earlier posts). Things now are even more flexible and I noticed how easily my awareness implementation fits into other places.
→ 10 CommentsCategories: ADOM · JADE
Tags: ADOM · awareness · JADE · lines of code
The forum beta-test has started…
March 7th, 2008 · 4 Comments
As I mentioned a couple of days ago I purchased vBulletin in order to install web-based forums for discussing ADOM, JADE and whatever else we feel like discussing. This evening I finally found some time to install a basic version of vBulletin together with their project management module which I ope to use in order […]
→ 4 CommentsCategories: ADOM · JADE · Ramblings
Tags: ADOM · beta · forum · JADE · vBulletin
Tribute to a hero
March 6th, 2008 · 9 Comments
JADE today got it’s first artifact… “the lucky charm of Gygaz” in tribute to Gary Gygax. I just felt I had to do this. Adding artifacts to JADE entailed adding some other stuff:
→ 9 CommentsCategories: JADE
Tags: artifacts · code · gary gygax · JADE