Ancient Domains Of Mystery (ADOM)

About

Ancient Domains of Mystery (ADOM for short) is a roguelike game which means that it is a single-user game featuring the exploration of a dungeon complex (and in the case of ADOM a few other games of this genre: the exploration of a large wilderness area with villages and many special locations). You control a fictional character described by race, class, attributes, skills, and equipment. This fictional character is trying to achieve a specific goal (see below) and succeed in a difficult quest. To fulfill the quest, you have to explore previously undiscovered tunnels and dungeons, fight hideous monsters, uncover long forgotten secrets, and find treasures of all kind.

So far this might sound like many other computer roleplaying games like Diablo, The Bard’s Tale or Ultima.

  1. There are two major differences to roguelike games though: most roguelike games do not use any graphics but rather rely on the ASCII character set to display their surroundings.
    While this might sound horrible to you, you will be surprised how quickly you start to enjoy this “primitive” type of display. Your imagination quickly will take over and you’ll no longer miss those ugly hand-drawn graphical tiles that do not resemble your picture of a dragon at all. But in your imagination, that blue D will soon become the most horrible and frightening ice wyrm you can imagine. Try it out. You won’t be disappointed.
    A side effect of this “graphical style” is that you won’t need to download much. Roguelike games are pretty small because most of their code is concerned with a very intense sort of gameplay and not some ugly graphics quickly becoming out of date. In that respect many roguelike games are far superior to commercial roleplaying games (did I forget to mention that? Most roguelike games are available for free!)
  2. Roguelike games are very random. While almost all of them have a background for the gameplay, the dungeons, villages and other locations in the game are randomly created anew for each game. This offers a never-ending challenge as each dungeon will be different and there (almost) is no tedious “Let’s try this dungeon for the twentieth time… how boring since I know all the tunnels”.
  3. Roguelike games usually do not allow you to save your character past his/her death. While this might seem overly harsh at first, you will quickly discover that this provides a level of tension unheard of in commercial games. Every decision is importand and it’s a lot more exciting to explore unknown terrain, if you know that death is final.

JADE is the successor to ADOM. ADOMs implementation started in 1994 in C, JADE development begun in 2000 in Java. JADE is suffering from lack of time on my side but I’m committed to finally release an initial version in 2008. Keep your fingers crossed! JADE will try to improve ADOM in almost all respects by providing a much larger world (randomly generated) with an ecology, infrastructure, weather patterns, social behvaiour patterns, cities, states and more. The basic idea is to provide a living and breathing world that takes the scope of the game far beyond treasure gathering and monster slaying (although you can do just that and nothing else if that is what you want - nonetheless there is an endless variety of other options available, too). JADE might be compared in some respects to Fable (although JADE has a much longer history), will have none of the stunning Fable graphics but even more depth and details if everything works out. 

If you’ve never tried a roguelike game, you should do now. You most probably will never regret it!

2 Comments

2 responses so far ↓

  • 1 DarrenGrey // Feb 10, 2008 at 5:26 pm

    Interesting to see you compare JADE to Fable in terms of its scope… I must say though, one thing I always liked about ADOM compared with other RPGs like Fable is that it isn’t a black and white world. There isn’t just absolute good and absolute evil, and there are numerous types of actions you can take and endings you can receive. With what you’ve said before about JADE’s more detailed alignment system I’m hoping that it is even more complex than ADOM in this regard.

  • 2 DaMunky89 // Jul 2, 2009 at 8:24 pm

    I get the impression that at the time of writing this, Mr. Biskup hadn’t actually played Fable, and is comparing JADE to what Fable is advertised as (expansive, do anything world) as opposed to what it really is (a solid RPG, but VERY linear).

    If you ask me ADOM is much deeper than Fable, and I can’t wait for JADE, if it’s basically going to be “ADOM but better in every way”.

    I’m stoked for the randomly generated, living worlds, too. ADOM is so detailed, so much is possible, but you’re locked into one storyline, one campaign. The randomly generated dungeons mix it up somewhat, but ultimately your long term goals are the same. JADE will fix that, from the sound of it.

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