View Full Version : Zen Bye
Soirana
11-27-2008, 02:09 PM
First thing - I suspect this is gonna be one of very last ADOM games of mine. (i have not played offline (no contest, non posted here games) since July anyway).
I am somehow transitting from being into normal person (and have impression that normal person then bored just load porno site instead of bashing some colored letters.)
It will be Zen Monk from save posted by guy who suggested it.
I had an idea to do light version - AdomBot amulet of eye from the start. But... even me is not that desperate. (Yet.)
I think i won't put much flavor here. Sorry.
Character Information
Zen Monk St:18 Le:17 Wi:20 Dx:13 To:14 Ch:12 Ap:12 Ma:11 Pe:15
N+
DV/PV: 18/1 H: 26(26) P: 6(6) Exp: 1/0 M: 162
Name: Zen Monk Race: male Human Class: Monk
Eye color: light blue Hair color: yellow Complexion: light
Height: 6'2" Weight: 158 pounds
Age: 30 (grown-up)
Star sign: Book Birthday: 17/Book (day 47 of the year)
YOUR HISTORY:
Your parents belong to the middle class. They are average people
living in average quarters. Your father is a craftsman of mediocre talent.
As a child your parents cared a lot for you. Despite all
circumstances you enjoyed a happy and fine childhood.
During your youth you embarked on many small journeys to nearby
towns on behalf of your parents. You learned to know lots of people and
made many friends.
Your life as a young adult was characterized by steady
determination. Your goal lay clearly ahead of you and you never strayed
from your path.
You decided to become a Monk.
Unarmed fighting 0 +0 +0 +0 unskilled 15
Daggers & knives 0 +0 +0 +0 unskilled 15
Clubs & hammers 0 +0 +0 +0 unskilled 15
Maces & flails 0 +0 +0 +0 unskilled 15
Swords 0 +0 +0 +0 unskilled 15
Axes 0 +0 +0 +0 unskilled 15
Whips 0 +0 +0 +0 unskilled 15
Pole arms 0 +0 +0 +0 unskilled 15
Twohanded weapons 0 +0 +0 +0 unskilled 15
Staves 0 +0 +0 +0 unskilled 15
Slings 0 +0 +0 +0 unskilled 7
Bows 0 +0 +0 +0 unskilled 7
Crossbows 0 +0 +0 +0 unskilled 7
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 7
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7
Shields 0 +0 unskilled 15
Right hand: -5 bonus to hit, 1d9-1 damage
Skills
Alertness ................ 37 (fair) [+4d5]
Athletics ................ 41 (fair) [+4d4]
Climbing ................. 28 (mediocre) [+3d4]
Concentration ............ 33 (fair) [+4d5]
Dodge .................... 20 (mediocre) [+4d4]
Find weakness ............ 28 (mediocre) [+3d5]
First aid ................ 18 (mediocre) [+4d5]
Food preservation ........ 11 (mediocre) [+4d5]
Haggling ................. 30 (mediocre) [+3d3]
Healing .................. 37 (fair) [+4d5]
Listening ................ 31 (fair) [+4d5]
Literacy ................. 66 (good) [+3d3]
Stealth .................. 43 (fair) [+3d4]
Swimming ................. 38 (fair) [+3d4]
----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 244 stones Carrying capacity: 1950 stones
Head : -
Neck : -
Body : robe [+0, +1] [60s]
Girdle : -
Cloak : -
Right Hand : -
Left Hand : -
Right Ring : -
Left Ring : -
Bracers : -
Gauntlets : -
Boots : sandals [+0, +0] [6s]
Missile weapon: -
Missiles : -
Tool : -
----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------
Total weight: 178 stones Carrying capacity: 1950 stones
Two-handed weapons ('(')
quarterstaff (+0, 1d10) [40s]
Tools (']')
torch [10s]
heap of 2 torches [20s]
box with flint and steel (5) [5s]
tinderbox (23) [3s]
Food ('%')
iron ration [100s]
----------------------------------------------------------------------------
Killed Monsters
----------------------------------------------------------------------------
He did not manage to vanquish any monsters.
----------------------------------------------------------------------------
Achievements
----------------------------------------------------------------------------
He survived for 0 years, 1 day, 23 hours, 27 minutes and 36 seconds (162
turns).
Zen Monk visited 2 places.
His perception score was modified by +1 during his career.
Soirana
11-27-2008, 02:11 PM
Problems i am aware of:
No pick pockets.
Strange trap behaviour.
No dips.
No shield marks normally (throwing shields works).
But shield skill gives... notjing
No normal entering through dwarven elite guardians.
No dwarven stat training (goes to cry in corner)
And of course...
No vision. which means i step on black altar... Well, you do imagine.
I guess first five six episodes will be nothing else but stairhop. Let's go.
Checked few things so:
Alchemy does not work while blind.
Keys, thieve picks works normally.
Detect traps works only in current position (aka with direction 5)
Fletchery works.
Soirana
11-27-2008, 04:41 PM
Episode 1
Learning Kyudo
My first take did not even went to ID. Hillorc ambush:(
Take two made it. Strategy was simple here, i put sandals in missile shot to get aproximate location (via hitting "t" which gives a cursor on char location). I want to be at very corner with doors down/up. If second room has no stairs i will hop up again and regenerate ID1. Do not know if this is any easier/better, but this allows me to dodge making outgame maps.
Unluckily ID2 gets on me someone too tough and it shreds char to pieces (appeared to be bugbear).
Take 3
I spent hell of time to get to ID1/Id2 stairs but do it(move 1046). So i hit Ctrl+a (just cause i usually fail notice mesaages about stuff bellow my feet) and start hop. What is the point if i gain only one square per turn?
First i do not waste time while hitting walls. Second when i drag someone up/downstairs it appears to be exactly north of me (second one NE, third (don't recall exactly) E and so on). This eases life a lot.
Fe jumps later RNG does one of her tricks - I get river ant two mobs.
Well, that i said about mob loaction is true as long as N is not a river. Char gets in water and someone tough (kill display said large kobold) blocks stair. Luckily monk swims arround and kills foes. Used both prayers here, but hit level up
Alertness/2xDodge/Food Preservation/Athletics.
I continue boring hopping until level3 - Athletics/Alertness/Food Preservation/Dodge/First Aid. Talent - Misser (gut, you might say whatever you want, I want and i will get TH).
More hopping yelds level 4 - Athletics/Dodge/Food preservation/Find weakness/First aid. Athletics kicks in bringing +1To (Must admit original save has very skinny monk:().
I test some gloves since these will be destroyed by oozes sooner or later. These are with +2PV.
Being tougher I get level 5-Alertness/Athletics/Dodge/Find weakness/Food preservation (i have my reasoning for skill increases, if you want i may explain things like why First Aid is picked over Healing).
even more jumping gives level 6-circular kicks!
(don't laugh - werecreatures might be very troublesome). Alertness/Dodge/Food preservation/First aid/Healing
I stopped here as with 3PV and 6lv of experience char has chance of survival.
Zen Monk St:18 Le:17 Wi:20 Dx:13 To:15 Ch:12 Ap:12 Ma:11 Pe:15
N+
DV/PV: 28/3 H: 39(39) P: 24(24) Exp: 6/2693 M: 4118
Unarmed fighting 3 +2 +1 +0 basic 61 (Will stick with this untill stone or very high metal weapon is found)
Bows 0 +0 +0 +0 unskilled 5 (blind shooting rocks!)
Right hand: +3 bonus to hit, 1d14+0 damage
Could be better.
Ammunition: 12, base range: 4, -4 bonus to hit, 1d6-1 damage
Alertness ................ 71 (great) [+3d3]
Athletics ................ 71 (great) [+3d3]
Climbing ................. 28 (mediocre) [+3d4]
Concentration ............ 33 (fair) [+4d5]
Dodge .................... 54 (good) [+3d3]
Find weakness ............ 47 (fair) [+3d3]
First aid ................ 50 (fair) [+3d5]
Food preservation ........ 58 (good) [+3d5]
Haggling ................. 30 (mediocre) [+3d3]
Healing .................. 49 (fair) [+4d4]
Listening ................ 34 (fair) [+4d5]
Literacy ................. 66 (good) [+3d3]
Stealth .................. 44 (fair) [+3d4]
Swimming ................. 38 (fair) [+3d4]
Head : -
Neck : -
Body : robe [+0, +1] [60s]
Girdle : -
Cloak : -
Right Hand : -
Left Hand : -
Right Ring : -
Left Ring : -
Bracers : -
Gauntlets : gloves [+0, +2] [6s]
Boots : -
Missile weapon: short bow (+1, +0) [20s]
Missiles : bundle of 12 arrows (+0, 1d6) [24s]
Tool : -
Helmets ('[')
hat [4s]
Girdles ('[')
leather girdle [5s]
Boots ('[')
sandals [+0, +0] [6s]
One-handed weapons ('(')
heap of 3 crude knives [30s]
rusty crude knife [10s]
Two-handed weapons ('(')
quarterstaff (+0, 1d10) [40s]
quarterstaff [40s]
quarterstaff [40s]
Missile weapons ('}')
sling [3s]
short bow [20s]
heap of 2 short bows [40s]
Missiles ('*')
heap of 14 rocks [70s]
quarrel [2s]
bundle of 9 quarrels [18s]
bundle of 5 arrows [10s]
Tools (']')
torch [10s]
heap of 2 torches [20s]
box with flint and steel (5) [5s]
tinderbox (23) [3s]
fletchery set [70s] (can I use it?:confused:)
rusty climbing set [180s](nice thing but heavy)
Potions ('!')
translucent potion [4s]
Scrolls ('?')
scroll labeled "KTTdLwrgt" [2s]
Food ('%')
loaf of hurthling bread [30s]
hobgoblin corpse [120s]
goblin corpse [60s]
Valuables ('$')
290 gold pieces [2s]
71 monsters perished under his attacks. (Not bad)
The following monsters were vanquished:
1 black hurthling
1 claw bug (luckily i was already lv4)
5 fire beetles
2 giant frogs
7 giant rats
4 goblins
8 goblin rockthrowers
1 gremlin
1 hobgoblin
1 homunculus
2 jackals
14 kobolds
7 large bats
2 large kobolds
1 lizard man
5 orcs
1 pixie (Main source of cash so far)
4 rats
2 white worms
2 zombies
He survived for 0 years, 5 days, 15 hours, 20 minutes and 21 seconds (4118
turns).
Zen Monk visited 3 places. (no idea how this is calculated)
His toughness score was modified by +1 during his career.
His perception score was modified by +1 during his career.
In Episode two i will probably try taking on tension room on ID1.
As always your bright ideas and grin comments are wellcome
Edit: Run into mixed tension with lv8 char. Oozes took out gloves while mimic finished me off.
Will restart soon.
Seems like a crazily hard challenge. But how are you actually blind, it doersnt show on the "status panel"?
One thing is about IDing stuff, your only chance of getting full ID is as thundarrs reward. And blessing/uncursing seems to be out of the question too?
Soirana
11-27-2008, 06:36 PM
That was not "status pannel" but "character info". Slightly different parts of vlg. Later apparently does not show "Blind".
Identify (iirc, this not my first attempts) was not a problem. You can wear/use Identify (loacating acid trap is recomended) and use shops (sell and rebuy) extensively. uncurse can be achieved via divine intervention, even PoGA are wieldable. Bless is out of question as i only know two methods holy water and scrolls of repair. None is working.
Continuing on my endeavors:
Take4 - M(ove)259-found stairs.
(I will skip skill raises as paterns are pretty much same, emphasis on allertnes/athletics/ food preservation raising to 60/ first aid to 40-50/when pump find weakness and healing.)
First kill kobold
Torn with angry goblins. There was something tough and hitting good, which i ikilled goblin was just lucky to go through a few last points.
Take5 - managed to run away from orcish patrol encounter. (i can't really give you a move patern, but i would say i can pull these out at 40%)
first kill - giantrat/goblin
M497-downstairs
kill bugbear with a prayer. Must admit bugbears are a problem on ID1. Ages ago i used deeper hopping but getting to danger 2 is not big point, water is nearly useless. Necklace of eye is lv1 thing.
At level 3 - misser, +1Dx from athletics.
Later get +1TO
Got middle agged by ghost bat, which put stoughness back to 13.
Tested out wand (keep in mind they are not rechargable). magic missiles. Not a best thing but will do for wilderness encounters.
Killed (lv6) homunculus(?) put me sleeping and another bugbear eated another monk.
I will make break here. Good achievement so far:) Bunch of dead blind monks.
My, you really are a masochist... in what is already a very masochistic game. I remember your previous attempts on the brinkster forums and how impressed I was that you got anywhere there - hopefully you can equal it this time. About how long do you think it will take before you find a necklace of the eye?
Soirana
11-28-2008, 03:22 AM
Keeping in mind I need blessed one? I might be forced to go without it.
Soirana
11-28-2008, 05:09 AM
Take6- 1kill - Frog
get heavy boots quite early and caught myself in other side of level must have been teleport trap (drradful while blind and no tp control, you just get teleported. No message, no warning, nothing)
Made lv3 while searching for stairs - unluckily there was also corruption trap. Purple j is too much for low level unarmed blind char.
Take 7 -M260-downstairs, 1 kill orc
Quite soon I got myself poisoned but dished that out, while sitting on stairs
Not much interesting all way to lv8, just got blink dog corpse, so have tp control now.
Zen Monk St:20 Le:17 Wi:21 Dx:14 To:14 Ch:12 Ap:12 Ma:11 Pe:15 N+
DV/PV: 34/3 H: 60(60) P: 29(29) Exp: 8/8158 I1 M: 6565
Blind Bloated Coward
Unarmed fighting 4 +3 +1 +1 skilled 8
Damage caused with your melee weapons:
--------------------------------------
Right hand: +5 bonus to hit, 1d16+2 damage
Alertness ................ 78 (great) [+3d3]
Athletics ................ 80 (great) [+2d4]
Climbing ................. 28 (mediocre) [+3d4]
Concentration ............ 33 (fair) [+4d5]
Dodge .................... 61 (good) [+2d4]
Find weakness ............ 55 (good) [+2d4]
First aid ................ 46 (fair) [+4d4]
Food preservation ........ 60 (good) [+3d4]
Haggling ................. 30 (mediocre) [+3d3]
Healing .................. 90 (great) [+2d4]
Listening ................ 33 (fair) [+4d5]
Literacy ................. 66 (good) [+3d3]
Stealth .................. 43 (fair) [+3d4]
Swimming ................. 38 (fair) [+3d4] (as healing is finished will put some raises here)
Head : metal cap [+0, +1] [50s]
Neck : -
Body : robe [+0, +1] [60s]
Girdle : -
Cloak : -
Right Hand : -
Left Hand : -
Right Ring : -
Left Ring : -
Bracers : -
Gauntlets : red gauntlets [10s]
Boots : light boots [+3, +0] (eased early efforts)
Missile weapon: short bow [20s]
Missiles : arrow [2s]
Tool : -
Helmets ('[')
metal cap [+0, +1] [50s]
Armor ('[')
studded leather armor [250s]
clothes [40s]
clothes [40s]
leather armor [150s]
Shields ('[')
large shield [120s]
small shield [two shield means i can pay visit to some locations, mainly Black Market (BM)]
Girdles ('[')
leather girdle [5s]
Boots ('[')
sandals [6s]
One-handed weapons ('(')
heap of 2 spears [100s]
crude spear [75s]
bloody dagger [gave me some thoughts but i decided to sell it]
scimitar [40s]
crude knife [10s]
club [30s]
Missile weapons ('}')
sling [3s]
sling [3s]
heap of 2 short bows [40s]
Missiles ('/')
bundle of 11 quarrels [22s]
arrow [2s]
arrow [2s]
rock [5s]
Tools (']')
torch [10s]
heap of 2 torches [20s]
box with flint and steel (5) [5s]
tinderbox (23) [3s]
tinderbox (7) [3s]
tinderbox (1) [3s]
triangular key [1s]
bandage [2s]
Potions ('!')
light magenta potion [4s]
orange potion [4s]
heap of 2 thin potions [8s]
Scrolls ('?')
heap of 2 scrolls labeled "KLATHA DATHA NY'ARYATHA" [4s]
scroll labeled "mead ni najap" [2s]
scroll labeled "HITME" [2s]
scroll labeled "Odiv" [2s]
Books ('"')
tattered tome [hopefully will be sold]
Food ('%')
iron ration [100s]
goblin corpse [60s]
large bat corpse [60s]
Valuables ('$')
920 gold pieces [9s]
209 monsters perished under his attacks (Not bad at all.)
The following monsters were vanquished:
4 black hurthlings
2 blink dogs
3 bugbears
3 claw bugs
1 cutpurse
3 fire beetles
1 floating eye(luckily alone not in combo with something)
4 giant bats
2 giant centipedes
2 giant frogs
15 giant rats
1 gnoll
15 goblins
23 goblin rockthrowers
2 goblin slavemasters
1 gremlin
6 hobgoblins
3 jackals
17 kobolds
22 large bats
4 large kobolds
2 large spiders
5 lizard men
28 orcs
1 pixie
4 rabid dogs
7 rats
4 ratling archers
2 ratling thieves
17 skeletons
3 wild cats (I doubt it will matter. I would be happy to make to cat lord anyway.)
2 zombies
----------------------------------------------------------------------------
Achievements
----------------------------------------------------------------------------
He survived for 0 years, 5 days, 15 hours, 30 minutes and 40 seconds (6565
turns).
Zen Monk visited 2 places.
His strength score was modified by +2 during his career.
His willpower score was modified by +1 during his career.
His dexterity score was modified by +1 during his career.
His perception score was modified by +1 during his career.
Athletics is working. Just i would not mind hitting Toughness at least once.
Short bow and arrow? Can you actually use those? Odd that you can shoot when blind, but not in darkness! What if blind and in darkness...?
Evil Knievel
11-28-2008, 10:04 AM
Have been looking for the rules of this challenge, but could not find it. Can you tell me or post a link? How do you ensure blindness? Scumming for a mud room?
Molach
11-28-2008, 10:07 AM
Posten on the rec.games.roguelike.adom by Laszlo on may 20 2004.
"Hehe, this should be fun.
So, you think you're a True Master of ADOM (tm)? Well, have I got the
challenge game for you! The Zen Monk.
For those of you familiar with Nethack's Zen Samurai challenge, you'll
know what's coming. You have to play a permanently blind monk. It is,
I think, _theoretically_ possible to complete the game blind. The Zen
Samurai challenge has, in fact, been completed in Nethack. I propose
a contest: see how far you can get with the Zen Monk!
There are only two restrictions for this challenge game:
1) You must play with the savegame I provide. It's a 102 KB file, and
I'll email it to anyone who wants it. If anyone can host it, that
would be even better, of course :)
2) You must never use the "Wipe Face" command.
Basically, what I did was I started a human monk, went straight to the
ID and level-scummed until I found a room which hit me in the face with
mud. Then, I found my way out (careful not to kill anything) and went
back to the starting point of the Drakalor Chain, eating the extra
rations I found while scumming so the character wouldn't have to start
hungry.
Obviously, playing this challenge game is horrendously difficult.
Naturally, you're allowed to start over with the savegame if you
die, but please, _please_ do not save-scum otherwise. See how well
you can do without savescumming!
Good luck! Again, if you want the savefile, email me or ask for it
here. Ditto if you can host it. "
Soirana
11-28-2008, 10:12 AM
Actually Laszlo rules have one flaw/work around.
Since you play multiple times uou gain out of game item knowledge. Example: I perefectly remember translucent potion being invisibility. I could look at my own efforts at brinkster forums for more...
I was heavily puzzled how legal that is.
Evil Knievel
11-28-2008, 10:19 AM
I think, it is not so legal, but less avoidable at the same time. In Adom it's difficult not to use info you already have. I think, this is a ridicously hard challenge. Do you paint maps and count keystrokes? Very much respect for trying that. I would not have fun doing so.
vogonpoet
11-28-2008, 10:31 AM
Could you not endeavour to create a new one? One with a few more points of To?
Soirana
11-28-2008, 01:41 PM
Episode two
Where we learn to pick pockets. Sort of.
Keep in mind this is boring and black business. Not much to write about. Even my notes had only spmething like 5 lines.
I started by paying visit to bandit village, BM had few wands:
door creation -2 charges
fire -3 charges (keep in mind no rerading and no dipping leads to no recharging.)
Also mithril spear (cheapish probably cursed).
Sold my crap skipping orcish spear (I was ofered over 400gp!) - which turned to be of devastation.
Back to jumping, but first i kicked some doors cracked booby trap and my large shield melted.:mad:
I killed more cats and even heard them roaring. IIRC, you can here roar while blind, deaf and being in darkness same time.
Also found brass knuckles which gives something like+3 to hand damage.
At level9 I was torn apart but took hardy talent. Guess i will go with PV line.
Somewhere at that moment i decided to listen to "proper: music - like
http://www.youtube.com/watch?v=r364h19dXio&feature=related
My allertness pump allowded to dodge real death trap - covered pit.
Zen Monk St:20 Le:17 Wi:19 Dx:15 To:14 Ch:12 Ap:13 Ma:11 Pe:25 N+
DV/PV: 18/7 H: 69(69) P: 17(28) Exp: 10/20875 I1 Sp: 89
Blind Bloated Strained
Unarmed fighting 6 +3 +2 +2 skilled 239
Pole arms 2 +2 +0 +1 basic 11
Bows 4 +8 +6 +1 skilled 52
Crossbows 3 +6 +4 +1 basic 32
Shields 3 +6 basic 65
Right hand: +12 bonus to hit, 1d8+6 damage
Ammunition: 5, base range: 11, +9 bonus to hit, [(2d6)/2]+12 damage
Alertness ................ 87 (great) [+2d4]
Athletics ................ 86 (great) [+2d4]
Climbing ................. 28 (mediocre) [+3d4]
Concentration ............ 62 (good) [+3d5]
Dodge .................... 63 (good) [+2d4]
Find weakness ............ 59 (good) [+2d4]
First aid ................ 49 (fair) [+4d4]
Food preservation ........ 80 (great) [+2d4]
Haggling ................. 30 (mediocre) [+3d3]
Healing ..................100 (superb) [+2d4]
Listening ................ 62 (good) [+3d4]
Literacy ................. 66 (good) [+3d3]
Pick pockets ............. 1 (poor) [+4d4]
Stealth .................. 52 (good) [+3d3]
Swimming ................. 45 (fair) [+3d3]
Head : metal cap [+0, +1] [50s]
Neck : amulet of protection +2 [Not the one I dream about:mad:]
Body : robe [+0, +1] [60s]
Girdle : metal girdle [+0, +1] [25s]
Cloak : light cloak [+1, +0] [20s]
Right Hand : orcish spear (+1, 1d8+2) [75s]
Left Hand : medium shield (+2) [+3, +1] [100s]
Right Ring : -
Left Ring : -
Bracers : -
Gauntlets : blue gauntlets [10s]
Boots : light boots [+3, +0] [20s]
Missile weapon: heavy crossbow (+4, +3) [140s]
Missiles : bundle of 5 rusty quarrels (+1, 2d6+1) [10s]
Tool : -
Helmets ('[')
leather cap [5s]
hat [4s]
leather cap [5s]
Armor ('[')
clothes [40s]
clothes [40s]
light furs [180s]
Shields ('[')
small shield [50s]
wooden shield [80s]
large shield [120s]
small shield [50s]
Gauntlets ('[')
red gauntlets [10s]
thick gauntlets (-1, -2) [+0, +1] [15s]
brass knuckles [10s]
Cloaks ('[')
leather cloak [40s]
Girdles ('[')
leather girdle [5s]
Boots ('[')
light boots [20s]
leather boots [25s]
One-handed weapons ('(')
spear [50s]
stone club [70s]
hand axe [50s]
crude spear [75s]
Two-handed weapons ('(')
scythe [80s]
Missile weapons ('}')
short bow (+1, +0) [20s]
heap of 3 short bows [60s]
sling [3s]
hand crossbow [30s]
Missiles ('/')
arrow (-3, 1d6) [2s]
bundle of 12 arrows (+0, 1d6) [24s]
arrow [2s]
bundle of 3 rusty quarrels (+1, 2d6) [6s]
bundle of 9 arrows [18s]
arrow [2s]
bundle of 19 arrows [38s]
bundle of 7 arrows [14s]
tiny quarrel [2s]
arrow [2s]
Tools (']')
torch [10s]
heap of 2 torches [20s]
box with flint and steel (5) [5s]
tinderbox (23) [3s]
tinderbox (7) [3s]
tinderbox (1) [3s]
triangular key [1s]
bandage [2s]
square key [1s]
hexagonal key [1s]
tiny key [1s]
Instruments ('{')
lute [20s]
Rings ('=')
black ring [1s]
Wands ('\')
willow wand [3s]
Potions ('!')
light magenta potion [4s]
heap of 3 thin potions [12s]
amber potion [2s]
purple potion [4s]
sandy potion [4s]
translucent potion [4s]
flickering potion [4s]
slimy potion [2s]
Scrolls ('?')
scroll labeled "HcUo" [2s]
scroll labeled "YIKES" [2s]
heap of 2 scrolls labeled "REGNAD" [4s]
scroll labeled "HITME" [2s]
scroll labeled "HITME" [2s]
Food ('%')
hurthling cake [30s]
dwarven sausage [20s]
heap of 2 melons [40s]
heap of 3 loaves of hurthling bread [90s]
frog legs [2s]
piece of raw meat (rotten) [20s]
goblin rockthrower corpse [60s]
large kobold corpse [60s]
large bat corpse [60s]
hobgoblin corpse [120s]
bone [4s]
orc scorcher corpse [120s]
orc scorcher corpse [120s]
goblin rockthrower corpse [60s]
giant bat corpse [120s]
Valuables ('$')
2931 gold pieces [29s]
616 monsters perished under his attacks.
The following monsters were vanquished:
1 bandit
8 black hurthlings
2 blink dogs
7 bugbears
5 claw bugs
2 cutpurses
13 fire beetles
3 floating eyes
2 ghost bats
12 giant bats
5 giant centipedes
13 giant frogs
52 giant rats
3 gnolls
56 goblins
56 goblin rockthrowers
13 goblin slavemasters
2 gremlins
22 hobgoblins
2 hobgoblin chiefs
2 hobgoblin leaders
2 homunculi
8 jackals
59 kobolds
2 kobold shamans
58 large bats
14 large kobolds
5 large spiders
14 lizard men
1 mugger
65 orcs
8 orc scorchers
1 pixie
12 rabid dogs
30 rats
10 ratling archers
5 ratling thieves
27 skeletons
1 white worm
5 wild cats
8 zombies
He survived for 0 years, 11 days, 0 hours, 59 minutes and 6 seconds (14213
turns).
Zen Monk visited 3 places.
His strength score was modified by +2 during his career.
His willpower score was modified by -1 during his career. [claw bug]
His dexterity score was modified by +2 during his career.
His appearance score was modified by +1 during his career.
His perception score was modified by +11 during his career.[carrot juice, not as useless as you might think]
Some answers into questions:
Shooting:
Yes i can shoot. Picked few levels in bows, xbows and shields that way.
Besides i can't shoot in darkness. Same message about being to dark:D.
New char: The essence of challenege is to play from cannonic save.
Maps and keystrokes: Depends. On ID i play from my memmory (i can keep one level in my head more or less). In known maps i count keystrokes and keep wallbumping checks. On wilderness same count+terrain changes. Worst will be random maps like CoC, if i won't get my amulet (which i doubt) i will have to make external maps. Last time i used excell for this. If and when i make them they will be uploaded (cause i usually play in different places).
Fun: Most of messages are well coded. Example is arrow vs spear traps. I really laughed than I found it first time.
Some random thoughts:
I am not sure how long i can keep to ID due to uber jackal effect. Probably i should move deeper something like Id3/4 stairs while doing killing on Id3. I am already strained and bloated to keep xp going.
Shield marks:
I used them instead shurikens to get lv3. And i learned blind chars do not get shield skill bonus. So no training it was not a bug. Thomas nerfed blind guys on purpose:(.
Future:I need to sell crap. add few things to a spear of devastation (left it in thieves guild). I think keeping to Id untill:
a) find amulet of eye (unlikely)
b) get lv13 for wall kicks. I always thought this was essential for extra escape root.
Wow, this one is a true challenge that a few would dare to attempt and have the guts to keep going despite the difficulties. Best of luck in your attempt =)
Soirana
11-30-2008, 12:50 PM
Episode three
In which I found few amulets? but none I want.
First I got out to bandit village and sold crap for money and non crap for identify purposes.
Back to ID. This time I went to ID 3-4 stairs killing on lv3.
Honestly there is only 10 DL1 amulets. And beauty (mostly ruby)/light/brass/protection(already known)/death ray can be excluded. So that leaves 5 options. Well, I managed to get stuck with one of these being cursed.
I also had spare blink dog corpse and got nice splashing sound. Never found that trap (I believe acid traps I quite low on charges). But did map level. Map is attached bellow for ones who might be interested how it looks like:)
Honestly my amulet must have been greed/eye/petrification.
Later I made second revisit to BM appearently I got two (!) clothes of order. One Amulet appeared to be perseverance. I also had someweapon of eagle.
Black ring, of which I was deadly afraid, appeared to be defense and now costs 10k.:(
And I found three wands of trap creation. Used couple of charges for acid traps to loose that amulet and switch back to my +2PV.
I also lost cloak to fire lizard, but confirmed on fire resist (ate 4+ fire beetles).
Also got +posion via centipede and some extra age due to ghost. OnLv12 I picked tough skin.
Not much to right about, but I spent half day:(
Zen Monk St:21 Le:17 Wi:17 Dx:17 To:15 Ch:12 Ap:12 Ma:11 Pe:30 N+
DV/PV: 30/9 H: 85(85) P: 33(33) Exp: 12/50287 I4 Sp: 102
Blind Bloated
[Speed is already very good]
[M: 30503, not a record setting]
Unarmed fighting 8 +6 +3 +3 excellent 642
[after finding out shield uses decided to stick with it+light armor]
Pole arms 3 +3 +1 +2 basic 42
Bows 4 +8 +6 +1 skilled 52
Crossbows 3 +6 +4 +1 basic 32
Shields 3 +6 basic 65
Right hand: +29 bonus to hit, 1d20+10 damage
Alertness ................ 96 (superb) [+2d4]
Athletics ................ 92 (superb) [+2d4]
Climbing ................. 28 (mediocre) [+3d4]
Concentration ............ 83 (great) [+3d3]
Dodge .................... 71 (great) [+1d5]
Find weakness ............ 70 (good) [+1d3]
First aid ................ 56 (good) [+3d5]
Food preservation ........ 99 (superb) [+2d4]
Haggling ................. 30 (mediocre) [+3d3]
Healing ..................100 (superb) [+2d4]
Listening ................ 75 (great) [+3d3]
Literacy ................. 66 (good) [+3d3]
Pick pockets ............. 1 (poor) [+4d4]
Stealth .................. 59 (good) [+3d3]
Swimming ................. 45 (fair) [+3d3]
Head : rusty metal cap [+0, +1] [50s]
Neck : amulet of protection +2 [3s]
Body : clothes of protection [+0, +4] [40s]
Girdle : girdle of strength [+0, +0] {St+1} [15s]
Cloak : -
Right Hand : -
Left Hand : -
Right Ring : jade ring [1s]
Left Ring : -
Bracers : -
Gauntlets : red gauntlets [10s]
Boots : light boots [+3, +0] [20s]
Missile weapon: -
Missiles : 1068 gold pieces [10s]
Tool : -
Helmets ('[')
metal cap [50s]
Armor ('[')
robe [60s]
ugly clothes [50s]
Shields ('[')
medium shield (+2) [+3, +1] [100s]
wooden shield [+3, +1] [80s]
wooden shield [80s]
Gauntlets ('[')
heap of 2 pairs of brass knuckles [20s]
heap of 2 pairs of gauntlets (-1, +0) [+0, +1] [20s]
thick gauntlets [15s]
One-handed weapons ('(')
crude knife [10s]
battle axe [70s]
crude knife [10s]
mace [100s]
Missile weapons ('}')
short bow (+1, +0) [20s]
long bow (+2, +2) [30s]
heavy crossbow [140s]
Missiles ('/')
arrow (-3, 1d6) [2s]
bundle of 12 arrows (+0, 1d6) [24s]
arrow (+2, 1d6) [2s]
bundle of 9 arrows [18s]
arrow [2s]
bundle of 7 arrows [14s]
arrow [2s]
arrow [2s]
arrow [2s]
arrow [2s]
rock [5s]
heap of 8 rocks [40s]
Tools (']')
heap of 2 triangular keys [2s]
bandage [2s]
square key [1s]
heap of 2 hexagonal keys [2s]
heap of 2 tiny keys [2s]
blanket [10s]
tinderbox (13) [3s]
blanket [10s][I had some fight against blinkies while being in water, no backpack damage so one of blankets should be waterproof]
blanket [10s]
box with flint and steel (17) [5s]
Wands ('\')
wand of trap creation (2 charges) [3s]
wand of trap creation [3s]
Potions ('!')
potion of invisibility [4s]
heap of 2 light potions [8s]
light potion [4s]
Scrolls ('?')
heap of 2 scrolls of identify [4s]
scroll of identify [2s]
scroll labeled "RambaZamba" [2s]
heap of 2 scrolls of power [4s]
scroll labeled "MKMNFST" [2s]
scroll labeled "GNOZAB" [2s]
scroll labeled "SutsI" [2s]
scroll of darkness [2s]
heap of 2 scrolls labeled "MUNCH MUNCH" [4s]
scroll labeled "MUNCH MUNCH" [2s]
heap of 2 scrolls of increase melee accuracy [4s]
scroll labeled "FROTZ" [2s]
Food ('%')
frog legs [2s]
seed [2s]
heap of 2 pieces of fresh meat [40s]
piece of dry meat [15s]
dwarven sausage [20s]
loaf of dwarvish bread [60s]
dwarven sausage [20s]
piece of raw meat [20s]
displacer beast corpse [120s]
blink dog corpse [120s][may be I will try to sell it at village if I can get there before it rots]
bone [4s]
[have mini pile in bandit village with couple of spears, extra cash, xbows...]
1230 monsters perished under his attacks [sweet]
The following monsters were vanquished:
5 bandits
1 berserker
2 big dogs
17 black hurthlings
31 blink dogs
13 bugbears
3 cave fishers
10 claw bugs
2 cutpurses
1 dark sage
11 dire wolves
2 displacer beasts
3 dopplegangers
1 dwarf
27 fire beetles
1 fire lizard
5 floating eyes
3 gelatinous cubes
1 ghost
9 ghost bats
5 ghuls
28 giant bats
10 giant centipedes
19 giant frogs
7 giant lizards
1 giant raccoon
88 giant rats
10 gnolls
80 goblins
1 goblin berserker
10 goblin chieftains
79 goblin rockthrowers
20 goblin slavemasters
1 gray ooze
1 green worm
4 gremlins
1 harpy
1 hell hound[damn, I thought it was too shallow for them]
27 hobgoblins
4 hobgoblin chiefs
3 hobgoblin leaders
4 homunculi
3 huge bats
3 hyenas
1 imp
9 jackals
1 jackalwere
78 kobolds
4 kobold chieftains
4 kobold shamans
81 large bats
1 large dog
1 large gnoll
23 large kobolds
7 large orcs
6 large spiders
24 lizard men
1 mugger
1 necromancer
5 ogres
87 orcs
17 orc scorchers
1 outlaw
4 pit vipers
6 pixies
5 quasits
21 rabid dogs
9 raiders
77 rats
14 ratling archers
4 ratling fencers
10 ratling thieves
4 ratling warriors
1 shadow
44 skeletons
5 swordsmen
1 viper
8 wererats
2 werewolves
3 white worms
7 wild cats
78 wolves
1 yellow ooze
16 zombies
He survived for 0 years, 20 days, 11 hours, 28 minutes and 48 seconds (30503
turns).
Zen Monk visited 3 places.
His strength score was modified by +2 during his career.
His willpower score was modified by -3 during his career.
His dexterity score was modified by +4 during his career.
His toughness score was modified by +1 during his career.
His appearance score was modified by +1 during his career.
His perception score was modified by +16 during his career.
He was unnaturally aged by 9 years.
Soirana
12-04-2008, 03:17 PM
Episode four
In which we learn kick down walls and found pickaxe:cool:
Well, again not much to write about. I sold spare yellow corpse in Terinyo and managed to get druid quest.
Standing and talking into darkness that was. At least druid has fixed area. I do not think i will do puppy cave ever...
Back to ID. Hopped until lv13 and left it. RNG tried few tricks on me. Like me running into 5 mixed (multitude of sounds) tension rooms on way out. In most cases i just backed to downstairs.
Sold crap, bought few identified things back. PoGA is still in BM. According to money it could be blessed...
I also had age issues. Zen char is middle aged. I countered some of hp problems by using potion of balance (that is main reason i was using xarrotin in unhealthy doses.)
Zen Monk St:19 Le:17 Wi:14 Dx:17 To:14 Ch:13 Ap:13 Ma:13 Pe:34
N-
DV/PV: 45/10 H: 89(89) P: 40(40) Exp: 13/77877 M: 44042
Age: 42 (middle-aged, 12 years of unnatural aging added in)
Star sign: Book Birthday: 17/Book (day 47 of the year)
(Could not Laszlo pick better sign?)
Unarmed fighting 9 +6 +4 +3 excellent 975
Pole arms 3 +3 +1 +2 basic 42
Bows 4 +8 +6 +1 skilled 52
Crossbows 3 +6 +4 +1 basic 32
Shields 3 +6 basic 65
Alertness ................100 (superb) [+2d4][dark sage training:)]
Athletics ................ 94 (superb) [+2d4]
Climbing ................. 28 (mediocre) [+3d4]
Concentration ............ 98 (superb) [+2d4][magical shocks]
Dodge .................... 72 (great) [+1d5]
Find weakness ............ 85 (great) [+1d3]
First aid ................ 61 (good) [+3d4]
Food preservation ........100 (superb) [+2d4]
Haggling ................. 30 (mediocre) [+3d3]
Healing ..................100 (superb) [+2d4]
Listening ................ 90 (great) [+2d4]
Literacy ................. 66 (good) [+3d3]
Pick pockets ............. 1 (poor) [+4d4]
Stealth .................. 72 (great) [+1d5]
Swimming ................. 47 (fair) [+3d3]
Head : horned helmet [+1, +1] [100s]
Neck : amulet of protection +2 [3s]
Body : clothes of protection [+0, +3] [40s][blinkies damaged it:(]
Girdle : girdle of carrying [+0, +0] [15s]
Cloak : hooded cloak [+1, +0] [40s]
Right Hand : rusty medium shield (+2) [+3, +1] [100s]
Left Hand : wooden shield [+3, +1] [80s]
Right Ring : jade ring [1s]
Left Ring : cursed topaz ring [1s]
Bracers : -
Gauntlets : gauntlets (-1, +0) [+0, +1] [10s]
Boots : light boots [+3, +0] [20s]
Missile weapon: long bow (+2, +2) [30s]
Missiles : bundle of 99 arrows [198s]
Tool : torch [10s][don't laugh, I still cannot shoot in dark and I do not like melee black druid]
Shields ('[')
wooden shield [80s]
Gauntlets ('[')
heap of 2 pairs of brass knuckles [20s]
black gauntlets [10s]
gauntlets [10s]
Girdles ('[')
heap of 2 girdles of strength [+0, +0] {St+1} [30s]
Necklaces (''')
heap of 2 glass amulets [6s]
One-handed weapons ('(')
stone spear [120s]
Missiles ('/')
arrow (-3, 1d6) [2s]
bundle of 12 arrows (+0, 1d6) [24s]
arrow (+2, 1d6) [2s]
bundle of 10 arrows [20s]
arrow [2s]
bundle of 7 arrows [14s]
arrow [2s]
arrow [2s]
bundle of 22 arrows [44s]
bundle of 17 arrows [34s]
bundle of 2 arrows [4s]
arrow [2s]
quarrel [2s]
bundle of 8 quarrels [16s]
arrow [2s]
arrow [2s]
arrow [2s]
Tools (']')
heap of 2 torches [20s]
box with flint and steel (5) [5s]
tinderbox (23) [3s]
tinderbox (7) [3s]
heap of 2 triangular keys [2s]
broken triangular key [1s]
bandage [2s]
heap of 2 square keys [2s]
heap of 2 hexagonal keys [2s]
heap of 2 tiny keys [2s]
heap of 2 blankets [20s]
blanket [10s]
blanket [10s]
blanket [10s]
box with flint and steel (33) [5s]
Rings ('=')
jade ring [1s]
Wands ('\')
wand of door creation (2 charges) [3s]
wand of stunning (8 charges) [3s]
wand of trap creation (2 charges) [3s]
wand of trap creation [3s]
Potions ('!')
potion of blindness [2s]
heap of 4 potions of invisibility [16s]
heap of 2 potions of healing [8s]
potion of balance [4s]
heap of 2 potions of booze [8s]
potion of poison [4s]
potion of potential learning [4s]
potion of booze [4s]
Food ('%')
frog legs [2s]
heap of 2 pieces of fresh meat [40s]
piece of dry meat [15s]
dwarven sausage [20s]
heap of 2 dwarven sausages [40s]
loaf of hurthling bread [30s]
loaf of dwarvish bread [60s]
heap of 2 loaves of hurthling bread [60s]
fortune cookie [3s]
1872 monsters perished under his attacks.
The following monsters were vanquished:
13 bandits
1 berserker
6 big dogs
27 black hurthlings
52 blink dogs
24 bugbears
3 cave fishers
21 claw bugs
1 cooshoo
11 cutpurses
3 dark sages
11 dire wolves
2 displacer beasts
5 dopplegangers
3 dwarves
1 eye of destruction
43 fire beetles
1 fire lizard
9 floating eyes
7 gelatinous cubes
1 ghost
14 ghost bats
11 ghuls
49 giant bats
21 giant centipedes
27 giant frogs
12 giant lizards
1 giant raccoon
117 giant rats
16 gnolls
111 goblins
1 goblin berserker
18 goblin chieftains
101 goblin rockthrowers
44 goblin slavemasters
2 gray oozes
1 green worm
10 gremlins
1 harpy
1 hell hound
9 hippogriffs
31 hobgoblins
6 hobgoblin chiefs
6 hobgoblin leaders
9 homunculi
7 huge bats
3 hyenas
4 imps
15 jackals
1 jackalwere
109 kobolds
14 kobold chieftains
6 kobold shamans
108 large bats
2 large dogs
1 large gnoll
41 large kobolds
13 large orcs
8 large spiders
44 lizard men
1 mugger
1 necromancer
14 ogres
125 orcs
26 orc scorchers
1 outlaw
9 pit vipers
10 pixies
2 pixie archers
7 quasits
24 rabid dogs
13 raiders
108 rats
25 ratling archers
5 ratling fencers
23 ratling thieves
14 ratling warriors
1 shadow
56 skeletons
9 swordsmen
1 troll berserker [safe area to hop, wasn't it?]
2 vipers
15 wererats
2 werewolves
10 white worms
1 wight
8 wild cats
88 wolves
1 yellow ooze
30 zombies
----------------------------------------------------------------------------
Achievements
----------------------------------------------------------------------------
He survived for 0 years, 29 days, 4 hours, 8 minutes and 23 seconds (44042
turns).
Zen Monk visited 4 places.
His strength score was modified by +1 during his career.
His willpower score was modified by -6 during his career.
His dexterity score was modified by +4 during his career.
His charisma score was modified by +1 during his career.
His appearance score was modified by +2 during his career.
His mana score was modified by +2 during his career.
His perception score was modified by +20 during his career.
He was unnaturally aged by 12 years.
Easy part is over. Now we can start guessing how I will die.
I would vote for overconfidence:)
I vote for something with paralysis.
The point about magical shocks training concentration is interesting - shows very conclusively that it's PP regeneration that trains the skill. Also I have to laugh about the torch :)
You have any chance of getting your hands on some morgia and moss? You're still extremely vulnerable till you get those. Also... how the hell do you cross the Big Room?
Soirana
12-04-2008, 04:28 PM
paralysis:
yeah, necro with ghuls leftside, and someone tough right...
herbs: so far i have been only in ID. PC and anything below SMC is out of question. So i have level above assasin teleport traps, upper part of CoC. Still, i believe i can handle druid dungeon.
Big room:
Somehow i crossed it on my attempt on brinkster, remember? Some luck, patience and persistence will be needed, ofcourse. I had more funny question - How in theory i can bypass AF/DH. I hardly pass animated forest with non blind chars (although kicking tunell around is funny idea). DH is to deadly for my taste.
If i could get my hands on wand of wonder i would empty it in big room hoping for magic map. Antenae corruption could help me also.
Soirana
12-04-2008, 09:28 PM
Episode five
In which our monk goes for great deal, does it with ease and gets killed. Almost killed. At least so far.
Being noble and blind and stupid... Well, mostly stupid I charged into VD. Used another potion of balance anmd PoGa which ended raising Charisma (can't bless these remeber?)
I should have stopped at Vd5 which had double stone trap and double secret door.
VD6-was total mess. I managed to random teleport by missing keystrokes. It had tension room. And my mapping went awfully untill 1.5hour later i realised i am playing with numock off and all my diagonall movement is happening only in my head:mad:
Some kick tuneling finally did the job
Vd7- was again hard to map as someone was grinding it. But i put torch to good use. Druid went away ijn four shots with a longbow.
On way back i realised i lost half map of vd5 due to copypasting error.
On Vd4 i run into karmic lizard (hello curse!).
On VD1 i get corrupting hit and few moments realize two things (actually three):
I am slowed
there was corruption trap on level
(and nice third - i can't tell exact location of char I believe in eastern part of room with downstairs.)
Zen Monk St:18 Le:17 Wi:15 Dx:17 To:15 Ch:15 Ap:15 Ma:14 Pe:33 N-
DV/PV: 40/10 H: 79(90) P: 40(40) Exp: 13/84283 DD: 1 Sp: 53
Blind Slowed Hungry Burdened Coward
Head : horned helmet [+1, +1] [100s]
Neck : amulet of protection +2 [3s]
Body : clothes of protection [+0, +3] [40s]
Girdle : girdle of carrying [+0, +0] [15s]
Cloak : -
Right Hand : -
Left Hand : -
Right Ring : jade ring [1s]
Left Ring : cursed topaz ring [1s]
Bracers : bracers of protection [+0, +2] [10s]
Gauntlets : gauntlets (-1, +0) [+0, +1] [10s]
Boots : light boots [+3, +0] [20s]
Missile weapon: long bow (+2, +2) [30s]
Missiles : bundle of 92 arrows (+0, 1d6) [184s]
Tool : torch (3296 turns of fuel remaining, lit) [10s]
the only things that migh help:
wand of stunning (8 charges) [not sold on this]
potion of blindness [that is probably an option]
That do you think I can dish that out?
As a first thing you want to get unburdened, what the hell were you doing in that state in the first place, you've got your strength trained up. After that there's possibilities to at least fight it out and see who wins, my guess would be you, those things don't have much hp. Don't give any guarantees though. One more option would be to create traps, and strive for teleportation.
Soirana
12-05-2008, 03:28 AM
Episode 5.1
Run away
-Down. Right. Down. Left.- bums the wall.- To that left which was on right side.
True, first thing i did was loosing some stuff. Why i was burdened? Mainly cause transporting some kicked out ore. DD is reasonably safe place...
Other thing I did i just backed to corner of room (getting unslowed in process) and run around mass of chaos.
Moving discount really helped here. I even managed to lock doors behind char (keys luckily are working and if I try wrong one i am told about a shape of lock - fair enough me thinks). Unluckily this sort of j's smash doors. Well, learned one more thing.
Had to berserk few mobs in my away but made out nicely. Luckily this map was good:D. by the time pursuit crossed corruption trap I had six space advantage.
I backed into village, traded corpse for potion (light yellow - not gonna sell this) manually. Wel, getting reward was somehow hard. It was getting really late in my time zone so... I saved and reloaded in DOS version. Then i stuffed char with food and copypasted C4's for good. Did not made me proud but got the work done.
I sold trash, dropped ore into tgieves guild and took few stashed things. I am currently just above boring dungeon (in case i forget again).
Zen Monk St:18 Le:17 Wi:15 Dx:17 To:15 Ch:15 Ap:13 Ma:14 Pe:33 N=
DV/PV: 54/10 H: 74(90) P: 40(40) Exp: 13/84577 DrCh Sp: 106
Blind Satiated Coward
Unarmed fighting 9 +6 +4 +3 excellent 853
Pole arms 3 +3 +1 +2 basic 42
Bows 4 +8 +6 +1 skilled 45
Crossbows 3 +6 +4 +1 basic 32
Shields 3 +6 basic 65
Right hand: +12 bonus to hit, 1d21+4 damage
Ever told how I hate 1d20 type of damage?
Ammunition: 92, 1d6+11 damage
Alertness ................100 (superb) [+2d4]
Athletics ................ 94 (superb) [+2d4]
Climbing ................. 28 (mediocre) [+3d4]
Concentration ............ 98 (superb) [+2d4]
Dodge .................... 72 (great) [+1d5]
Find weakness ............ 87 (great) [+1d3]
First aid ................ 62 (good) [+3d4]
Food preservation ........100 (superb) [+2d4]
Haggling ................. 30 (mediocre) [+3d3]
Healing ..................100 (superb) [+2d4]
Herbalism ................ 34 (fair) [+3d5][bloody work]
Listening ................100 (superb) [+2d4]
Literacy ................. 66 (good) [+3d3]
Pick pockets ............. 1 (poor) [+4d4]
Stealth .................. 79 (great) [+1d5]
Swimming ................. 47 (fair) [+3d3]
Head : rusty horned helmet [+1, +1] [100s]
Neck : amulet of protection +2 [3s]
Body : clothes of protection [+0, +3] [40s]
Girdle : girdle of carrying [+0, +0] [15s]
Cloak : light cloak [+1, +0] [20s]
Right Hand : -
Left Hand : -
Right Ring : jade ring [1s]
Left Ring : cursed topaz ring [1s]
Bracers : bracers of protection [+0, +2] [10s]
Gauntlets : rusty gauntlets (-1, +0) [+0, +1] [10s]
Boots : light boots [+3, +0] [20s]
Missile weapon: long bow (+2, +2) [30s]
Missiles : bundle of 92 arrows (+0, 1d6) [184s]
Tool : -
Shields ('[')
rusty medium shield (+2) [+3, +1] [100s]
wooden shield [+3, +1] [80s]
Gauntlets ('[')
red gauntlets [10s]
thick gauntlets (-1, -2) [+0, +1] [15s]
heap of 2 pairs of brass knuckles [20s]
gauntlets (-1, +0) [+0, +1] [10s]
thick gauntlets [15s]
black gauntlets [10s]
gauntlets [10s]
gloves [6s]
Girdles ('[')
heap of 2 girdles of strength [+0, +0] {St+1} [30s]
strange metal girdle [7s]
Necklaces (''')
heap of 2 glass amulets [6s]
stone amulet [7s]
black torc [3s]
One-handed weapons ('(')
orcish spear of devastation (+1, 5d8+8) [75s]
stone spear [120s]
pick axe [75s]
Missile weapons ('}')
heap of 3 short bows [60s]
heavy crossbow (+4, +3) [140s]
heavy crossbow [140s]
short bow [20s]
Missiles ('/')
arrow (-3, 1d6) [2s]
bundle of 5 rusty quarrels (+1, 2d6+1) [10s]
bundle of 12 arrows (+0, 1d6) [24s]
arrow (+2, 1d6) [2s]
bundle of 2 rusty quarrels (+1, 2d6) [4s]
bundle of 10 arrows [20s]
arrow [2s]
bundle of 7 arrows [14s]
arrow [2s]
arrow [2s]
bundle of 22 arrows [44s]
bundle of 17 arrows [34s]
bundle of 8 quarrels [16s]
bundle of 2 arrows [4s]
arrow [2s]
bundle of 17 quarrels [34s]
bundle of 18 quarrels [36s]
arrow [2s]
arrow [2s]
arrow [2s]
arrow [2s]
Tools (']')
torch (1536 turns of fuel remaining) [10s]
heap of 2 torches [20s]
box with flint and steel (4) [5s]
tinderbox (22) [3s]
tinderbox (7) [3s]
heap of 2 triangular keys [2s]
bandage [2s]
heap of 2 square keys [2s]
heap of 2 hexagonal keys [2s]
heap of 3 tiny keys [3s]
heap of 2 blankets [20s]
blanket [10s]
blanket [10s]
blanket [10s]
box with flint and steel (33) [5s]
blanket [10s][had some issues with fireball trap ? I start to suspect one of these should be fireproof]
Rings ('=')
jade ring [1s]
Wands ('\')
wand of door creation (2 charges) [3s]
wand of stunning (8 charges) [3s]
wand of trap creation (2 charges) [3s]
wand of trap creation (2 charges) [3s]
wand of trap creation [3s]
Potions ('!')
potion of blindness [2s]
heap of 4 potions of invisibility [16s]
heap of 2 potions of healing [8s]
potion of poison [4s]
potion of booze [4s]
heap of 2 potions of water [8s]
potion of toughness [4s]
potion of cure poison [2s]
light yellow potion [2s]
Food ('%')
frog legs [2s]
heap of 2 pieces of fresh meat [40s]
piece of dry meat [15s]
dwarven sausage [20s]
loaf of hurthling bread [30s]
heap of 3 loaves of hurthling bread [90s]
fortune cookie [3s]
Valuables ('$')
2537 gold pieces [25s]
1950 monsters perished under his attacks.
The following monsters were vanquished:
13 bandits
1 berserker
6 big dogs
1 black druid [makes me feel good]
28 black hurthlings
52 blink dogs
24 bugbears
2 cave bears
3 cave fishers
1 cave lizard
1 cave tiger
2 cavemen
23 claw bugs
1 cooshoo
14 cutpurses
3 dark sages
12 dire wolves
2 displacer beasts
5 dopplegangers
3 dwarves
1 eye of destruction
44 fire beetles
3 fire lizards
9 floating eyes
7 gelatinous cubes
1 ghost
15 ghost bats
14 ghuls
52 giant bats
21 giant centipedes
27 giant frogs
13 giant lizards
4 giant raccoons
120 giant rats
1 giant slug
1 giant spider
1 gibbering mouther
16 gnolls
112 goblins
1 goblin berserker
18 goblin chieftains
102 goblin rockthrowers
45 goblin slavemasters
2 gray oozes
1 green worm
10 gremlins
1 harpy
2 hell hounds
10 hippogriffs
31 hobgoblins
6 hobgoblin chiefs
6 hobgoblin leaders
9 homunculi
8 huge bats
5 hyenas
4 imps
17 jackals
1 jackalwere
1 karmic lizard
112 kobolds
14 kobold chieftains
6 kobold shamans
111 large bats
3 large dogs
1 large gnoll
44 large kobolds
13 large orcs
9 large spiders
45 lizard men
1 mugger
1 necromancer
14 ogres
125 orcs
26 orc scorchers
2 outlaws
1 owlbear
15 pit vipers
10 pixies
2 pixie archers
8 quasits
25 rabid dogs
13 raiders
111 rats
25 ratling archers
6 ratling fencers
23 ratling thieves
15 ratling warriors
1 rattlesnake
1 shadow
57 skeletons
10 swordsmen
1 troll berserker
3 vipers
15 wererats
2 werewolves
10 white worms
2 wights
8 wild cats
88 wolves
1 yellow ooze
31 zombies
He survived for 0 years, 34 days, 23 hours, 52 minutes and 58 seconds (52877
turns).
Zen Monk visited 11 places.
His willpower score was modified by -5 during his career.
His dexterity score was modified by +4 during his career.
His toughness score was modified by +1 during his career.
His charisma score was modified by +3 during his career.
His appearance score was modified by +3 during his career.
His mana score was modified by +3 during his career.
His perception score was modified by +19 during his career.
He was unnaturally aged by 12 years.
Few more things:
-that potion from VD7 was potion of toughness. Rebuy value was 4k of gold. Should be not cursed, but that means being bloated for long time.
-maps - I am far away from perfect ADOM playing machine. I usually make mistakes. And more serious than pressing wrong direction.
The only improvement i see is writing down coordinates of upstairs. Like number of squares to nearest corner - 5N12E or 7W9S would do. This would allow me to recalculate char position if need is.
-karmic issue - I hoped char not being cursed despite of message of wrong idea. But wilderness encounters persuaded I am cursed (had some swamp undead problem - lost quite a lot hp cause swamp features water squares).
I can live with curse. But hitting next karmic means being doomed. Probably i should switch to double shield and longbow. I have quite a bunch of arrows to spare.
Getting at least lucky would be nice, except the only guaranteed altar is bellow big room. Guess, i am moving towards that direction anyway.
Also learned that kind of monster while "c"hated offers "trade souls.":)
Edit: Honestly that mass of chaos contradicts my previous experience with traps while blind. maybe i should retest some old ideas on winbeta. Particularly gremlin slaugtherhood via traps.
I'm surprised you're not using that orcish spear more - would have made short work of your little j. Training bows up more would be very prudent, since with monk class power you can use hit and run to great effect. You definitely need a better shield too...
Soirana
12-05-2008, 08:36 AM
Honestly that spear spent quite a time in a stash in bandit village.
But that is very correct. I reread some info about monks. I can use spear without shield and keep monk bonus to DV (which is already significant).
In previous attempts (on brinkster forums) I tried using weapons and lost a lot to oozes. Although i have stone spear (hopefully uncursed) fortraining and that nice one for tough situations. So spear seems good indeed.
shields are temporarily meassure untill i deal with karmic threat. Which might mean going all way to dwarftown:(
hit and run: hardly. remember I do not see anything. So running might lead me into more problem. I'd prefer stand and fight. If avalaible...
Since i have ideas that karmic lizard says on "c"hating (some gurgling i believe), i might keep switching into spear for marks.
Polearms give significantly better DV then polearms anyway.
[How i persuaded myself into not using 5d8+8 - 30.5 average? while my unarmed dice is lower? goes to bang head to a wall]
I'm surprised you're not using that orcish spear more - would have made short work of your little j. Training bows up more would be very prudent, since with monk class power you can use hit and run to great effect. You definitely need a better shield too...
Actually now that I think of it, you had been completely sure to beat the j - and the spear wouldn't have really helped it. At those danger levels the thing had hp in the ballpark of 5-10. So a single hit through its 30-something DV would have finished it.
Soirana
12-05-2008, 11:10 AM
Aren't "j"'s hits related to mob it was converted from?
One thing sure i was lucky t was not some humanoid going into chaos spawn. Honestly after my adventures in VD i temporally do not fell having balls to go on.
Aren't "j"'s hits related to mob it was converted from?
That's probably true. Just never thought it that way.
Soirana
12-06-2008, 09:51 AM
Looks like i have some luck overall:)
Found herbs above assassins. No if i can find anything stable....
Even if not i will have lots of extra holy water so i can create farm here. Hopefully.
Soirana
12-06-2008, 01:55 PM
Episode Six part one
In which we harvest some herbs into oblivion, dance on altar of Sssrax and found a shop...
My initial plan was to reach big room, but i decided better stop. In lower VD i was really tired mentally. I got away but better not repeat it. I will be crossing these levels so i need at least map it good.
As i said i got herbs above assassin guild. Unluckily i trashed chance to stabilize pepper+stoma:(. Apparently some extra bushes two squares away.:(
D1 : was mental horror. Not only all the passages drived me crazy, but... Secret door, two jackaweres, i still have mistake on map i cannot figure out (luckily it is in western part and minor). Did i mention my favorite feature - corruption trap?
I think i will try going on later today.
And i got message about stumbling upon block trap. As i did not wanted mess up with allignment i tried dropping something on altar. Which lead to three turns on black altar. Have i said it is on way from up to down stairs?
Well, upon entering D2 i got message about shop. I stopped here. Honestly with breaks to eat i spent >3hours to cross D1. I deserve minor rest.
Soirana
12-06-2008, 05:55 PM
Episode six Part two
In which we seek glory in Arena, dodge some excitement and find big hollows.
That was ring shop. Oh well, at least not scrolls. Sold spare cold reistance ring and bought damage. Shop got restock before i descended but i doubt it has anything interesting.
mental stability has DL3
ice - DL4
clear mind DL5. And i cannot read scroll of danger:(
I had crazy idea - maybe pots of exchange work if thrown on top of rings:D. Nope.
D3: arena - first i bought some fired bats. Then our monk went into fighting. Panicking jackalwere was not funny, but we nailed that with longbow.:p
On way out i managed to make deal on lizards (180+). So food question is solved for quite a time. I left most of extra food on D2/3 stairs.
D4: had tension room and our first vault. Probably i could cleaned both, but i opted for descending (luckily i found stairs before running into problems.)
d5: was very short.
D6: echoing holows=Big Room.
I will be honest. I crossed it once wioth a blind char. Char had necklace and stairs were about 5-6 steps apart.
Even worser we are in da middle of horizontal axis. 39E, 40W or something like that.
Now i am intended to run some tests about stair generation in big room with another AdomBotted char.
If you have any ideas... And i really mean any. I would be very glad to hear them and test them out.
[I had a thought that episode took >7hours. What it would be with non-blind char? fifteen minutes?]
Zen Monk St:18 Le:17 Wi:13 Dx:18 To:16 Ch:15 Ap:13 Ma:15 Pe:33 N-
DV/PV: 48/12 H: 101(101) P: 40(40) Exp: 13/94955 D: 6 Sp: 111
Blind Coward
M: 60824
Unarmed fighting 9 +6 +4 +3 excellent 853
Pole arms 5 +5 +2 +4 skilled 138
Bows 6 +12 +9 +2 skilled 118
Crossbows 3 +6 +4 +1 basic 32
Shields 3 +6 basic 65
No melee weapons available.
43, base range: 11, 14 bonus to hit, 1d6+14 damage
Alertness ................100 (superb) [+2d4]
Athletics ................ 94 (superb) [+2d4]
Climbing ................. 28 (mediocre) [+3d4]
Concentration ............100 (superb) [+2d4]
Dodge .................... 72 (great) [+1d5]
Find weakness ............ 90 (great) [+1d3]
First aid ................ 62 (good) [+3d4]
Food preservation ........100 (superb) [+2d4]
Haggling ................. 30 (mediocre) [+3d3]
Healing ..................100 (superb) [+2d4]
Herbalism ................ 48 (fair) [+3d4]
Listening ................100 (superb) [+2d4]
Literacy ................. 66 (good) [+3d3]
Pick pockets ............. 1 (poor) [+4d4]
Stealth .................. 85 (great) [+1d5]
Swimming ................. 47 (fair) [+3d3]
Head : rusty horned helmet [+1, +1] [100s]
Neck : amulet of protection +2 [3s]
Body : clothes of protection [+0, +3] [40s]
Girdle : girdle of carrying [+0, +0] [15s]
Cloak : light cloak [+1, +0] [20s]
Right Hand : rusty medium shield (+2) [+3, +1] [100s]
Left Hand : wooden shield [+3, +1] [80s]
Right Ring : ring of damage [1s]
Left Ring : cursed ring of acid resistance [1s]
Bracers : bracers of protection [+0, +2] [10s]
Gauntlets : red gauntlets [10s]
Boots : light boots [+3, +0] [20s]
Missile weapon: long bow (+2, +2) [30s]
Missiles : bundle of 43 arrows (+0, 1d6) [86s]
Tool : -
Helmets ('[')
leather cap [5s]
Armor ('[')
clothes [40s]
clean robe [60s]
Gauntlets ('[')
thick gauntlets (-1, -2) [+0, +1] [15s]
heap of 2 pairs of brass knuckles [20s]
gauntlets (-1, +0) [+0, +1] [10s]
rusty gauntlets (-1, +0) [+0, +1] [10s]
thick gauntlets [15s]
black gauntlets [10s]
gauntlets [10s]
gloves [6s]
gloves [6s]
Girdles ('[')
heap of 2 girdles of strength [+0, +0] {St+1} [30s]
strange metal girdle [7s]
leather girdle [5s]
Boots ('[')
leather boots [25s]
Necklaces (''')
heap of 2 glass amulets [6s]
stone amulet [7s]
black torc [3s]
One-handed weapons ('(')
orcish spear of devastation (+1, 5d8+8) [75s][really does miracles]
stone spear [120s]
pick axe [75s]
Missile weapons ('}')
heap of 3 short bows [60s]
heavy crossbow (+4, +3) [140s]
Missiles ('/')
arrow (-3, 1d6) [2s]
bundle of 12 arrows (+0, 1d6) [24s]
arrow (+2, 1d6) [2s]
bundle of 10 arrows [20s]
arrow [2s]
bundle of 7 arrows [14s]
arrow [2s]
bundle of 2 arrows [4s]
bundle of 26 arrows [52s]
bundle of 18 arrows [36s]
bundle of 8 quarrels [16s]
bundle of 2 arrows [4s]
arrow [2s]
bundle of 17 quarrels [34s]
bundle of 18 quarrels [36s]
arrow [2s]
arrow [2s]
arrow [2s]
arrow [2s]
arrow [2s]
arrow [2s]
bundle of 11 quarrels [22s]
bundle of 6 quarrels [12s]
Tools (']')
torch (1536 turns of fuel remaining) [10s]
heap of 2 torches [20s]
box with flint and steel (4) [5s]
tinderbox (22) [3s]
tinderbox (7) [3s]
broken triangular key [1s][i tried abusing lockin in D1-2 but loses in key department were to great]
bandage [2s]
square key [1s]
heap of 2 hexagonal keys [2s]
heap of 3 tiny keys [3s]
heap of 2 blankets [20s]
blanket [10s]
blanket [10s]
blanket [10s]
box with flint and steel (33) [5s]
blanket [10s]
box with flint and steel (37) [5s]
Rings ('=')
ring of cold resistance [1s]
Wands ('\')
wand of door creation (2 charges) [3s]
wand of stunning (8 charges) [3s]
wand of trap creation (2 charges) [3s]
wand of trap creation (2 charges) [3s]
wand of trap creation [3s]
teak wand [3s] [picked inside Arena so i am not sure about DL]
Potions ('!')
potion of blindness [2s]
heap of 4 potions of invisibility [16s]
potion of poison [4s]
heap of 2 potions of booze [8s][why i have not sold them?]
heap of 4 potions of water [16s][need more for herbatronics]
potion of cure poison [2s]
light yellow potion [2s][cure corruption]
potion of carrot juice [4s]
bright potion [2s]
brown potion [2s]
dull potion [4s]
gray potion [4s]
Scrolls ('?')
scroll labeled "YNORI ERUP" [2s]
scroll labeled "CUTME" [2s]
scroll of identify [2s]
scroll labeled "KAPOW" [2s]
scroll labeled "GNAY-GNIY" [2s]
Food ('%')
frog legs [2s]
heap of 2 pieces of fresh meat [40s]
piece of dry meat [15s]
dwarven sausage [20s]
fortune cookie [3s]
bit of candy [2s]
strange herb [2s]
heap of 2 strange herbs [4s][strange should be curaria/pepper/burb root]
heap of 2 devil's roses [4s]
heap of 2 devil's roses [4s]
heap of 2 stomafillia herbs [4s]
heap of 6 stomacemptia herbs [12s]
stomafillia herb [2s]
heap of 2 strange herbs [4s]
strange herb [2s]
heap of 36 cooked lizards [108s]
Valuables ('$')
7553 gold pieces [75s]
2163 monsters perished under his attacks.
The following monsters were vanquished:
14 bandits
1 berserker
6 big dogs
1 black druid - [feels good]
30 black hurthlings
52 blink dogs [:confused: damn that is a lot]
24 bugbears
2 cave bears
3 cave fishers
1 cave lion
1 cave lizard
1 cave tiger
2 cavemen
1 chaos plague bearer
27 claw bugs
1 cobra
1 cooshoo
1 corpse fiend
14 cutpurses
1 dark elven archer
2 dark elven warriors [surprisingly no problems at all]
3 dark sages
12 dire wolves
3 displacer beasts
5 dopplegangers
3 dwarves
1 eye of destruction
44 fire beetles
5 fire lizards
9 floating eyes
7 gelatinous cubes
1 ghost
15 ghost bats
15 ghuls
53 giant bats
21 giant centipedes
27 giant frogs
14 giant lizards
4 giant raccoons
141 giant rats
1 giant slug
1 giant spider
1 gibbering mouther
18 gnolls
113 goblins
1 goblin berserker
18 goblin chieftains
103 goblin rockthrowers
45 goblin slavemasters
2 gray oozes
1 green worm
10 gremlins
1 harpy
3 hell hounds
10 hippogriffs
31 hobgoblins
6 hobgoblin chiefs
6 hobgoblin leaders
10 homunculi
9 huge bats
5 hyenas
4 imps
119 jackals[that is bad, i actually have an idea using 1.0.0 at start]
4 jackalweres
1 karmic lizard
115 kobolds
14 kobold chieftains
8 kobold shamans [used two corpses+pots of healing - why i need mana?]
111 large bats
3 large dogs
2 large gnolls
45 large kobolds
14 large orcs
9 large spiders
49 lizard men
1 mugger
1 necromancer
14 ogres
129 orcs
3 orc chieftains
27 orc scorchers
2 outlaws
1 owlbear
15 pit vipers
10 pixies
2 pixie archers
8 quasits
25 rabid dogs
13 raiders
136 rats
27 ratling archers
6 ratling fencers
26 ratling thieves
15 ratling warriors
1 rattlesnake
2 shadows
60 skeletons
1 stone snake [wow, were that come from?]
11 swordsmen
1 troll berserker
3 vipers
16 wererats [okay, i can handle summoners]
2 werewolves
10 white worms [? have not noticed them]
3 wights
8 wild cats
88 wolves
1 yellow ooze
33 zombies
He survived for 0 years, 39 days, 6 hours, 15 minutes and 9 seconds (60824
turns).
Zen Monk visited 19 places.
His willpower score was modified by -7 during his career. [muchos claw bugs]
His dexterity score was modified by +5 during his career.
His toughness score was modified by +2 during his career.[used that pot. I am not sure if episode seven won't be funeral.]
His charisma score was modified by +3 during his career.
His appearance score was modified by +3 during his career.
His mana score was modified by +4 during his career.
His perception score was modified by +19 during his career. [carrotin FTW!]
He was unnaturally aged by 12 years.
I love how the blind character has such phenominal perception abilities : )
As for the big room, the only thing I can think of is to use invis. In fact,
it may be safer to try picking up a stray climbing set, and travelling west
before going in there. The first couple levels of the High King's dungeon
are somewhat likely to hold herbs, and it would certainly be easier to
pacify one of those levels than the big room.
EDIT: How possible would it be to find a crystal of darkness. Even a single
one of these could be a life-saver, but if your PC had gemology, it would
be wonderful. Think about it: magic mapping, healing, darkness, fireballs. A
gnomish monk would have a huge advantage over a human in this challenge.
Soirana
12-06-2008, 06:41 PM
re invis: 4uncursed (?) pots is all that got. I'd rather keep them for emergency. Cloak of invisb although appears at ID 12+ so i could try get it.
re High kings: first level is already Danger Level 14 and it goes worse. With current gear just no.
My plan was actually to try searching for stairs (their location seems to be absolutely random). If no back to ID for cloak or multiple wands of wonder (these can be hunted at very reasonable ID7/8 - problem is even if lucky i will have one-two casts and need to hit stair square.)
Overall i would not be that pesimistic. At least while Rng does not kick necro left side, werejackal right and blink dogs for a mix.
Taming big room is absolutely out of question. But since i have no use for holy water I thought actually using dusty dungeon, since it had herbs it is marked as ssupporting herb growth.
Edit: yeap. Gemology and wall kicking could solve many problems. Worst part - Pot of education is DL10. Scroll DL1.
Well, again being Cup born is absolutely non-sense. I would even take Tree over that (increases Wi- more starting hp and since char does not see who he stabs i forsee some allignment problems).
Guess if i wanna do honest challenge I will have to go with human from Laszlo save.
edit2: For quite a time i considered using these corruption traps. It would be fair. I do not know original corruption sequence for this save. In case something terrible (stiff muscles - others are more or less keepable at least for a while) happens i got a pot. There are few good options. Antenae are so tempting...
The thing i am afraid is overall corruption. I do not fancy hunting unicorn quest (teleporting bastards) with blind char. Although i could probably set on hunt for regular black ones once they appear in wilderness. Probably that is a way to go. I already have tp control and thick gauntlets. Mana battery would be nasty and i do not fancy scars. Unholy aura is must to be removed and -9DV rage... Well, maybe not that good idea.
Soirana
12-07-2008, 06:11 AM
I did it:D:D:D:D
Well, not won. Crossed the big room. I added map so ones who are interested might imagine how search went.
Had to backup to D5 few times. Besides d5 has an altar. somehow i am not in mood of kick search for it.
Wow, that was a lucky find... Would have been a killer if you'd missed it and a summoner or breeder overtook the level. I have to wonder, in your excel maps why don't you just write '#' in the wall cells? I'd also put all the levels of the same dungeon on separate tab of the same sheet to avoid having a tonne of files - but that's just me :)
Soirana
12-07-2008, 09:44 AM
:D:D:D:D
goodness
Edit: guess VD7 map would form another one. I hit first river.
Soirana
12-07-2008, 11:56 AM
Episode seven
In which i bought another kickass weapon, chatted with dwarven elder... In short made to dwarftown.
D7- first thing i did - went into water. There was no dry way out of starting room so i kicked straight... into tension room. Gnolls were no problem.
There is also water trap on a level if i wanna do gremlin bomb.
d8 - fetched si and had some issues with white worms. To lock them i need small key.
d9- another vault. I dodged this one also. I am under impression corridors to vault are generated differently, aka not on same line as regulars.
d10 - dwarftown - checked item status and genereated teleport trap next to western wall of shop. Elder quest was goblin slavemaster. So i did not sell things for ID.
Dwarven shop had few nice things - wand of webbing, studded gloves, adamantium halberd of hunting (worse then spear but i must admit i started think about... fireproof equipment). Also bought some luck from Isataria (all mine stoma and 7k in gold:() this will be my antidooming insurance for awhile.
Currently i am on stairs.
Thoughts about future:
a) I should at least hop to d11. That would make my personal best:) Also i can stash things on stairs to dwarftown.
b) I will probably need to tackle at least upper vault. On D4 it should be easy. Lower one needs some care, i do not want touch mixed one.
c) dwarven mystic - currently i have no means to get out of that room, but what i would want? SoCR are for sell only, pots can be good, axe... I think i will pass it.
d) smithing. Hard part is dealing with smith. I guess stun wand can get him angry safely. Smithing myself up would be nice. Also need to get triangular key fixed.
e) herbs - i am still to low on holy water. With some improbvement i might actually go for upper High Kings.
f) arena - for a now I'd rather not. Let's hope I can do it as dwarven quest.
g) stat training - not much of chance - no herbs and, iirc, Garth does not work while blind.
This aproximately matches my previous attempt, so soon i will hit the zone of unknown.
Zen Monk St:18 Le:17 Wi:13 Dx:18 To:16 Ch:15 Ap:14 Ma:15 Pe:33 N-
DV/PV: 24/14 H: 101(101) P: 40(40) Exp: 13/101731 D: 10 Sp: 106
Blind Satiated
M: 63644 [I picked up some speed lately]
Age: 42 (middle-aged, 12 years of unnatural aging added in)
Unarmed fighting 9 +6 +4 +3 excellent 853
Pole arms 5 +5 +2 +4 skilled 105
Bows 7 +14 +10 +2 skilled 216
Crossbows 3 +6 +4 +1 basic 32
Shields 3 +6 basic 65
Ammunition: 16, base range: 11, +25 bonus to hit, 1d6+20 damage.
[Not bad.]
Alertness ................100 (superb) [+2d4]
Athletics ................ 94 (superb) [+2d4]
Climbing ................. 28 (mediocre) [+3d4]
Concentration ............100 (superb) [+2d4]
Dodge .................... 72 (great) [+1d5]
Find weakness ............ 93 (superb) [+1d3]
First aid ................ 65 (good) [+3d4]
Food preservation ........100 (superb) [+2d4]
Haggling ................. 30 (mediocre) [+3d3]
Healing ..................100 (superb) [+2d4]
Herbalism ................ 48 (fair) [+3d4]
Listening ................100 (superb) [+2d4]
Literacy ................. 66 (good) [+3d3]
Pick pockets ............. 1 (poor) [+4d4]
Stealth .................. 85 (great) [+1d5]
Swimming ................. 47 (fair) [+3d3]
[10k to lv14 guess Athletics/Dodge/Herbalism/Find weakness]
Head : uncursed leather cap [+0, +3] [5s][item hoarding rules!]
Neck : amulet of protection +2 [3s]
Body : clothes of protection [+0, +3] [40s]
Girdle : girdle of carrying [+0, +0] [15s]
Cloak : light cloak [+1, +0] [20s]
Right Hand : rusty medium shield (+2) [+3, +1] [100s]
Left Hand : wooden shield [+3, +1] [80s]
Right Ring : ring of damage [1s]
Left Ring : cursed ring of acid resistance [1s]
Bracers : bracers of protection [+0, +2] [10s]
Gauntlets : red gauntlets [10s]
Boots : light boots [+3, +0] [20s]
Missile weapon: long bow (+2, +2) [30s]
Missiles : bundle of 16 arrows (+0, 1d6) [32s]
Tool : -
Helmets ('[')
uncursed rusty horned helmet [+1, +1] [100s]
Armor ('[')
uncursed robe [+1, +2] [60s]
Gauntlets ('[')
uncursed thick gauntlets (-1, -2) [+0, +1] [15s]
heap of 2 uncursed pairs of brass knuckles [20s]
cursed thick gauntlets [15s]
uncursed black gauntlets [10s]
studded gloves [+1, +2] [6s][need to put on]
Girdles ('[')
heap of 2 uncursed girdles of strength [+0, +0] {St+1} [30s]
uncursed strange metal girdle [7s]
Necklaces (''')
heap of 2 uncursed glass amulets [6s]
uncursed stone amulet [7s][maybe it is time to put that on?]
One-handed weapons ('(')
blessed orcish spear of devastation (+1, 5d8+8) [75s]
uncursed stone spear (+0, 1d8) [120s]
uncursed pick axe (+0, 1d6+1) [75s]
Two-handed weapons ('(')
adamantium halberd of hunting (+9, 2d7+6) [-2, +0] [70s][5.6k in gold]
Missile weapons ('}')
heap of 3 uncursed short bows [60s]
uncursed heavy crossbow (+4, +3) [140s]
Missiles ('/')
blessed arrow (-3, 1d6) [2s]
blessed arrow (+2, 1d6) [2s]
bundle of 10 uncursed arrows [20s]
uncursed arrow [2s]
bundle of 19 blessed arrows [38s]
blessed arrow [2s]
bundle of 2 cursed arrows [4s]
bundle of 26 uncursed arrows [52s]
bundle of 18 uncursed arrows [36s]
bundle of 8 cursed quarrels [16s]
bundle of 2 cursed arrows [4s]
uncursed arrow [2s]
bundle of 17 cursed quarrels [34s]
bundle of 18 uncursed quarrels [36s]
cursed arrow [2s]
uncursed arrow [2s]
uncursed arrow [2s]
uncursed arrow [2s]
uncursed arrow [2s]
cursed arrow [2s]
bundle of 11 uncursed quarrels [22s]
bundle of 6 uncursed quarrels [12s][should switch to xbow, arrows going low]
Tools (']')
blessed torch (1536 turns of fuel remaining) [10s]
heap of 2 uncursed torches [20s]
uncursed box with flint and steel (4) [5s]
uncursed tinderbox (22) [3s]
cursed tinderbox (7) [3s]
uncursed broken triangular key [1s][need to be fixed]
uncursed bandage [2s]
uncursed square key [1s]
heap of 2 uncursed hexagonal keys [2s]
heap of 3 uncursed tiny keys [3s]
heap of 2 blessed blankets [20s]
uncursed blanket [10s]
uncursed blanket [10s]
cursed blanket [10s]
cursed box with flint and steel (33) [5s]
uncursed blanket [10s]
blessed box with flint and steel (37) [5s]
uncursed strange item [10s]
strange item [10s][good! free cash]
holy symbol [5s]
Rings ('=')
uncursed ring of cold resistance [1s]
uncursed iron ring [1s]
ring of stun resistance [1s]
Wands ('\')
cursed wand of door creation (2 charges) [3s]
uncursed wand of stunning (8 charges) [3s]
uncursed wand of trap creation (1 charge) [3s]
uncursed wand of trap creation (2 charges) [3s]
uncursed wand of trap creation [3s]
uncursed teak wand [3s]
uncursed wand of door creation [3s]
wand of webbing (8 charges) [3s]
Potions ('!')
uncursed potion of blindness [2s]
heap of 4 uncursed potions of invisibility [16s]
heap of 2 uncursed potions of poison [8s]
heap of 2 uncursed potions of booze [8s]
heap of 4 potions of holy water [16s]
uncursed potion of cure poison [2s]
blessed light yellow potion [2s]
uncursed potion of carrot juice [4s]
uncursed bright potion [2s]
uncursed brown potion [2s]
uncursed dull potion [4s]
uncursed gray potion [4s]
potion of water [4s]
Scrolls ('?')
uncursed scroll labeled "YNORI ERUP" [2s]
uncursed scroll labeled "CUTME" [2s]
uncursed scroll of identify [2s]
cursed scroll labeled "KAPOW" [2s]
uncursed scroll labeled "GNAY-GNIY" [2s]
uncursed scroll of uncursing [2s]
uncursed scroll of light [2s][why these are not sold yet?]
Food ('%')
cursed frog legs [2s]
heap of 2 uncursed pieces of fresh meat [40s]
uncursed piece of dry meat [15s]
cursed dwarven sausage [20s]
uncursed strange herb [2s]
heap of 2 cursed strange herbs [4s]
heap of 2 uncursed devil's roses [4s]
heap of 2 cursed devil's roses [4s]
heap of 6 cursed stomacemptia herbs [12s]
heap of 2 cursed strange herbs [4s]
uncursed strange herb [2s]
heap of 36 uncursed cooked lizards [108s]
heap of 2 uncursed loaves of hurthling bread [60s]
Valuables ('$')
837 gold pieces [8s]
2236 monsters perished under his attacks.
The following monsters were vanquished: had to cut due to 10k char limit. Rust monster, even more jacklas and fifteen vipers not much more news here.
Soirana
12-07-2008, 04:09 PM
Episode 8 part 1
There the most epic battle has happened and we lost chance for precrown and we manufactured herbs:cool:
I started by dropping to I11. This lead to two things: some sound of chime and... and...
surge of power.
Don't ask how i persuaded myself to search the level. I would blame Martini, but...
Okay. shop appeared to be potion. And a good one. I instantly purchased potion of education (which did not led to gemology, but increase of herbalism is good) and presumably cursed extra healing. When i searched a bit and persuaded myself that guardian was spider and i need just...
Wel, few moments later i got two criticals in row taking away 40+hits. I tried running but a RNG dropped something behind me in da corridor (later appeared to be rat). I zapped wand of stun and started bashing with my spear.
I had to use that pot of extra heal (cursed indeed) and one prayer. Kill list told me guardian was steel zombie (:D had isntant memmories from brinkster forum:D). A bit further i found my artifact. Robes of resistance!
Rest was just cruising. Sold some si's for cash, bought seven potions of water, blessed them, resurfaced and went into dusty dungeon.
Kicked some nice niche in there and very soon had stable patern of stats. I still have six bless pots so maybe after i'm done with morgia and moss i will try converting it.
Guess part 2 will be boring her picking. But i am very glad about that.
Besides dwarven quest is not yet fulfilled.
Soirana
12-07-2008, 07:52 PM
Episode 8 Part 2
In which we get screwed once again.
Well, i did some modeling. With a bit of kicking, diging one hole and making one bush....
Except that did not matter. I made three bushes 10K turns later fourth was not grown. After 6k i excited and waited again.
Not sure if that got anything with blindness. I have memmories of similar case. Probably level can loose ,mark for herb support. I do not recall that exactly i did in that case (I would guess found another level with herbs.)
I will search google groups and error archive. Hopefully this will give some insight.
As always any ideas are more then wellcome.
p.s. If that matters none of created herbs are in original dungeon level. They are in exwall. I will test if that matters tomorrow.
edit1: this is apparently is known problem -http://www.adom.de/adom/report.php3?ident=3610
Potions of balance could be useful considering how high
your Pe stat is. All stats should increase for the cost of
1 Pe, not bad.
EDIT: Did you ever get the reward from killing the black
druid? You could get herbalism to 100 then get the
gardening skill. Munxip will sell you an herb seed...
eventually : )
Soirana
12-08-2008, 04:08 AM
Potions of balance could be useful considering how high
your Pe stat is. All stats should increase for the cost of
1 Pe, not bad.
EDIT: Did you ever get the reward from killing the black
druid? You could get herbalism to 100 then get the
gardening skill. Munxip will sell you an herb seed...
eventually : )
Yeap, monks do not start with herbalism. I already talked with trees:):(
I think visit to upper High kings is unavoidable. if i ever find wand of monster detection i might try opening puppy cave. Without that i would not try catching tiny girl in village.
If i get perm invisib i could try to move through SMC. Even that is better than big room.
re: Pots of balance - if i could bless them. Actually used two already. Strength used to be two points higher...
Currently mark for uncursed is 17... Although i saw some fancy clothes/clean robe with +5 apeearance in dwarftown. That would push me to 18 for uncursed pot. Anyway i would drink anything that increases Toughness...
Just remebered there is PoGA in black market. Cost is mere 9K. Maybe it is blessed:rolleyes:
From what i have read dusty dungeon is a lost case.
Meant to tell you before - if all the herbs on a level die then that level won't support herbs again. You can force grow them by using more holy water, but that's it.
Robes of resistance is a damned nice find though. Extra toughness is very useful, and the elemental resistances are handy for all sorts of creatures (in particular vortexes, which you don't seem to have had much trouble with so far).
Once you get yourself about 20 PV then you should be able to nab some easy levels in DarkForge. Pyramid should likely be avoided until you have invis or monster detection (though there are some tricks you can play there).
Silfir
12-08-2008, 04:00 PM
Couldn't you make the level herb-supportive again using Gardening?
Soirana
12-08-2008, 07:38 PM
Silfir: You have any good ideas how to get Gardsening?
re:robes: and they don't kill monk bonus to DV!
I just noticed Grey has about as many posts as me and
Silfir combined. You chatty bastard! (Says the guy who
once exceeded the 10,000 character limit, on a regular
post : D). Oh, and the RoR are definitely great for a monk.
They should last you well through the ToEF (cross fingers),
but they will likely be replaced later if you plan to smith.
One of the only things I dislike about the RoR is that
I always seem to forget to switch to the AMW before
fighting the Cat Lord. I guess that won't pose much of a
problem in this game though : )
Soirana
12-14-2008, 06:48 PM
Gee,we are back.
Meanwhile as forum was down char did lot of nonsense including opening puppy cave and other boring stuff...
Not much improvement although.
Zen Monk St:19 Le:17 Wi:16 Dx:20 To:25 Ch:15 Ap:15 Ma:18 Pe:33 CN
DV/PV: 40/26 H: 158(158) P: 54(54) Exp: 14/147958 DrCh Sp: 104
Blind Strained
M: 99581
Unarmed fighting 9 +6 +4 +3 excellent 839
Pole arms 8 +8 +4 +8 excellent 312
Bows 7 +14 +10 +2 skilled 204
Crossbows 5 +10 +7 +1 skilled 46
Shields 3 +6 basic 65
Cure Light Wounds: 7, 9pp (Effectivity: +0)
Darkness : 9, 7pp (Effectivity: +0)
Frost Bolt : 5, 23pp (Effectivity: +0)
Identify : 24, 132pp (Effectivity: +0)
Lightning Ball : 10, 57pp (Effectivity: +0)
Mystic Shovel : 9, 191pp (Effectivity: +0)
Strength of Atlas: 1, 19pp (Effectivity: +0)
Alertness ................100 (superb) [+2d4]
Athletics ................ 97 (superb) [+2d4]
Climbing ................. 31 (fair) [+3d3]
Concentration ............100 (superb) [+2d4]
Dodge .................... 72 (great) [+1d5]
Find weakness ............100 (superb) [+1d3]
First aid ................ 76 (great) [+3d3]
Food preservation ........100 (superb) [+2d4]
Haggling ................. 30 (mediocre) [+3d3]
Healing ..................100 (superb) [+2d4]
Herbalism ................ 81 (great) [+1d5]
Listening ................100 (superb) [+2d4]
Literacy ................. 66 (good) [+3d3]
Pick pockets ............. 1 (poor) [+4d5]
Smithing ................. 20 (mediocre) [+3d5]
Stealth ..................100 (superb) [+1d5]
Swimming ................. 65 (good) [+1d5]
Head : uncursed leather cap [+0, +3] [5s]
Neck : uncursed amulet of death ray resistance [7s]
Body : cursed robes of resistance (-4, -4) [+3, +12] {To+5} [60s]
Girdle : uncursed girdle of carrying [+0, +0] [15s]
Cloak : light cloak [+1, +0] [20s]
Right Hand : blessed small mithril shield (+3) [+3, +4] [40s]
Left Hand : uncursed small eternium shield [+7, +1] [24s]
Right Ring : uncursed ring of defense +4 [1s]
Left Ring : cursed ring of acid resistance [1s]
Bracers : -
Gauntlets : uncursed studded gloves [+1, +2] [6s]
Boots : uncursed light boots [+3, +0] [20s]
Missile weapon: uncursed short bow (+1, +0) [20s]
Missiles : bundle of 55 uncursed arrows (+0, 1d6) [110s]
Tool : -
Soirana
12-14-2008, 06:56 PM
Helmets ('[')
uncursed adamantium cap (-1, +1) [+0, +2] [36s]
Armor ('[')
leather armor [150s]
clothes [40s]
clean robe [60s]
Shields ('[')
medium shield [100s]
Gauntlets ('[')
uncursed thick gauntlets (-1, -2) [+0, +1] [15s]
heap of 2 uncursed pairs of brass knuckles [+0, +0] [20s]
cursed black leather gauntlets [+0, +1] [10s]
Girdles ('[')
heap of 2 uncursed girdles of strength [+0, +0] {St+1} [30s]
uncursed girdle of greed [+0, +0] [7s]
blessed girdle of greed [+0, +0] [7s]
girdle of strength [+0, +0] {St+1} [15s]
Boots ('[')
leather boots [25s]
Necklaces (''')
heap of 2 uncursed amulets of light [6s]
uncursed necklace of the eye [3s]
ruby amulet [3s]
One-handed weapons ('(')
blessed orcish spear of devastation (+1, 5d8+8) [75s]
blessed pick axe (+0, 1d6) [75s]
club [30s]
crude knife [10s]
spear [50s]
short sword [30s]
Two-handed weapons ('(')
uncursed adamantium halberd of hunting (+9, 2d7+6) [-2, +0] [70s]
Missile weapons ('}')
uncursed heavy crossbow (+4, +3) [140s]
uncursed short bow (+3, +0) [20s]
Missiles ('/')
blessed arrow (+2, 1d6) [2s]
bundle of 2 uncursed rusty quarrels (+1, 2d6) [4s]
bundle of 10 uncursed arrows (+1, 1d6) [20s]
uncursed arrow (+2, 1d6+2) [2s]
bundle of 19 blessed arrows (+0, 1d6) [38s]
blessed arrow (+0, 1d6-1) [2s]
bundle of 2 cursed arrows (+0, 1d6) [4s]
bundle of 19 uncursed arrows (+2, 1d6) [38s]
bundle of 3 cursed quarrels (+4, 2d6) [6s]
bundle of 2 cursed arrows (+0, 1d6+2) [4s]
uncursed arrow (-1, 1d6+3) [2s]
bundle of 8 cursed quarrels (+1, 2d6) [16s]
bundle of 9 uncursed quarrels (+1, 2d6+1) [18s]
cursed penetrating arrow (+0, 1d6) [2s]
bundle of 2 uncursed arrows (+0, 1d6+1) [4s]
uncursed unbalanced arrow (-7, 1d6) [2s]
uncursed arrow (+3, 1d6+1) [2s]
bundle of 2 uncursed arrows (-1, 1d6) [4s]
cursed arrow (+1, 1d6) [2s]
bundle of 19 uncursed quarrels (+1, 2d6) [38s]
bundle of 5 uncursed mithril quarrels (+1, 2d6+3) [10s]
bundle of 8 cursed quarrels of construct slaying (+3, 2d6+4) [32s]
bundle of 10 uncursed arrows of hunting (+0, 1d6) [20s]
blessed arrow (-3, 1d6) [2s]
bundle of 5 uncursed mithril quarrels (+3, 2d6+3) [10s]
bundle of 14 uncursed quarrels [28s]
bundle of 2 arrows [4s]
quarrel [2s]
quarrel [2s]
Tools (']')
uncursed triangular key [1s]
heap of 2 uncursed bandages [4s]
uncursed square key [1s]
heap of 4 uncursed hexagonal keys [4s]
heap of 3 uncursed tiny keys [3s]
heap of 2 blessed waterproof blankets [20s]
heap of 3 uncursed waterproof blankets [30s]
uncursed plain blanket [10s]
heap of 2 uncursed fireproof blankets [20s]
blessed box with flint and steel (37) [5s]
uncursed si [10s]
blessed rusty holy symbol [5s]
uncursed tinderbox (21) [3s]
heap of 28 sis [280s]
heap of 5 sis [50s]
rock with metal veins [110s]
rock with metal veins [90s]
heap of 3 rocks with metal veins [330s]
heap of 2 iron ore pieces [240s]
si [10s]
piece of iron ore [120s]
rock with metal veins [100s]
Rings ('=')
uncursed ring of cold resistance [1s]
uncursed ring of the fish [1s]
uncursed ring of ice [1s]
cursed ring of mental stability [+0, +1] {Le+1} [1s]
ring of damage [1s]
Wands ('\')
cursed wand of door creation (2 charges) [3s]
uncursed wand of stunning (7 charges) [3s]
uncursed wand of trap creation (1 charge) [3s]
uncursed wand of trap creation (2 charges) [3s]
uncursed wand of trap creation (6 charges) [3s]
uncursed wand of wonder (0 charges) [3s]
uncursed wand of door creation (5 charges) [3s]
uncursed wand of webbing (8 charges) [3s]
uncursed wand of door creation (7 charges) [3s]
uncursed wand of far slaying (2 charges) [3s]
blessed wand of door creation (5 charges) [3s]
uncursed wand of far slaying (10 charges) [3s]
uncursed wand of stunning (1 charge) [3s]
cursed wand of trap creation (10 charges) [3s]
cursed wand of monster detection (4 charges) [3s]
wand of door creation [3s]
purple wand [4s]
silver wand [3s]
ivory wand [4s]
Potions ('!')
uncursed potion of blindness [2s]
heap of 6 uncursed potions of invisibility [24s]
heap of 2 uncursed potions of poison [8s]
heap of 2 uncursed potions of cure poison [4s]
heap of 3 uncursed potions of carrot juice [12s]
heap of 2 blessed potions of cure poison [4s]
cursed potion of carrot juice [4s]
cursed potion of booze [4s]
blessed potion of sickness [2s]
uncursed potion of boost willpower [2s]
uncursed potion of boost speed [2s]
heap of 3 potions of holy water [12s]
potion of water [4s]
potion of poison [4s]
potion of extra healing [2s]
potion of invisibility [4s]
potion of potential learning [4s]
potion of cure poison [2s]
potion of carrot juice [4s]
Scrolls ('?')
scroll of power [2s]
scroll of uncursing [2s]
Food ('%')
heap of 4 cursed curaria mancox herbs [8s]
heap of 2 uncursed devil's roses [4s]
heap of 6 cursed devil's roses [12s]
heap of 6 cursed stomacemptia herbs [12s]
uncursed pepper petal [2s]
heap of 83 uncursed cooked lizards [249s]
heap of 2 uncursed morgia roots [4s]
heap of 9 cursed moss patches of mareilon [18s]
uncursed dwarven sausage [20s]
blessed hurthling cake [30s]
cursed loaf of elven bread [3s]
heap of 6 cursed strange herbs [12s]
heap of 3 uncursed strange herbs [6s]
heap of 2 blessed strange herbs [4s]
heap of 4 blessed morgia roots [8s]
Valuables ('$')
492 gold pieces [4s]
----------------------------------------------------------------------------
Killed Monsters
----------------------------------------------------------------------------
2758 monsters perished under his attacks.
The following monsters were vanquished:
1 annis hag
17 bandits
5 berserkers
8 big dogs
1 black druid
34 black hurthlings
53 blink dogs
25 bugbears
1 carrion crawler
2 cave bears
3 cave fishers
1 cave lion
3 cave lizards
2 cave tigers
3 cavemen
1 chaos brother
3 chaos lizards
1 chaos plague bearer
1 chaos rat
2 chaos sisters
1 chaos spawn -this could have been or even still be dangerous.
29 claw bugs
1 clay golem
2 cobras
1 cooshoo
2 corpse fiends
16 cutpurses
1 dark elven archer
4 dark elven warriors
1 dark orc - did not even noticed:)
4 dark sages
26 dire wolves
3 displacer beasts
6 dopplegangers
5 dwarves
1 dwarven child- ouch, this is why my allignment went down that bad.
3 ettins
2 eyes of destruction
48 fire beetles
1 fire drake
6 fire lizards
1 flesh golem
11 floating eyes
1 fomorian giant
10 gelatinous cubes
4 ghosts
15 ghost bats
17 ghuls
1 giant ant queen
5 giant ant warriors
7 giant ant workers
56 giant bats
22 giant centipedes
27 giant frogs
15 giant lizards
4 giant raccoons
153 giant rats
1 giant slug
2 giant spiders
1 gibbering mouther
106 gnolls
4 gnoll chieftains
118 goblins
1 goblin berserker
18 goblin chieftains
108 goblin rockthrowers
48 goblin slavemasters
2 gray oozes
4 green slimes
2 green worms
10 gremlins
3 harpies
4 hell hounds
1 hill orc
11 hippogriffs
34 hobgoblins
6 hobgoblin chiefs
7 hobgoblin leaders
12 homunculi
10 huge bats
78 hyenas
5 imps
193 jackals - damn this getting worse and worse
4 jackalweres
1 karmic lizard
135 kobolds
15 kobold chieftains
11 kobold shamans
115 large bats
3 large dogs
45 large gnolls
60 large kobolds
15 large orcs
13 large spiders
2 leucrottas
54 lizard men
1 mugger
1 necromancer
3 ochre jellies
15 ogres
1 ogre magus - met him in a big room.
137 orcs
5 orc chieftains
27 orc scorchers
3 outlaws
4 owlbears
15 pit vipers
11 pixies
3 pixie archers
9 quasits
25 rabid dogs
14 raiders
179 rats
29 ratling archers
6 ratling fencers
27 ratling thieves
17 ratling warriors
3 rattlesnakes
1 rust monster
2 shadows
7 silver wolves
65 skeletons
1 spectre
1 staring eye
2 steel zombies
1 stone snake
11 swordsmen
1 troll
1 troll berserker
3 vipers
19 wererats
2 werewolves
1 werewolf lord - luckily he was in the corridor locked between doors
24 white worms
3 wights
9 wild cats
94 wolves
1 yellow ooze
35 zombies
He survived for 0 years, 68 days, 1 hour, 50 minutes and 1 second (99581
turns - seems will be marathon).
Zen Monk visited 32 places.
His strength score was modified by +1 during his career.
His willpower score was modified by -4 during his career.
His dexterity score was modified by +7 during his career.
His toughness score was modified by +6 during his career.
His charisma score was modified by +3 during his career.
His appearance score was modified by +3 during his career.
His mana score was modified by +7 during his career.
His perception score was modified by +19 during his career.
He was unnaturally aged by 12 years.
Well, plan is to sort out inventory and try upper Griffyard.
I am about 3-4000 xp short from level up. I will probably take iron skin. (Hoping for iimune to pain at lv18).
Hopefully i will gain some wight corpses which could lead to bufiing up Toughness.
If so trip arround AF then Pyramid. Squeezing uncursing myself and inventory somewhere would be nice, but... I have extreme problems of keeping alignment above C. Maybe searching D5 should be done.
Given real life situation and fact I need some mental preparation for playing against black screen I would say next update will be at December 26-27.
As always any inmput is really wellcome.
vogonpoet
12-17-2008, 12:03 PM
"It would me nice to switch discussion back to adom.de since i have strange problems with loging."
Fair enough :)
Can you identify monsters whilst you are fighting them? Will you know when you have wights in front of you?
Soirana
12-17-2008, 12:46 PM
Hardly.
You can chat with them and make guesses from result, but wights do not give specific messages, IIRC.
vogonpoet
12-18-2008, 07:05 AM
Hmm. Must remember to never try this challenge.
Your halberd of hunting sounds like it might be too dangerous. You can use skeletons as meat shields though - initially through assumption of course... I think these hold true, but not in position right now to check:
Hypothesis 1: Healthy skeletons accept bones as well as damaged ones.
Hypothesis 2: Other undead do not accept bones.
If you have some bones in your inventory, sticking to top of screen and offering bones to the mobs might be a way of increasing likelihood of truly harmless skeletons covering your flanks...
z@G
zzz
Well thats totally unreadable, but you get the idea. Once you have skeletons around you you can whip out your halberd of hunting, whack away at space in front of you, and see how it goes.
Soirana
01-03-2009, 03:09 PM
Episode nine
And no i have not gave up.
Well, i did what we discussed. Went for upper Griffyard, in general:
-Loses two points in strength, one of toughness to wight hits
-one point of dex to short period of overburdened!
-allignment went to full C
-triangular key
Gains:
-pot of toughness
-two points of toughness to wight corpses (net +1 and spare pot)
-fine cloak aka invisibility
-xp level
Well, start was tough untill i learned to lure them to upper corner not letting to gang on monk. Also figured out it is possible to ID undead on chatting. They give different messages, although i do not used that.
I picked my stuff, left ore in bandit village. Used wand of door creation to seal black altar (but lost triangular key while locking, so had to kick open myself out). Selled crap and bunch of si's for grandtotal of 30K in gold. Still not enough for uncursing therapy.
Future plans - the only plan i see is trying to go beyound animated forest. Probably should go for tunnel arround it.
Soirana
01-03-2009, 03:12 PM
Zen Monk St:17 Le:17 Wi:16 Dx:19 To:26 Ch:15 Ap:15 Ma:18 Pe:33 C
DV/PV: 47/26 H: 181(181) P: 59(59) Exp: 15/166439 D: 11 Sp: 106
Blind Strained M: 102019
Pole arms 9 +9 +5 +10 excellent 1031
Bows 7 +14 +10 +2 skilled 204
Crossbows 5 +10 +7 +1 skilled 46
Shields 3 +6 basic 65
Cure Light Wounds: 7, 9pp (Effectivity: +0)
Darkness : 9, 7pp (Effectivity: +0)
Frost Bolt : 5, 23pp (Effectivity: +0)
Identify : 24, 132pp (Effectivity: +0)
Lightning Ball : 10, 57pp (Effectivity: +0)
Mystic Shovel : 9, 191pp (Effectivity: +0)
Strength of Atlas: 1, 19pp (Effectivity: +0)
Alertness ................100 (superb) [+2d4]
Athletics ................100 (superb) [+2d4]
Climbing ................. 31 (fair) [+3d3]
Concentration ............100 (superb) [+2d4]
Dodge .................... 76 (great) [+1d5]
Find weakness ............100 (superb) [+1d3]
First aid ................ 77 (great) [+3d3]
Food preservation ........100 (superb) [+2d4]
Haggling ................. 30 (mediocre) [+3d3]
Healing ..................100 (superb) [+2d4]
Herbalism ................ 86 (great) [+1d5]
Listening ................100 (superb) [+2d4]
Literacy ................. 66 (good) [+3d3]
Pick pockets ............. 1 (poor) [+4d5]
Smithing ................. 27 (mediocre) [+3d5]
Stealth ..................100 (superb) [+1d5]
Swimming ................. 65 (good) [+1d5]
Head : uncursed leather cap [+0, +3] [5s]
Neck : uncursed amulet of death ray resistance [7s]
Body : cursed robes of resistance (-4, -4) [+3, +12] {To+5} [60s]
Girdle : uncursed girdle of carrying [+0, +0] [15s]
Cloak : uncursed light cloak [+1, +0] [20s]
Right Hand : uncursed large crystal shield (-1) [+10, +2] [210s]
Left Hand : uncursed small eternium shield [+7, +1] [24s]
Right Ring : uncursed ring of defense +4 [1s]
Left Ring : cursed ring of acid resistance [1s]
Bracers : -
Gauntlets : uncursed studded gloves [+1, +2] [6s]
Boots : uncursed light boots [+3, +0] [20s]
Missile weapon: uncursed short bow (+1, +0) [20s]
Missiles : bundle of 55 uncursed arrows (+0, 1d6) [110s]
Tool : -
Helmets ('[')
uncursed adamantium cap (-1, +1) [+0, +2] [36s]
Gauntlets ('[')
uncursed thick gauntlets (-1, -2) [+0, +1] [15s]
heap of 2 uncursed pairs of brass knuckles [+0, +0] [20s]
Cloaks ('[')
uncursed cloak of invisibility (-1, +0) [+2, +0] [30s]
Girdles ('[')
blessed girdle of greed [+0, +0] [7s]
Necklaces (''')
heap of 2 uncursed amulets of light [6s]
One-handed weapons ('(')
blessed orcish spear of devastation (+1, 5d8+8) [75s]
uncursed pick axe (+0, 1d6+1) [75s]
blessed pick axe (+0, 1d6) [75s]
Two-handed weapons ('(')
uncursed adamantium halberd of hunting (+9, 2d7+6) [-2, +0] [70s]
Missile weapons ('}')
uncursed heavy crossbow (+4, +3) [140s]
uncursed long bow [30s]
Missiles ('/')
blessed arrow (+2, 1d6) [2s]
bundle of 2 uncursed rusty quarrels (+1, 2d6) [4s]
bundle of 10 uncursed arrows (+1, 1d6) [20s]
uncursed arrow (+2, 1d6+2) [2s]
bundle of 19 blessed arrows (+0, 1d6) [38s]
blessed arrow (+0, 1d6-1) [2s]
bundle of 2 cursed arrows (+0, 1d6) [4s]
bundle of 19 uncursed arrows (+2, 1d6) [38s]
bundle of 3 cursed quarrels (+4, 2d6) [6s]
bundle of 2 cursed arrows (+0, 1d6+2) [4s]
uncursed arrow (-1, 1d6+3) [2s]
bundle of 8 cursed quarrels (+1, 2d6) [16s]
bundle of 9 uncursed quarrels (+1, 2d6+1) [18s]
cursed penetrating arrow (+0, 1d6) [2s]
bundle of 2 uncursed arrows (+0, 1d6+1) [4s]
uncursed unbalanced arrow (-7, 1d6) [2s]
uncursed arrow (+3, 1d6+1) [2s]
bundle of 2 uncursed arrows (-1, 1d6) [4s]
cursed arrow (+1, 1d6) [2s]
bundle of 19 uncursed quarrels (+1, 2d6) [38s]
bundle of 5 uncursed mithril quarrels (+1, 2d6+3) [10s]
bundle of 8 cursed quarrels of construct slaying (+3, 2d6+4) [32s]
bundle of 10 uncursed arrows of hunting (+0, 1d6) [20s]
blessed arrow (-3, 1d6) [2s]
bundle of 5 uncursed mithril quarrels (+3, 2d6+3) [10s]
bundle of 14 uncursed quarrels [28s]
bundle of 2 uncursed arrows [4s]
cursed quarrel [2s]
cursed quarrel [2s]
bundle of 8 uncursed arrows [16s]
Tools (']')
blessed torch (1536 turns of fuel remaining) [10s]
heap of 3 uncursed torches [30s]
uncursed box with flint and steel (4) [5s]
uncursed tinderbox (22) [3s]
cursed tinderbox (7) [3s]
uncursed triangular key [1s]
heap of 2 uncursed bandages [4s]
heap of 4 uncursed hexagonal keys [4s]
heap of 3 uncursed tiny keys [3s]
heap of 2 blessed waterproof blankets [20s]
heap of 3 uncursed waterproof blankets [30s]
uncursed plain blanket [10s]
cursed box with flint and steel (33) [5s]
heap of 2 uncursed fireproof blankets [20s]
blessed box with flint and steel (37) [5s]
blessed rusty holy symbol [5s]
uncursed rock with metal veins [90s]
uncursed climbing set [180s]
uncursed thieves picks [5s]
heap of 2 uncursed iron ore pieces [240s]
uncursed tinderbox (21) [3s]
uncursed adamantium ingot [12s]
uncursed round key [1s]
uncursed iron ingot [20s]
heap of 2 sis [20s]
Rings ('=')
uncursed ring of cold resistance [1s]
uncursed ring of the fish [1s]
uncursed ring of ice [1s]
cursed ring of mental stability [+0, +1] {Le+1} [1s]
uncursed ring of damage [1s]
Wands ('\')
cursed wand of door creation (2 charges) [3s]
uncursed wand of stunning (7 charges) [3s]
uncursed wand of trap creation (1 charge) [3s]
uncursed wand of trap creation (2 charges) [3s]
uncursed wand of trap creation (6 charges) [3s]
uncursed wand of wonder (0 charges) [3s]
uncursed wand of door creation (5 charges) [3s]
uncursed wand of webbing (8 charges) [3s]
uncursed wand of door creation (7 charges) [3s]
uncursed wand of far slaying (2 charges) [3s]
blessed wand of door creation (5 charges) [3s]
uncursed wand of far slaying (10 charges) [3s]
uncursed wand of stunning (1 charge) [3s]
cursed wand of trap creation (10 charges) [3s]
cursed wand of monster detection (4 charges) [3s]
uncursed wand of door creation (5 charges) [3s]
uncursed wand of far slaying [3s]
Potions ('!')
uncursed potion of blindness [2s]
heap of 7 uncursed potions of invisibility [28s]
heap of 3 uncursed potions of poison [12s]
heap of 3 uncursed potions of cure poison [6s]
blessed potion of cure corruption [2s]
heap of 4 uncursed potions of carrot juice [16s]
uncursed potion of insight [2s]
uncursed potion of potential toughness [4s]
heap of 2 uncursed potions of strength [8s]
heap of 2 blessed potions of cure poison [4s]
cursed potion of carrot juice [4s]
uncursed potion of exchange [4s]
blessed potion of sickness [2s]
uncursed potion of boost willpower [2s]
uncursed potion of boost speed [2s]
heap of 3 potions of holy water [12s]
uncursed potion of water [4s]
uncursed potion of extra healing [2s]
uncursed potion of potential learning [4s]
heap of 2 uncursed potions of healing [8s]
uncursed potion of toughness [4s]
heap of 2 cursed potions of booze [8s]
uncursed potion of booze [4s]
potion of cure poison [2s]
Food ('%')
heap of 4 cursed curaria mancox herbs [8s]
heap of 2 uncursed devil's roses [4s]
heap of 6 cursed devil's roses [12s]
heap of 6 cursed stomacemptia herbs [12s]
uncursed pepper petal [2s]
heap of 50 uncursed fried bats [150s]
heap of 183 uncursed cooked lizards [549s]
heap of 3 uncursed loaves of hurthling bread [90s]
heap of 2 uncursed morgia roots [4s]
heap of 9 cursed moss patches of mareilon [18s]
uncursed dwarven sausage [20s]
blessed hurthling cake [30s]
cursed loaf of elven bread [3s]
heap of 6 cursed strange herbs [12s]
heap of 3 uncursed strange herbs [6s]
heap of 2 blessed strange herbs [4s]
heap of 4 blessed morgia roots [8s]
herb seed [2s]
uncursed frog legs [2s]
Valuables ('$')
33037 gold pieces [330s]
Soirana
01-03-2009, 03:13 PM
----------------------------------------------------------------------------
Killed Monsters
----------------------------------------------------------------------------
2938 monsters perished under his attacks.
The following monsters were vanquished:
1 annis hag
17 bandits
5 berserkers
8 big dogs
1 black druid
34 black hurthlings
53 blink dogs
25 bugbears
1 carrion crawler
2 cave bears
3 cave fishers
1 cave lion
3 cave lizards
2 cave tigers
3 cavemen
1 chaos brother
3 chaos lizards
1 chaos plague bearer
1 chaos rat
2 chaos sisters
1 chaos spawn
29 claw bugs
1 clay golem
2 cobras
1 cooshoo
2 corpse fiends
16 cutpurses
1 dark elven archer
5 dark elven warriors
1 dark orc
4 dark sages
26 dire wolves
3 displacer beasts
6 dopplegangers
5 dwarves
1 dwarven child
3 ettins
2 eyes of destruction
48 fire beetles
1 fire drake
6 fire lizards
1 flesh golem
11 floating eyes
1 fomorian giant
10 gelatinous cubes
4 ghosts
15 ghost bats
51 ghuls
1 giant ant queen
5 giant ant warriors
7 giant ant workers
56 giant bats
22 giant centipedes
27 giant frogs
15 giant lizards
4 giant raccoons
153 giant rats
1 giant slug
3 giant spiders
1 gibbering mouther
106 gnolls
4 gnoll chieftains
119 goblins
1 goblin berserker
18 goblin chieftains
108 goblin rockthrowers
48 goblin slavemasters
2 gray oozes
4 green slimes
2 green worms
10 gremlins
3 harpies
4 hell hounds
1 hill orc
11 hippogriffs
34 hobgoblins
6 hobgoblin chiefs
7 hobgoblin leaders
12 homunculi
10 huge bats
78 hyenas
5 imps
193 jackals
4 jackalweres
1 karmic lizard
135 kobolds
15 kobold chieftains
11 kobold shamans
115 large bats
3 large dogs
45 large gnolls
60 large kobolds
15 large orcs
13 large spiders
2 leucrottas
54 lizard men
1 mugger
1 necromancer
3 ochre jellies
15 ogres
1 ogre magus
137 orcs
5 orc chieftains
27 orc scorchers
3 outlaws
4 owlbears
15 pit vipers
11 pixies
3 pixie archers
9 quasits
26 rabid dogs
14 raiders
179 rats
29 ratling archers
6 ratling fencers
27 ratling thieves
17 ratling warriors
3 rattlesnakes
1 rust monster
29 shadows
7 silver wolves
111 skeletons
1 spectre
1 staring eye
2 steel zombies
1 stone snake
11 swordsmen
1 troll
1 troll berserker
3 vipers
19 wererats
2 werewolves
1 werewolf lord
24 white worms
24 wights
9 wild cats
94 wolves
1 yellow ooze
83 zombies
----------------------------------------------------------------------------
Achievements
----------------------------------------------------------------------------
He survived for 0 years, 74 days, 23 hours, 52 minutes and 56 seconds
(102019 turns).
Zen Monk visited 33 places.
His strength score was modified by -1 during his career.
His willpower score was modified by -4 during his career.
His dexterity score was modified by +6 during his career.
His toughness score was modified by +7 during his career.
His charisma score was modified by +3 during his career.
His appearance score was modified by +3 during his career.
His mana score was modified by +7 during his career.
His perception score was modified by +19 during his career.
He was unnaturally aged by 12 years.
With a DV/PV of 40/26, I'm surprised that the undead had that
much success against you. Considering that, I say tread carefully
in the animated forrest, but it's still safer than the DH's : )
Soirana
01-03-2009, 06:27 PM
Episode ten Part one
In which we do more wilderness travel
Well, i sorted things and went to ID 12. Level had two things - bees and shop. Later appeared to be wand shop with very very reasonable prices. I shopped and sinced one of things was wand of item detection i fetched wand of teleport from assasin guild (sounds easy, but i missed teleport from stairs and went into tension room luckily that was gnolls again).
This time i did not painted screen, used mouse to show the point as Grey suggested. So i went back...
And bellow big room RNG tried one more trick. Wind sound. Exploding lightning. And another. And another. After fopurth i managed to run behind closed door. Apparently black wizard hitting vortex option. I did had darkness, but honestly if not robes i would be smoked. Luckily it seemed vortces took their summoner out.
Well, i sold more crap, bought +4PV bracers, empty wand of teleport (i am still unsure about wrenching thing) and took view at our sold possessions:
among interesting
-dagger of damnation (don't really need that)
-broken knife of endurance (doubt it)
-spear of penetration - (vanila 1d8 but smithable into something worth keeping.)
-halberd of defense - unluckily cursed
So plan - get beewax decend deeper.
Honestly with tp wand (hopefully not empty) and cloak of invisibility life seems lot of better.
I also used another wand of wonder hitting slow monster and cure light wounds. Not game breaking but will do, i can also scum for wands in the shop.
I also have two wands of acid for emergencies.
Soirana
01-04-2009, 04:58 AM
Episode ten Part two
In which we dodge RNG trap and screw things by ourselves
I shopped for good including wand of paralyzation,. some door creation power and monster detection means.
Left D12 mostly unexplored due to altar.
d13- vault and bees. Since i had wind sound i zapped wand of monster detection. Well, that was mixed vault with nothing spectacular, except Gorgon. Nice try, RNG!
Few moments later i touch door, rune explodes and i loose my longbow, girdle of carrying and spear of devastation. Damn it.
At least i got wax and gelee from hive (blind guy kicking hive:))
I also had werewolf on detection in non vault area but he was not a super problem.
D14 had fast stairs down and pool somewhere.
d15 was dreadful animated forest. (which i was warned with something like "you smell trees...")
Well, i playtested situation with other chars. So i swiftly zapped door NW, N, W (blocking bastards), need to kill one before securing upstairs, when i kicked tunell all arround collecting some ore in process.
USed cloak to descend, when dragged some trees down, went up, isolated down stairs, went down killed trees.
d16: well, i did not managed to find stairs down. Probably secret door again. I found stairs to DH which i did not used.
Also found altar - probably neutral as trying 1gp get my items destruct (well, i took everything off so it was only acid ring:))
I happily went back all way to d10 and for my second wand of fireballs (bought one in da shop) then alarm is rung (i did not swapped to shields:eek:). Well, i pout cloak on and went for downstairs.
Well, my memmories and quick experiments with AdomBotted char tells:
Despite what guidebook says that is not necessary end of world. I have a chance to get away with it as lots of dwarftown habitants might be not turn hostile immediately. Ofcourse i need to deal with muscular ones off the level. Another problem might be shopkeeper as they have longer detection range. I do not fancy flying coins or loosing shop as shop serves as ID means. (regarding shop - with cloak i might try open up small cave. IMO, it is future play reseeling all Waldenbrook goods probably can bring me close to undooming.) I probably can take him out in Darkness.
Well, it turns to be very entertaining game in the end.
Unluckily save file already exceeds upload limits. I will search for some file hosting service later on.
I also don't found flg/slg file (probably did not made it).
Not much changes except - even more wands/regained two points of Strength (weight dragging and dark orc)
Actually i'd hate to loose shop at moment i would want to sell some ogres. Well, at least i can use cloak to empty stomach faster.
> but i missed teleport from stairs and went into tension room
I've done that same thing, but landed in a wildcat room! It was
the last charge on the wand too, but luckily I had some booze.
> dagger of damnation (don't really need that)
Could be useful for ogre hunting.
> I do not fancy flying coins or loosing shop
Coin. They can only throw one. As for making him non-hostile
again, I read a recent report about it being possible. I have never
done this, but my understanding of the process is that you must
have a vortex detonate on the shopkeeper. I forget if your PC
must also be in the explosion. I've heard it works with random
shopkeepers, but have no idea about Waldo.
Sounds like you're pretty screwed without the shop. Daring the small cave may well be the only option to be able to build up enough gold in the long-run. Probably the dwarven elder won't be hostile, but it's hard to say about general dwarves - you'll have to be careful with invis and two shields every time you walk through there.
Soirana
01-04-2009, 12:57 PM
Episode ten part three
Or story proving dwarves are dumb:D
Well, i started by unburding character and moving up. I dragged muscular dwarves down in portions. They were not very tasty.
When no more wanted to go down (i was not really checking so few "general" might have been also slaughtered on D11) i put cloak on and moved to up stairs. Very soon i was on d9 with guy who "c"hats he hates thieves. Well, i casted darkness and whacked Waldo for good. To moderate that is when he panicked, i tried searching him with mob detection wand but gave up soon. I casted light back on stairs and procedeed to drag further hostiles from dwarftown. Soon there were no volunteers to die, so i used teleport trap to visit elder.
"Nice to see, a hero..." Told you they were dumb. We clinched deal about ogres and i was expelled by guardians once again.
Ogre cave went nicely. At least at start. I killed them with halberd and used devil rose to drop Strength down. Also managed to train toughness with remaining morgia. As corpses were plentiful i decided to go on while Sick.
Well, few rooms later i was suddenly blasted by ice (despite all allertness and DV) and someone tough (ogre lord) started working on my back... I tired some healing pot but soon found myself with wand of teleport and 7Hp, if that was empty wand...
Well, it was not and i still have three zaps.
Had to detect few remaining ones but cleared the place
Got cash, went for arena. About second turn in arena i got hitted... nope not with ice bolt, but a rock. Hello Ripclaw.
Got gladius, got reward from elder (hate to say but i managed to drink Pot of ultrahealing), went into bar (really liked description upon entering:)) and talked with darkness a bit while got Tactics installed. when dragged all my loot and all shop contents into Ogre cave.
Stash is one NE from stairs and money directly N (28K).
Good news are i have well over 100si's. Humans get somewhat bonus on tool sacrifice so i will check how good that is.
[tested - 100si's was not enough to make test char lucky, so never sack si sell them.]
Regarding plans:
Small cave
Pyramid - invisibility +wand of fireball for extreme emergency
Griffyard - this needs to be done.
High king's - well cavernous levels, on other hand bypassing guardian. I have wand of cold unluckily it is empty and i do not think my spellmmemory is good for three freezes.
Lower CoC - well, water orb is very wellcome, while graveyard is not.
DF - I would like to uncurse char first.
Small cave is defintely priority. Herbs (hopefully) and shop to sell loot. Another 30K and i should bite the ticket out of curse situation.
Another question is pots - I drinked uncursed PoGA for 1 point of Dx. Still have Thundar's PoGA+pot of To+2xST pots.
Normally i would save them, but this time i am inclined to quaff them straight now.
Zen Monk St:23 Le:18 Wi:17 Dx:14 To:27 Ch:15 Ap:15 Ma:20 Pe:33 C
DV/PV: 46/29 H: 183(185) P: 73(73) Exp: 15/199633 OC Sp: 109
Blind Satiated M: 118693
Unarmed fighting 9 +6 +4 +3 excellent 729
Pole arms 10 +10 +6 +12 excellent 1885
Bows 7 +14 +10 +2 skilled 190
Crossbows 5 +10 +7 +1 skilled 16
Shields 3 +6 basic 65
Right hand: +32 bonus to hit, 2d7+17 damage
51, base range: 8, +17 bonus to hit, 1d6+17 damage
Calm Monster : 3, 15pp (Effectivity: +0)
Cure Light Wounds: 15, 9pp (Effectivity: +0)
Darkness : 5, 7pp (Effectivity: +0)
Frost Bolt : 5, 23pp (Effectivity: +0)
Identify : 24, 132pp (Effectivity: +0)
Improved Fireball: 9, 57pp (Effectivity: +0)
Light : 6, 5pp (Effectivity: +0)
Lightning Ball : 10, 57pp (Effectivity: +0)
Mystic Shovel : 9, 191pp (Effectivity: +0)
Scare Monster : 10, 22pp (Effectivity: +0)
Slow Monster : 9, 13pp (Effectivity: +0)
Strength of Atlas: 1, 19pp (Effectivity: +0)
Alertness ................100 (superb) [+2d4]
Athletics ................100 (superb) [+2d4]
Backstabbing ............. 3 (poor) [+3d4]
Climbing ................. 31 (fair) [+3d3]
Concentration ............100 (superb) [+2d4]
Dodge .................... 76 (great) [+1d5]
Find weakness ............100 (superb) [+1d3]
First aid ................ 77 (great) [+3d3]
Food preservation ........100 (superb) [+2d4]
Haggling ................. 30 (mediocre) [+3d3]
Healing ..................100 (superb) [+2d4]
Herbalism ................100 (superb) [+1d5]
Listening ................100 (superb) [+2d4]
Literacy ................. 66 (good) [+3d3]
Pick pockets ............. 1 (poor) [+4d5]
Smithing ................. 27 (mediocre) [+3d5]
Stealth ..................100 (superb) [+1d5]
Swimming ................. 72 (great) [+1d3]
Tactics .................. 17 (mediocre) [+3d5]
Two weapon combat ........ 53 (good) [+3d4]
Your feet have been transformed into hooves (+8 kicking damage, Dx: -6). - could have been worse.
Soirana
01-04-2009, 12:58 PM
Head : uncursed leather cap [+0, +3] [5s]
Neck : uncursed amulet of death ray resistance [7s]
Body : cursed robes of resistance (-4, -4) [+3, +12] {To+5} [60s]
Girdle : uncursed metal girdle [+0, +1] [25s]
Cloak : hooded cloak [+1, +0] [40s]
Right Hand : uncursed adamantium halberd of hunting (+9, 2d7+6) [-2, +0]
Left Hand : -
Right Ring : cursed ring of mental stability [+0, +1] {Le+1} [1s]
Left Ring : uncursed ring of cold resistance [1s]
Bracers : uncursed bracers of protection [+0, +4] [10s]
Gauntlets : uncursed studded gloves [+1, +2] [6s]
Boots : uncursed light boots [+3, +0] [20s]
Missile weapon: uncursed short bow (+1, +0) [20s]
Missiles : bundle of 51 uncursed arrows (+0, 1d6) [102s]
Tool : -
Shields ('[')
uncursed small eternium shield [+7, +1] [24s]
uncursed large crystal shield (-1) [+10, +2] [210s]
Gauntlets ('[')
uncursed thick gauntlets (-1, -2) [+0, +1] [15s]
uncursed gloves (+1, +1) [+0, +0] [6s]
uncursed gloves [+0, +0] [6s]
Girdles ('[')
uncursed girdle of strength [+0, +0] {St+1} [15s]
Necklaces (''')
heap of 2 uncursed amulets of light [6s]
One-handed weapons ('(')
blessed pick axe (+0, 1d6) [75s]
uncursed spear of penetration (+1, 1d8) [50s]
Missiles ('/')
blessed arrow (+2, 1d6) [2s]
uncursed rusty quarrel (+1, 2d6) [2s]
bundle of 10 uncursed arrows (+1, 1d6) [20s]
uncursed arrow (+2, 1d6+2) [2s]
bundle of 3 arrows (+0, 1d6) [6s]
bundle of 9 blessed arrows (+0, 1d6) [18s]
bundle of 19 uncursed arrows (+2, 1d6) [38s]
bundle of 2 cursed quarrels (+4, 2d6) [4s]
cursed arrow (+0, 1d6+2) [2s]
uncursed arrow (-1, 1d6+3) [2s]
bundle of 8 cursed quarrels (+1, 2d6) [16s]
bundle of 6 uncursed quarrels (+1, 2d6+1) [12s]
bundle of 2 uncursed arrows (+0, 1d6+1) [4s]
uncursed unbalanced arrow (-7, 1d6) [2s]
uncursed arrow (+3, 1d6+1) [2s]
bundle of 2 uncursed arrows (-1, 1d6) [4s]
cursed arrow (+1, 1d6) [2s]
bundle of 15 uncursed quarrels (+1, 2d6) [30s]
bundle of 5 uncursed mithril quarrels (+1, 2d6+3) [10s]
bundle of 3 eternium quarrels (+1, 4d6+10) [3s]
bundle of 8 cursed quarrels of construct slaying (+3, 2d6+4) [32s]
bundle of 10 uncursed arrows of hunting (+0, 1d6) [20s]
blessed arrow (-3, 1d6) [2s]
bundle of 5 uncursed mithril quarrels (+3, 2d6+3) [10s]
bundle of 14 uncursed quarrels [28s]
bundle of 2 uncursed arrows [4s]
cursed quarrel [2s]
cursed quarrel [2s]
bundle of 8 uncursed arrows [16s]
arrow [2s]
arrow [2s]
bundle of 10 quarrels [40s]
bundle of 7 quarrels [14s]
Tools (']')
uncursed triangular key [1s]
heap of 2 uncursed bandages [4s]
heap of 4 uncursed hexagonal keys [4s]
heap of 3 uncursed tiny keys [3s]
heap of 2 blessed waterproof blankets [20s]
heap of 3 uncursed waterproof blankets [30s]
uncursed plain blanket [10s]
heap of 2 uncursed fireproof blankets [20s]
uncursed round key [1s]
hexagonal key [1s]
Rings ('=')
uncursed ring of cold resistance [1s]
uncursed ring of the fish [1s]
uncursed ring of defense +4 [1s]
ring of stun resistance [1s]
brass ring [1s]
uncursed ring of ice [1s]
heap of 2 uncursed rings of damage [2s]
ring of defense +1 [1s]
ring of fire resistance [1s]
Wands ('\')
uncursed wand of trap creation (1 charge) [3s]
uncursed wand of trap creation (2 charges) [3s]
uncursed wand of trap creation (6 charges) [3s]
uncursed wand of far slaying (2 charges) [3s]
blessed wand of door creation (5 charges) [3s]
uncursed wand of stunning (1 charge) [3s]
cursed wand of trap creation (10 charges) [3s]
cursed wand of monster detection (2 charges) [3s]
uncursed wand of door creation (5 charges) [3s]
wand of teleportation (3 charges) [4s]
cursed wand of monster creation (2 charges) [3s]
uncursed wand of acid [4s]
uncursed wand of light [4s]
wand of item detection (0 charges) [3s]
wand of acid (3 charges) [4s]
wand of webbing [3s]
wand of trap creation [3s]
wand of door creation [3s]
wand of trap creation [3s]
wand of fire [4s]
wand of digging (2 charges) [3s]
wand of monster detection (2 charges) [3s]
wand of paralyzation (4 charges) [3s]
wand of monster detection [3s]
wand of fireballs (2 charges) [3s]
wand of door creation [3s]
wand of light [4s]
wand of fireballs [3s]
Potions ('!')
uncursed potion of blindness [2s]
heap of 3 uncursed potions of poison [12s]
heap of 3 uncursed potions of cure poison [6s]
blessed potion of cure corruption [2s]
heap of 4 uncursed potions of carrot juice [16s]
uncursed potion of insight [2s]
heap of 2 uncursed potions of strength [8s]
heap of 2 blessed potions of cure poison [4s]
uncursed potion of boost speed [2s]
heap of 3 potions of holy water [12s]
uncursed potion of water [4s]
uncursed potion of toughness [4s]
potion of cure poison [2s]
potion of invisibility [4s]
heap of 5 potions of extra healing [10s]
potion of gain attributes [4s]
Food ('%')
uncursed fortune cookie [3s]
heap of 4 cursed curaria mancox herbs [8s]
uncursed devil's rose [2s]
heap of 4 cursed devil's roses [8s]
heap of 5 cursed stomacemptia herbs [10s]
heap of 44 uncursed fried bats [132s]
heap of 20 blessed fried bats [60s]
heap of 10 cursed fried bats [30s]
loaf of hurthling bread [30s]
dwarven sausage [20s]
cursed loaf of elven bread [3s]
heap of 6 cursed strange herbs [12s]
heap of 3 uncursed strange herbs [6s]
heap of 2 blessed strange herbs [4s]
heap of 4 blessed bones [16s]
lump of gelee royal [3s]
Gems ('*')
crystal of light [1s]
green gem [1s]
3156 monsters perished under his attacks.
The following monsters were vanquished:
16 animated trees
1 annis hag
17 bandits
1 barbarian
5 berserkers
8 big dogs
1 black druid
35 black hurthlings
53 blink dogs
25 bugbears
2 carrion crawlers
2 cave bears
3 cave fishers
1 cave lion
4 cave lizards
2 cave tigers
3 cavemen
1 chaos brother
3 chaos lizards
1 chaos plague bearer
1 chaos rat
2 chaos sisters
1 chaos spawn
29 claw bugs
1 clay golem
2 cobras
1 cooshoo
2 corpse fiends
16 cutpurses
1 dark elven archer
5 dark elven warriors
3 dark orcs
4 dark sages
83 dire wolves
4 displacer beasts
6 dopplegangers
6 dwarves
1 dwarven child
3 ettins
2 eyes of destruction
48 fire beetles
1 fire drake
6 fire lizards
1 flesh golem
11 floating eyes
1 fomorian giant
10 gelatinous cubes
5 ghosts
15 ghost bats
51 ghuls
1 giant ant queen
5 giant ant warriors
7 giant ant workers
56 giant bats
1 giant bee queen
23 giant bee warriors
5 giant bee workers
22 giant centipedes
27 giant frogs
15 giant lizards
4 giant raccoons
155 giant rats
1 giant slug
3 giant spiders
1 gibbering mouther
116 gnolls
5 gnoll chieftains
120 goblins
2 goblin berserkers
18 goblin chieftains
109 goblin rockthrowers
48 goblin slavemasters
2 gray oozes
4 green slimes
2 green worms
10 gremlins
3 harpies
4 hell hounds
1 hill giant
1 hill orc
12 hippogriffs
34 hobgoblins
6 hobgoblin chiefs
7 hobgoblin leaders
12 homunculi
10 huge bats
78 hyenas
5 imps
194 jackals
4 jackalweres
1 karmic lizard
135 kobolds
15 kobold chieftains
11 kobold shamans
115 large bats
3 large dogs
46 large gnolls
60 large kobolds
15 large orcs
14 large spiders
3 leucrottas
55 lizard men
1 mugger
17 muscular dwarves
1 necromancer
3 ochre jellies
52 ogres
1 ogre lord
3 ogre magi
137 orcs
5 orc chieftains
27 orc scorchers
3 outlaws
4 owlbears
15 pit vipers
11 pixies
3 pixie archers
9 quasits
26 rabid dogs
14 raiders
179 rats
29 ratling archers
1 ratling duelist
6 ratling fencers
28 ratling thieves
17 ratling warriors
3 rattlesnakes
1 rust monster
29 shadows
24 silver wolves
111 skeletons
1 spectre
1 staring eye
2 steel zombies
1 stone snake
11 swordsmen
1 troll
1 troll berserker
3 vipers
19 wererats
11 werewolves
3 werewolf lords
24 white worms
24 wights
9 wild cats
103 wolves
1 yellow ooze
83 zombies
He survived for 0 years, 83 days, 14 hours, 13 minutes and 9 seconds (118693
turns).
Zen Monk visited 39 places.
His strength score was modified by +5 during his career.
His willpower score was modified by -3 during his career.
His dexterity score was modified by +7 during his career.
His toughness score was modified by +8 during his career.
His charisma score was modified by +3 during his career.
His appearance score was modified by +3 during his career.
His mana score was modified by +9 during his career.
His perception score was modified by +19 during his career.
He was unnaturally aged by 12 years.
He was the champion of the arena.
You can dig past nearly all of the CoC graveyard, so that you only have to worry about ghosts and the monsters around the stairs. Of course, doing that by just kicking walls will take quite a while.
Soirana
01-04-2009, 04:25 PM
honestly i thought going through northern corridor hard way and then kicking through near the stairs. As long as i can keep them at 2 per time things should be okay. And ghost do not see invisible.
Soirana
01-04-2009, 05:58 PM
Episode eleven Start
Well, first bad news - date is over 90 days so corruption is doubled.
Good news i found stairs to water lair (had doubts about that) river same line as CoC entrance (cause i foregt such things easily)
More good news are i made through SMC. Very close stairs, only one monster to navigate arround.
UD1 - was highly unentertaining and nasty mapping wise. Had a ppol which is marked on my excell map.
Must admit i made some progress in weekend. Unluckily this will probably turn into another pause of undefinite length. At very least I am far beyond any previous effort of mine. Cloak of invisibility really eased things.
Soirana
01-08-2009, 04:56 PM
Episode eleven part two
More herbs.
I actually left quite big part of UD2 unexplored since first i heard popping sound and later run into bunch corroding monsters:(
On ud3 i heard grinding sound and after long exploration run into "something growing".
Well, i saved instantly as this might be my last chance to do herb farming. And i already screwed things twice.
Xp is not pressing yet (arround 60k to lv 17). Now if i have chance what to priotitize:
pepper/spens - healing
stoma - uncurse/and keeping God's happy
stats - my dx is horrible. If i uncurse i can get more To (currently 201HP).
vogonpoet
01-09-2009, 08:00 AM
Can you 'a'pply herbalism whilst blind?
Or is it just a case of hope to stabilise a square, then pick once, check still have something growing, move right, pick once, check still have something growing, move down, pick once, check still have something growing, move left, pick once, check still have something growing, move up, check still have something growing, rinse and repeat until you don't get the "something growing" message sort of thing?
See I find it hard to imagine doing anything in ADOM blind :)
It should be easy enough to identify devil's rose while blind.
"Hmm. Let's see, it seems to have some petals and a rather long
stem an- Ouch! Owww! That really hur... oh... um, oh, I don't
feel so good. Blaaah!" *splush*
Soirana
01-09-2009, 09:49 AM
Herbalism is not apliable, but you can count rows.
Herb paterns are somewhat set in stone.
Honestly stoma should smell like fresh bread. At least stomafilia variant
vogonpoet
01-09-2009, 09:55 AM
Yeah which is which is no prob, but avoiding overpicking... muchos patience required methinks.
I guess emptia could smell of incredibly intense celery, seeing as it allegedly takes more E to digest than it contains... Not that celery doesn't have other benefits of course : )
Do you get a message when herbs grow when you're standing on them?
Soirana
01-09-2009, 01:13 PM
"Something seems to growing here"
You do not think i am crazy enough to pick every square on dungeon, since autopickup does not work on herbs, right?
Ah, I meant like that when the herb patterns regenerate. Didn't realize "grow" can mean two things like that.
Soirana
01-09-2009, 04:31 PM
no patterns are not recognized. Although herbalism bonus on picking still works.
Besides i hope to update today.
edit: the only pattern i am messaged is when bush is picked clean. Happens a lot.
Soirana
01-09-2009, 07:53 PM
Episode eleven part three
In which we hit good peiod of luck, which of course means bad luck is in near future.
UD3 had only alraunia+cuarria square. I used all holy water to destabilize that nut in vain.
UD4- had more hebs. This time pepper+stoma. That was great. Pepper for curing, stoma for divine things. I locked area (damn, i am loosing crazy amount of keys:mad: which just turn to dust). Found stairs, picked about 100stoma, left
ud5- had tension room but kobolds were not problem. More herbs, i stupidly missed good chance to stabilize stat square.
ud6 - had vault so instantly zapped wand of mob detection. Gnolls, and some room with displacer beasts i tackled vault (and got some great stuff especially 2xcloak of invisibility)
ud7- not a map for blind chars, but i went through
ud8- i had two problems
First one grinding sound. Believe me then you rely on something like west till the wall, that is awful. Second was dedicated jackalwere, i used cloak to reduce summonings but... Jackals are becoming problem.
HMW - well, i beelined to shop. Leggot very soon went out of cash and mimmic was not a problem.
Also sold blinkie.
Uncurse is priority, but i can do something before like eating Oracle (is this worth?) and some pool sipping (need to check maps for them.)
Zen Monk St:25 Le:18 Wi:12 Dx:17 To:29 Ch:15 Ap:14 Ma:21 Pe:33 C
DV/PV: 32/33 H: 211(211) P: 78(78) Exp: 16/230186 HIVI Sp: 106
Blind Strained M: 138360
Unarmed fighting 9 +6 +4 +3 excellent 700
Pole arms 10 +10 +6 +12 excellent 713
Bows 7 +14 +10 +2 skilled 187
Crossbows 5 +10 +7 +1 skilled 16
Shields 3 +6 basic 65
Calm Monster : 3, 15pp (Effectivity: +0)
Cure Light Wounds: 15, 9pp (Effectivity: +0)
Darkness : 10, 7pp (Effectivity: +0)
Farsight : 5, 33pp (Effectivity: +0)
Frost Bolt : 5, 23pp (Effectivity: +0)
Identify : 24, 132pp (Effectivity: +0)
Improved Fireball: 9, 57pp (Effectivity: +0)
Light : 6, 5pp (Effectivity: +0)
Lightning Ball : 10, 57pp (Effectivity: +0)
Magic Missile : 1, 15pp (Effectivity: +0)
Mystic Shovel : 9, 191pp (Effectivity: +0)
Scare Monster : 10, 22pp (Effectivity: +0)
Slow Monster : 9, 13pp (Effectivity: +0)
Slow Poison : 9, 11pp (Effectivity: +0)
Strength of Atlas: 1, 19pp (Effectivity: +0)
Stun Ray : 1, 15pp (Effectivity: +0)
[found more wands of wonder]
Alertness ................100 (superb) [+2d4]
Athletics ................100 (superb) [+2d4]
Backstabbing ............. 31 (fair) [+1d5]
Climbing ................. 31 (fair) [+3d3]
Concentration ............100 (superb) [+2d4]
Dodge .................... 76 (great) [+1d5]
Find weakness ............100 (superb) [+1d3]
First aid ................ 80 (great) [+2d4]
Food preservation ........100 (superb) [+2d4]
Haggling ................. 30 (mediocre) [+3d3]
Healing ..................100 (superb) [+2d4]
Herbalism ................100 (superb) [+1d5]
Listening ................100 (superb) [+2d4]
Literacy ................. 66 (good) [+3d3]
Pick pockets ............. 1 (poor) [+4d5]
Smithing ................. 31 (fair) [+3d4]
Stealth ..................100 (superb) [+1d5]
Swimming ................. 81 (great) [+1d3]
Tactics .................. 35 (fair) [+3d3]
Two weapon combat ........ 53 (good) [+3d4]
Your feet have been transformed into hooves (+8 kicking damage, Dx: -6).
[i munched few more claw bugs as morgia works even cursed]
Head : uncursed leather cap [+0, +3] [5s]
Neck : uncursed amulet of death ray resistance [7s]
Body : cursed robes of resistance (-4, -4) [+3, +12] {To+5} [60s]
Girdle : uncursed rusty metal girdle [+0, +1] [25s]
Cloak : hooded cloak [+1, +0] [40s]
Right Hand : uncursed small eternium shield [+7, +1] [24s]
Left Hand : uncursed large crystal shield (-1) [+10, +2] [210s]
Right Ring : cursed ring of mental stability [+0, +1] {Le+1} [1s]
Left Ring : uncursed ring of cold resistance [1s]
Bracers : uncursed bracers of protection [+0, +4] [10s]
Gauntlets : uncursed studded gloves [+1, +2] [6s]
Boots : uncursed light boots [+3, +0] [20s]
Missile weapon: uncursed short bow (+1, +0) [20s]
Missiles : bundle of 49 uncursed arrows (+0, 1d6) [98s]
Tool : blessed rusty holy symbol [5s]
Soirana
01-09-2009, 07:59 PM
metal cap [40s]
chain mail [320s]
small shield [36s]
medium shield [72s]
tower shield [108s]
uncursed thick gauntlets (-1, -2) [+0, +1]
uncursed gloves (+1, +1) [+0, +0]
uncursed gloves [+0, +0]
light gloves
gauntlets
gloves
gloves
red dragon-hide gauntlets (-2, +0) [+0, +2]
uncursed cloak of invisibility (-1, +0) [+2, +0]
heap of 2 cloaks of invisibility (-1, +0) [+1, +0]
uncursed girdle of strength [+0, +0] {St+1}
leather girdle[200gold]
strange metal girdle[7s]
metal boots [96s]
metal boots [96s]
Necklaces (''')
heap of 2 uncursed amulets of light [6s]
copper amulet [3s]
One-handed weapons ('(')
blessed pick axe (+0, 1d6) [75s]
uncursed spear of penetration (+1, 1d8) [50s]
stone spear
scimitar
hatchet
Two-handed weapons
uncursed adamantium halberd of hunting (+9, 2d7+5) [-2, +0]
halberd[100s][2K in gold]
Missiles
blessed arrow (+2, 1d6)
uncursed rusty quarrel (+1, 2d6)
bundle of 10 uncursed arrows (+1, 1d6) [20s]
uncursed arrow (+2, 1d6+2)
bundle of 3 arrows (+0, 1d6)
bundle of 9 blessed arrows (+0, 1d6) [18s]
bundle of 19 uncursed arrows (+2, 1d6) [38s]
bundle of 2 cursed quarrels (+4, 2d6) [4s]
cursed arrow (+0, 1d6+2) [2s]
uncursed arrow (-1, 1d6+3) [2s]
bundle of 8 cursed quarrels (+1, 2d6) [16s]
bundle of 6 uncursed quarrels (+1, 2d6+1) [12s]
bundle of 2 uncursed arrows (+0, 1d6+1) [4s]
uncursed unbalanced arrow (-7, 1d6) [2s]
uncursed arrow (+3, 1d6+1) [2s]
bundle of 2 uncursed arrows (-1, 1d6) [4s]
cursed arrow (+1, 1d6) [2s]
bundle of 15 uncursed quarrels (+1, 2d6) [30s]
bundle of 5 uncursed mithril quarrels (+1, 2d6+3) [10s]
bundle of 3 eternium quarrels (+1, 4d6+10) [3s]
bundle of 8 cursed quarrels of construct slaying (+3, 2d6+4) [32s]
bundle of 10 uncursed arrows of hunting (+0, 1d6) [20s]
blessed arrow (-3, 1d6) [2s]
bundle of 5 uncursed mithril quarrels (+3, 2d6+3) [10s]
bundle of 14 uncursed quarrels [28s]
bundle of 2 uncursed arrows [4s]
cursed quarrel [2s]
cursed quarrel [2s]
bundle of 8 uncursed arrows [16s]
arrow [2s]
arrow [2s]
bundle of 10 quarrels [40s]
bundle of 7 quarrels [14s]
bundle of 5 arrows [10s]
bundle of 2 arrows [4s]
bundle of 8 arrows [16s]
arrow [2s]
arrow [2s]
arrow [2s]
bundle of 2 arrows [4s]
bundle of 11 quarrels [44s]
uncursed triangular key [1s]
heap of 2 uncursed bandages [4s]
heap of 4 uncursed hexagonal keys [4s]
uncursed tiny key [1s]
heap of 2 blessed waterproof blankets [20s]
heap of 3 uncursed waterproof blankets [30s]
uncursed plain blanket [10s]
heap of 2 uncursed fireproof blankets [20s]
uncursed round key [1s]
hexagonal key [1s]
waterproof blanket [10s]
fireproof blanket [10s]
tiny key [1s]
rock with metal veins [100s]
metal ingot [14s]
heap of 3 iron ore pieces [360s]
fireproof blanket [10s]
waterproof blanket [10s]
round key [1s]
Instruments ('{')
tamborine [5s]
uncursed ring of cold resistance [1s]
uncursed ring of the fish [1s]
uncursed ring of defense +4 [1s]
ring of stun resistance [1s]
brass ring [1s]
uncursed ring of ice [1s]
heap of 2 uncursed rings of damage [2s]
ring of defense +1 [1s]
ring of fire resistance [1s]
silver ring [1s]
coral ring [1s]
uncursed wand of trap creation (1 charge) [3s]
uncursed wand of trap creation (2 charges) [3s]
uncursed wand of trap creation (6 charges) [3s]
uncursed wand of far slaying (2 charges) [3s]
blessed wand of door creation (5 charges) [3s]
uncursed wand of stunning (1 charge) [3s]
cursed wand of trap creation (10 charges) [3s]
cursed wand of monster detection (1 charge) [3s]
uncursed wand of door creation (2 charges) [3s]
wand of teleportation (3 charges) [4s]
cursed wand of monster creation (2 charges) [3s]
uncursed wand of acid [4s]
uncursed wand of light [4s]
wand of item detection (0 charges) [3s]
wand of acid (3 charges) [4s]
wand of webbing [3s]
wand of trap creation [3s]
wand of door creation [3s]
wand of trap creation [3s]
wand of fire [4s]
wand of digging (2 charges) [3s]
wand of monster detection (2 charges) [3s]
wand of paralyzation (4 charges) [3s]
wand of monster detection [3s]
wand of fireballs (2 charges) [3s]
wand of door creation [3s]
wand of light [4s]
wand of fireballs [3s]
wand of wonder (0 charges) [3s]
bronze wand [3s]
wand of monster detection [3s]
wand of knocking [3s]
wand of door creation [3s]
wand of stunning [3s]
wand of far slaying [3s]
uncursed potion of blindness [2s]
heap of 3 uncursed potions of poison [12s]
heap of 3 uncursed potions of cure poison [6s]
blessed potion of cure corruption [2s]
heap of 4 uncursed potions of carrot juice [16s]
uncursed potion of insight [2s]
heap of 2 blessed potions of cure poison [4s]
uncursed potion of boost speed [2s]
uncursed potion of water [4s]
heap of 2 potions of cure poison [4s]
heap of 2 potions of invisibility [8s]
potion of healing [4s]
potion of potential mana [4s]
green potion [4s]
potion of boost toughness [2s]
heap of 2 potions of water [8s]
heap of 6 potions of extra healing [12s]
potion of boost strength [2s]
potion of boost willpower [2s]
potion of booze [4s]
heap of 7 potions of water [28s]
potion of stun recovery [2s]
scroll labeled "ENO OWT EERHT" [2s]
scribbled scroll [2s]
scroll of balance [2s]
scroll of increase melee accuracy [2s]
scroll of darkness [2s]
scroll of teleportation [2s]
scroll of power [2s]
heap of 2 scrolls of uncursing [4s]
scroll labeled "ACME" [2s]
delicate tome [100s]
heap of 3 cursed curaria mancox herbs [6s]
uncursed devil's rose [2s]
heap of 4 cursed devil's roses [8s]
heap of 4 cursed stomacemptia herbs [8s]
heap of 44 uncursed fried bats [132s]
heap of 20 blessed fried bats [60s]
heap of 10 cursed fried bats [30s]
loaf of hurthling bread [30s]
cursed loaf of elven bread [3s]
heap of 6 cursed strange herbs [12s]
heap of 3 uncursed strange herbs [6s]
heap of 2 blessed strange herbs [4s]
heap of 4 blessed bones [16s]
lump of gelee royal [3s]
fortune cookie [3s]
heap of 10 burb roots [20s]
heap of 27 stomafillia herbs [54s]
heap of 23 stomacemptia herbs [46s]
heap of 64 stomafillia herbs [128s]
heap of 66 stomacemptia herbs [132s]
heap of 6 pepper petals [12s]
heap of 10 stomafillia herbs [20s]
heap of 2 burb roots [4s]
heap of 3 stomacemptia herbs [6s]
heap of 7 alraunia antidotes [14s]
heap of 4 demon daisies [8s]
heap of 7 alraunia antidotes [14s]
demon daisy [2s]
heap of 8 demon daisies [16s]
heap of 38 pepper petals [76s]
heap of 15 pepper petals [30s]
heap of 33 burb roots [66s]
heap of 2 curaria mancox herbs [4s]
heap of 6 devil's roses [12s]
heap of 3 curaria mancox herbs [6s]
heap of 2 devil's roses [4s]
hurthling cake [30s]
heap of 2 moss patches of mareilon [4s]
moss of mareilon [2s]
heap of 2 moss patches of mareilon [4s]
heap of 5 morgia roots [10s]
morgia root [2s]
heap of 3 morgia roots [6s]
loaf of bread [40s]
12777 gold pieces [127s]
crystal of light [1s]
green gem [1s]
green gem [1s]
red gem [1s]
heap of 2 red gems [2s]
brown gem [1s]
green gem [1s]
kill list:
1 acid vortex
16 animated trees
1 annis hag
18 bandits
2 barbarians
5 berserkers
9 big dogs
1 black druid
35 black hurthlings
54 blink dogs
1 blue baby dragon
25 bugbears
3 carrion crawlers
3 cave bears
3 cave fishers
2 cave lions
6 cave lizards
4 cave tigers
3 cavemen
1 chaos brother
4 chaos lizards
1 chaos plague bearer
1 chaos rat
3 chaos sisters
1 chaos spawn
33 claw bugs
1 clay golem
2 cobras
1 cooshoo
2 corpse fiends
1 crystal statue
16 cutpurses
3 dark elven archers
5 dark elven warriors
4 dark orcs
4 dark sages
83 dire wolves
5 displacer beasts
7 dopplegangers
6 dwarves
2 dwarven children
6 ettins
2 eyes of destruction
51 fire beetles
2 fire drakes
7 fire lizards
2 flesh golems
11 floating eyes
1 fomorian giant
10 gelatinous cubes
5 ghosts
15 ghost bats
61 ghuls
1 giant ant queen
5 giant ant warriors
7 giant ant workers
59 giant bats
1 giant bee queen
23 giant bee warriors
5 giant bee workers
22 giant centipedes
27 giant frogs
17 giant lizards
5 giant raccoons
201 giant rats
1 giant slug
5 giant spiders
2 gibbering mouthers
133 gnolls
6 gnoll chieftains
124 goblins
3 goblin berserkers
20 goblin chieftains
111 goblin rockthrowers
49 goblin slavemasters
7 gray oozes
5 green slimes
2 green worms
10 gremlins
1 grizzly bear
3 harpies
5 hell hounds
2 hill giants
1 hill orc
12 hippogriffs
35 hobgoblins
6 hobgoblin chiefs
7 hobgoblin leaders
13 homunculi
11 huge bats
129 hyenas
5 imps
262 jackals[damn, it]
5 jackalweres
1 karmic lizard
147 kobolds
15 kobold chieftains
12 kobold shamans
118 large bats
3 large dogs
53 large gnolls
1 large jackal
65 large kobolds
15 large orcs
15 large spiders
2 least daemons
3 leucrottas
56 lizard men
3 master swordsmen
2 mimics
1 mugger
1 mummy
17 muscular dwarves
2 necromancers
7 ochre jellies
53 ogres
1 ogre lord
3 ogre magi
137 orcs
1 orc butcher
7 orc chieftains
28 orc scorchers
3 outlaws
5 owlbears
15 pit vipers
11 pixies
3 pixie archers
1 purple worm
9 quasits
27 rabid dogs
17 raiders
276 rats
29 ratling archers
2 ratling duelists
6 ratling fencers
28 ratling thieves
1 ratling warlord
18 ratling warriors
3 rattlesnakes
4 rust monsters
58 shadows
24 silver wolves
130 skeletons
1 spectre
1 staring eye
2 steel zombies
3 stone snakes
13 swordsmen
1 tarantula
1 troll
1 troll berserker
3 vipers
22 wererats
11 werewolves
3 werewolf lords
1 white baby dragon
24 white worms
25 wights
10 wild cats
104 wolves
1 wraith
2 yellow oozes
85 zombies
Soirana
01-09-2009, 08:04 PM
Files:
maps - http://www.mediafire.com/?ry2kwk5ywmz
save - http://www.mediafire.com/?3wyjzmyfuzc
Wow, looking good. If I understand correctly you've only generated the RoR and the si so far, so with around 130 stoma and a coaligned altar you can get a precrown. Something like BoW would be nice (though obviously unlikely).
No, black torc also has been generated.
Soirana
01-10-2009, 04:09 PM
And gladius i used for tactics. And torc to get pot of cure corruption and herbalism. And i just found Ancient sickle was on D14 (found it). So precrowns are out of question.
Crowning... Old nasty thing. The only alignment i can go through is chaotics and that means giving away last source of corruption altar. Unless... unless I plan to become fallen champion. That variant is something i was considering lately.
No way of getting yourself to neurtal and using the dwarftown altar? Neutral is a good alignment for the whole game. Best held off till after pyramid anyway.
Soirana
01-10-2009, 05:22 PM
I think we discussed that. Neutral is extremely hard to keep.
I bump into neutrals all the time. Cause, char can't see... Remember?
I thought actually going for L+. Somehow. i need white altar and... I do not know maybe a whip? I stasdhed away -3PV gloves already.
The only place for altar so far is CoC but that is heavily webbed area. And... and i think searching for altar is deadly experience. I actually thought of something like getting to L and converting dwarftown altar. Honestly dwarftown has little to offer after reward for Griffyard.
Another thing why i keep ideas about L+ is corruption.
Anyway. Thanks fior input. I somehow loose feel of reality after playing against black screen and seeing myself making five posts in a row.
I will post today about my pool drinking experiences. (Currently in progress)
I can't even begin to imagine how difficult it is to play against a black screen like that...
You asked earlier about the Oracle - it definitely is worth it in my books, you get a tasty +6 Le. Need an altar to remove the dooming of course. And don't stand in a direct line from her whilst missiling. And hope Hawkslayer isn't between you and her...
As for being neutral, since you can reset your alignment easily with saccing I wouldn't have thought it too bad a problem. Their altars are also far safer to hang around. Having a whip would make things easier though.
Soirana
01-10-2009, 06:41 PM
Zen Monk St:27 Le:18 Wi:13 Dx:11 To:30 Ch:15 Ap:12 Ma:21 Pe:33 C
DV/PV: 44/40 H: 213(213) P: 78(78) Exp: 16/255184 GY: 2 Sp: 115
Blind M: 144546
Your feet have been transformed into hooves (+8 kicking damage, Dx: -6).
Your skin is covered by tough scales (PV: +8, Dx: -6, Ap: -4).
Head : uncursed mithril cap [+0, +2] [40s]
Neck : ankh [3s]
Body : uncursed robes of resistance (-4, -4) [+3, +12] {To+5}[60s]
Girdle : uncursed girdle of strength [+0, +0] {St+1} [15s]
Cloak : hooded cloak [+1, +0] [40s]
Right Hand : uncursed adamantium halberd of hunting (+9, 2d7+5) [-2, +0]
Left Hand : -
Right Ring : uncursed ring of mental stability [+0, +1] {Le+1} [1s]
Left Ring : uncursed ring of teleport control [1s]
Bracers : uncursed bracers of protection [+0, +4] [10s]
Gauntlets : uncursed studded gloves [+1, +2] [6s]
Boots : uncursed light boots [+3, +0] [20s]
Missile weapon: uncursed short bow (+1, +0) [20s]
Missiles : bundle of 51 uncursed arrows (+0, 1d6) [102s]
Tool : heap of 2 uncursed bandages [4s]
strange wrapping [60s]
uncursed small eternium shield [+7, +1] [24s]
uncursed medium adamantium shield [+7, +3] [72s]
uncursed thick gauntlets (-1, -2) [+0, +1] [15s]
uncursed cloak of invisibility (-1, +0) [+2, +0] [30s]
uncursed cloak of invisibility (-1, +0) [+1, +0] [30s]
metal girdle [18s]
I started with shooting oracle (It was not a Hawksaleyer in a way. Ratling duelist was)
I sold corpse and isolated altar on CoC1 (although i lost more keys so easten side is just double unlocked door).
Uncursed myself, uncursed robes, ring and some moss, checked stuff, dropped water...
And heard hissing sound. That scared me hell off me but appeared to be just chaotic way to inform my water being blessed (must admit blindness is seriously coded in).
I sold two unknown rings in ring shop for Id. One appears to be tp control. buy that one back (another see invisble).
I het jackalwere in big room, used cloak to dodge. So from this time i will have to croos big room while invisible.
I dumped things into Ogre cave and went to CoC14 to search out pool.
And found room of troll berserkers. Due to Stealth 100 I was in middle then melee action started. Well, at least they fixed mine base HP regeneration ratio at least by five points.
Finally found wet feet space, start quaffing:
-tp control--put on ring
-no message - I guess snakes?, but apparently pool dired:( (must admit i have not checked blind messages in advance, but i have another instalation of Adom just in case i need emergency testings)
Move up, next stop UC2 (day is above 90 so who cares?)
Sip pool again:
-loose poison
+para. Nice but not enough, although combining amulet of petrififcation resistance+bracers of resistance i would be set up for good.
-get back poison resistance
+cold non essential (RoR+ring gives enough for Nonnak, later i can add gauntlets for mix)
-loose cold
-message for poison dmg - confirms that poison resist is back in place
-sickness - munch curaria
+curse - can live with that
+cold - getting boring
+doom
Move to CoC1 toremove, loose a key.
Back to drinking:
+tptitis - Soirana tooks a look at ring under gloves and smiles.
no message - dried off.
I go straight to ud1- i decided to save real life time and go through SMC. Luckily no problem.
Get Scales corruption on a way. Okay i will need moss. At least another keepable one. With moss i would even value that one as good.
-hissing sounds. Hello, ssssnakes.
-lost paralysis resistance - well, there is still darkforge pools
-loose fate
empty message - lost third pool.
Well, i exit via SMC again and venture towards big black gate...
PL1- got some jackals which forced to switch inv cloak (i am rapidly approaching 300 on them, well, must admit i thought of using ADOM 1.0.0 for this challenge and would do so now), I used tptitis kick to get to stairs.
PL2 - dodge stone block and acid (traps seem to be okay first time, but worse later) and use tp trap to get on stairs.
PL3 - something shifts between my legs and i zap wand of mob detection (uncursed) - ice vortex, dark orc, animated armor and high end berserker (according to kill list - king)
I go aggresively up (aka north) aiming at one of top corners. I hear Rehetep greeting with relieve, as I was not sure how this goes for blind guys. I end up in NE corner so will need to fight three guys per time.
Two kills later i check loot and see ankh lying on floor.. Bingo!
Dark orc leaves corpse (halberd of hunting rocks!) and i get even more strength.
I kill remains and find stairs down.
I missed tp location (got redirected from wall) and had hard time exiting PL2. But no major problems.
PL1-i had no wish to go through traps so w5 till tptitis kicked in.
I proceeded with plan. To a griffyard.
I saved upon entering GY2.
Few ideas:
-stat herbs still sounds good. With robes uncursed i might get another 5points of touhness and Dx... Dexterity is awfull right now despite eating dozen of claw bugs via all game.
-IDentify - i have some undID things. using HMW shop is wise.
-gremlin bomb in upper GY. IIRC, gremlin mobm more or less works whil;e blind. Of course that means visit to gremlin cave which is not funny idea.
-Dark Forge - I was inclined into going there, but was close to xp limit for pyramid. In particular i need resistances - Para/Death/Petrification.Having Para/Petrific would free neck for wearing Ankh.
Idea was to deal with ones near stairs and use tp traps to loot it and drink pools.
Don't know corruption is becoming an issue. Mainly because i move incredibly slowly turn wise.
Regarding neutrality. I am not so sure. I do rememeber stabbing that dwarven child. On other if i keep NL, well some mobs like black unicorns, great wyrms give significant lawfull boost.
I'd rather stick up with plan of being lawfull and locking priest somewhere (he is nice no door breaking type of person).
I do actually need to sort OC trash pile to see if i do not have whip already.
Loot wise i added Pyramids artifacts and second ring of ice.
Honestly i do not expected to make such a progress.
Also - is it worth to try smithing? Dwarftown is corrupting zone. Although is dropped some ore in OC. just in case.
I was gonna suggest scroll of peace... but ah, not so useful. In general corruption is a huge issue for you without SoCRs, so I wouldn't recommend smithing. However it may prove useful for the tower, which will be otherwise horrifying (you better look forward to all your blankets burning up).
I find N the easiest alignment to maintain. Most kills don't affect alignment much (apart from the very chaotic acts) and if you're moving too much in one direction you can always shift yourself back easily enough. Then again getting to one extreme of L or C can give you a better buffer zone. Up to you really. If you have a whip somewhere be sure to use it soon before your To gets too high.
You shouldn't have any trouble in DarkForge with that much PV. You need the elemental gauntlets to protect your TP control ring first though. And you want to be careful not to bump into the artificer. The xp from the rest of the golems should be fairly welcome, and you can get a lot of money from the rest of the loot.
Overall looking very strong, though of course overconfidence can still be a killer. I don't see why you're all that worried about paralysis and patrification - with decent DV these aren't an issue. A high-end mimic is all that'd be able to paralyse you, and then your PV would protect you. Cloak of invis can stop you getting badly gang-banged too.
You planning on crossing the pirhana lake? That's gonna want some *very* careful steps :)
Soirana
01-10-2009, 07:48 PM
Piranhas is... Well, I would say big room or aniated forest level problem.
If i not go there, bypassing EG is...
I will need to test a bit. I had enough memmory for two frost bolts and seen empty wand of cold...
If i could wrench wands (so far no luck) that would solve lake problem.
Another one is cavernous levels. These will be major pain. That ring itself ain't worth it.
I have better deeply theoretical topic for discussion. Quite a classical one:
If i get wish that I want?
So far i had few ideas:
1.Gemology. Kicking walls on ID1 would ebventfully result in enough magical crystals and these give nearly everything (except corruption removel)
2.Potions of cure corruption - Late game i will probably go on black unicorn hunting in wilderness, mid game i can rely on Casino, white unicorn. Now... I have one potion and next chance is in water temple. Depends on which corruptions i get.
3.Bracers of resistance (iirc, -Death) although these should appear sooner or later.
4.Amulets of eye. If i get blessed one... But if not i am screwed for good.
5.AoLS - self use. Die Khelly, die.
Honestly it seems while option 1. is potentially powerfull it leads to very boring time.
2. and 5. seems optimal.
Bracers of resistance is a good wish (they do include -Deth). I rarely see them naturally - more often than not I try to go for them with potions of exchange. They'd definitely be worth smithing.
While potions might be handy, you have no way of blessing them, making their use as a wish less inviting (you might get a cursed one). There's a reasonable chance of getting a blessed amulet of the eye, but failing would be quite frustrating.
If i not go there, bypassing EG is...
Easy. Of course there is the setback of no shortcut which is really bad for you, but there's (at least) two fool-proof ways to do it:
Wand of Teleportation, easy to figure out.
!ofBlindness/cursed invisibility!, stand next to him, throw it and wait for him to stagger away.
Quite surely you knew of the firsst one, but I thought telling anout the second one copuld be helpful
Soirana
01-11-2009, 06:28 AM
Another episode
In which plans meet reality. And fact that I am an idiot is proven.
Zen Monk St:26 Le:20 Wi:14 Dx:10 To:19 Ch:15 Ap:12 Ma:22 Pe:28 C
DV/PV: 52/8 H: 157(166) P: 90(90) Exp: 18/456633 HIVI Sp: 111
Blind Satiated Coward M: 152975
Pole arms 11 +12 +7 +14 Mastery 2460
Bows 7 +14 +10 +2 skilled 183
Crossbows 7 +14 +10 +2 skilled 208
Your feet have been transformed into hooves (+8 kicking damage, Dx: -6).
Your skin is covered by tough scales (PV: +8, Dx: -6, Ap: -4).
Poison drips from your hands.
Head : -
Neck : amulet of life saving [3s]
Body : uncursed clothes [+0, -1] [40s]
Girdle : uncursed girdle of strength [+0, +0] {St+1} [15s]
Cloak : -
Right Hand : -
Left Hand : -
Right Ring : -
Left Ring : -
Bracers : -
Gauntlets : uncursed gloves [+0, -3] [6s]
Boots : -
Missile weapon: -
Missiles : -
Tool : scourge (-2, 1d3+4) [25s]
[on ground 30K and 50+pots of poison, goes to sob]
Let's start from beginning in Griffyard:
I dodged some traps, eat some stoma (damn was going low on food), kicked away secret door
And went bravely into chamber. Thanks to Stealth and cloak i made to grave nearly undisturbed.
When i used holy water to solve half the problem.
It was just me and the Nonnak
I walked straight but he was not in a place guidebook map said. Oh, welll i circled a bit (was more moving in rectangles) and soon was blasted by ice.
Few rectangles later my kill list had entry master necromancer.
I went on killing summons, kicked through another door, whacked bone golem and got gauntlets.
Honestly that was - easy as it sounds.
I used tp trap to exit.
Next i went to bandit village. I needed to sell wraith corpse and test one funny idea.
Sold crap and used cloak to obtain my pots (including PoGA) [one of uncursed pots of poison straight now].
That was not enough for guild entrance. So i went to food shop.
Total failure he detected me instantly.
Went to HMW for ID.
Found out -
amulets- petrific resist/balance
wand - magic missiles
pot-potential dex
Bought back oraclecorpse, back to ogre cave.
lv5-run into spider factory, improve char to lv17
Both bottom [d12-13] shops appear to resistant to invisible robbing.
Eat oracle remove doom.
Sell si's-leave 35K in gold on HMV exit
Head for DF
NDC-i have some spider thing and than meet a guy who i can scratch only on criticals. Luckily i have ring of ice on finger and i took spear of penetration with me.
I also used conctruct slayers.
Drag first one up, and use him to get polearms to lv11
Armor - mithril scale and eleven chain armour rest total crap
I used trap in corridor.
Weapons :mad:at least i got scourge for flagelation.
Pools: got ten of them:
Start roulette:
-hissing sound
-loose temp inv (check cloak)
-dries up
-paralysis (that is good for me)
-see invisble (useless)
-loose cold
-train ST
-gain curse
-permanent invi- okay i would need less food
-dries up
-splashing sound+water gush. i guess elemental
-Petr (I am tempted to stop but 7 more pools...)
-Nothing happens - failed healing?
-loose invisbility
-loose Petr (why i kept drinking?)
-get younger - actually bad, since i was planning to improve toughness. That could yeld +2Toin end.
-Perception
-loose curse
-more snakes
-get doomed, need to remove
Way out miss tp control, tptits kicks and i end in SW corridor between golems. Killed them just to miss another tp and get into main room. No i need watch out for artificer.
Two more golems and i reach fabulous lv18, gain steel skin. Managed to undoom myself via the prayer. (bastards were pushing criticals).
Rechecked with insight - yes doom is removed.
Munch on pepper to recover form fighting and swimming. back to drinking business
-St abuse
-loose luck
-dries up
-hit middle age
-hissing sounds
-get point of mana
-get curse
-more snakes
-loose see invisble
-get younger
-Dwarven ale
-death reistance - actually death is easier to control than Petri so i keep on
-loose invisb
-dries up
-gain invisib
-slipp and fall in
-curse removed
-poison dmg resisted
-loose poison
-point of Willpower
-loose Para, why i said i was still drinking?
-dries up
-get cold
-loose cold
-even more age
-attempts to stop bleeding
-sickness
-loose death resist
-dries up
-loose fire
-get death reisist
-one more water gush
-sickness
-curse
-see invisible
-snakes
-heal
-dries up
-dries up instantly
-tries stop bleeding
-heal while on max
-more ale
-snakes
-slip in
-remove curse
-stun resist
-sleep resist
-get back my tp control
-heal without effect - loose St point due to abuse
-poison
-wish! Yes! Wait what i do want wish for?.. I ended on AoLS.
-dries up
okay last one:
-slip in
-loose see invisble
-loose sleep reist
-snakes
-corruption - great, this is last thing i need
-doom - decided keep on - i doubt in second wish
-loose invisbility
-snakes
-the pool bubbles (not enough room?)
-get acid
-temporray invisble
-more bubbles
-shock resist
-Charisma point
-get curse
-get see invisble
-dries up
Okay i will need to work through this [if you see error tell me]:
+see invisble
+shock
+acid
-poison [corpse in hmw]
+tp control [get back ring slot]
+stun
+death
-fire
-cold
and a wish...
I switch to AoLS immediately and try to make my way out. ID loot via, rebuy anything useful (including five! halberds of defense)l, undoom (was costy so it is better to do that via saccing 1gold)
Okay, i decided to uncurse some stuff still i was not planing on staying Chaotic.
Well... I uncursed one thing too much. Straight into summons. I teleported myself from that death trap called black altar but clearing all greater daemons evn with blessed eternium halberd was costy.
Bastards especially enjoyed my Toughness. Well, nothing herbs could not fix.
Went down, did some stack management. Picked third corruption (after all that time in DF i am not surprised). Automatically put on thick gauntlets.
Went back to HMV. Sold crap (total gold is around 80k). Dropped stuff, put on negative PV and remembered i managed sold scourge. Well, will need to rebuy it. Pick stuff...
:( Poison hands, right? [okay that is third serious mistake of mine, i deserved to have dead char]
Good bye healing potions (at least i have not yet talked with Elder about Nonnak), bye 10 pots of holy water for herbatronics.
okay, so i get my whip and what? I still can't hurt myself.
I will need some time to get prepared for next section. I NEED stat herbs now. So i need holy water. Water is not aproblem since i have pot shop and thick gauntlets [later under char]. But i need to put some god to very pleased.
Chaos one... I will not touch altar on D1 any daemon [although seems i pulled them away] kicks in and i am smoked.
Neutral - already hates me and I am not sure it is good idea to try converting via altar. [I had enough of summons]
Lawful - neither altar or means to get to L.
I actually think getting amulet of order and using it might be quite an option. If you have brighter ideas [or at least any ideas at all] share them. I am very keen to listen to advice in situation like this.
Honestly i was close to considering piety overflow. But that is disgracefull.
I've got a disgraceful- er, I mean a bright idea. Use the
holy symbol for a while to get your piety to 'very good'.
As for diety, just take your pick. Didn't you mention
having a wand of monster detection? (Sorry, I can't
remember). Wouldn't that tell you whether or not there
are any more deamons around your C altar.
I've got a disgraceful- er, I mean a bright idea. Use the
holy symbol for a while to get your piety to 'very good'.
I think that you can't get your piety that high with symbol, around "spiritually invincible" degradation equals the praying gain. Have not tested it myself but so i have heard.
Ouch, bad mistake... Still, you can recover from it. Amulet of order seems like a good idea - with enough PV Hotzy should be a breeze. Whip really is impossible when you have all those PV talents! Not unless you find a ring of doom anyway.
Soirana
01-11-2009, 04:07 PM
And i was wondering why mine PV was so high?
The real loss is... potion of cure corruption. That blessed one.
And i am really inclined on giving away my lawful ideas. Amulet drag to some neutrality and when peacefull crowning in dwarftown. Although i suspect i will get gauntlets.
> Use the holy symbol for a while to get your piety to 'very good'.
>> I think that you can't get your piety that high with symbol
And your right : ) You CAN use them to get good relations though,
and that would be enough to avoid hostile diety actions such as
equipment dusting and summoning.
I wonder if all that equipment uncursing was worth it for this PC.
Prayers do become more expensive the more you use them. It
will take quite a bit of trying to get a crowning, and your prayer
needs won't stop there. You better hope the casino comes quick : )
Soirana
01-11-2009, 04:44 PM
C'mmon if i switch deity count starts on normal, right? At least that was idea, use off Chaos god and never look at his side again.
I wonder if all that equipment uncursing was worth it for this PC.
Prayers do become more expensive the more you use them.
It's only that specific prayer type that gets more expensive with each use. So multiple precrownings does not increase the cost of healing prayers for instance.
>It's only that specific prayer type that gets more expensive
You sure? I'm sure you're right about precrownings not causing
higher healing prices, but maybe it's different for different prayers.
I once experimented with a priest PC, to see just how many prayers
an early-game PC could acquire. It didn't take too many prayers
before the holy symbol was taking forever to work. I forget the
exact results, but eventually even a single prayer ate up ALL of
the holy symbol piety and ticked of the diety. My memory is like
swiss cheese though, so who knows?
> if i switch deity count starts on normal, right?
Oh, whoops. Didn't think about that.
I'm fairly sure I read some research before which said that it's only the specific prayer type that increases with cost, and that precrowning cost was a result of this. If that's the case then prayer costs are irrespective of deity.
Soirana
01-13-2009, 07:22 AM
i'm quite sure there was nothing about deity switches in that research. Or in any other i happened ever to read. I can check it today just for academic reasons (won't change much for this char).
Soirana
01-13-2009, 08:18 AM
Okay, i was wrong prayer cost is increased independently from allignment. So i'd better not pray for uncurses in near future.
Soirana
01-13-2009, 05:25 PM
Episode in which god's attitude is fixed and we get totally totally awesome reward
So i went into bandit village and whacked someone while standing on crime lords huts entrance. Ofcourse he panicked and run... Luckily i dtected him inside thieves guild:)
Next stop was Terinyo where i used already existent teleport trap and detected sheriff with wrenched wand (appears i can do it!).
More marking on monitor and soon i had my amulet.
Since i had lots of time to waste i decided to do gremlin bomb in GY upper level. Ofcourse i needed fluffball
In da gremlin cave i learned one thing blind char being in dark plavce with amulet of light cannot shoot cause "it's too dark". Well, i searched firts two rooms and exited ASAP.
GY: digged hole covered with blanket and activated:D
Soon i had gremlins rolling. Saying that was profitable would be not correct. That was extremely profitable - 3 potions of cure corruption (one blessed) alone via jackpot.
I went out of there with cover of invisibility cause marble amulet was literally killing me and pepper was over and gremlins started pushing damage through. Was still C.
I used another potion of insight to check intrinsics:
+acid
+poison
+luck
+fate
+tp control and tptitits
+stun
+death
+shock
I also was getting insanely lot of weather description for a blind guy.
I sold things, rebought some ID stuff, still earning a bit.
Next was stoma farming. Arround a time i had 50 blessed i went to NC. Well, finished farming, pleased my neutral goddes. Blessed water and appeared i had sold AMW.
So i went back to HMW to avoid cold immunity on crowning, which did not really mattered
since my crowning gift was ring. Laszlo save actually had something good.
Stopped here. Next stage is getting some herbs for stat training and making myself to N+.
Zen Monk St:25 Le:22 Wi:14 Dx:10 To:25 Ch:17 Ap:12 Ma:23 Pe:28 N=
DV/PV: 53/41 H: 199(202) P: 90(90) Exp: 18/474738 DrCh Sp: 124
Blind Blessed M: 173381
Unarmed fighting 9 +6 +4 +3 excellent 700
Pole arms 11 +12 +7 +14 Mastery 82
Bows 7 +14 +10 +2 skilled 167
Crossbows 7 +14 +10 +2 skilled 175
Shields 3 +6 basic 65
Right hand: +54 bonus to hit, 4d7+27 damage
Ammunition: 72, base range: 9, +22 bonus to hit, 1d6+19 damage
Calm Monster : 3, 15pp (Effectivity: +0)
Cure Light Wounds: 15, 9pp (Effectivity: +0)
Darkness : 10, 7pp (Effectivity: +0)
Farsight : 5, 33pp (Effectivity: +0)
Frost Bolt : 5, 23pp (Effectivity: +0)
Identify : 24, 132pp (Effectivity: +0)
Improved Fireball: 9, 57pp (Effectivity: +0)
Light : 6, 5pp (Effectivity: +0)
Lightning Ball : 10, 57pp (Effectivity: +0)
Magic Missile : 1, 15pp (Effectivity: +0)
Mystic Shovel : 9, 191pp (Effectivity: +0)
Scare Monster : 10, 22pp (Effectivity: +0)
Slow Monster : 9, 13pp (Effectivity: +0)
Slow Poison : 9, 11pp (Effectivity: +0)
Strength of Atlas: 1, 19pp (Effectivity: +0)
Stun Ray : 1, 15pp (Effectivity: +0)
Alertness ................100 (superb) [+2d4]
Athletics ................100 (superb) [+2d4]
Backstabbing ............. 62 (good) [+1]
Climbing ................. 34 (fair) [+3d4]
Concentration ............100 (superb) [+2d4]
Dodge .................... 77 (great) [+1d5]
Find weakness ............100 (superb) [+1d3]
First aid ................100 (superb) [+2d4]
Food preservation ........100 (superb) [+2d4]
Haggling ................. 30 (mediocre) [+3d3]
Healing ..................100 (superb) [+2d4]
Herbalism ................100 (superb) [+1d5]
Listening ................100 (superb) [+2d4]
Literacy ................. 66 (good) [+3d3]
Pick pockets ............. 1 (poor) [+4d5]
Smithing ................. 42 (fair) [+3d3]
Stealth ..................100 (superb) [+1d5]
Swimming ................. 89 (great) [+1d3]
Tactics .................. 77 (great) [+1d3]
Two weapon combat ........ 53 (good) [+3d4]
Your feet have been transformed into hooves (+8 kicking damage, Dx: -6).
Your skin is covered by tough scales (PV: +8, Dx: -6, Ap: -4).
Poison drips from your hands.
Head : uncursed mithril cap [+0, +2] [40s]
Neck : blessed amulet of life saving [3s]
Body : uncursed robes of resistance (-4, -4) [+3, +12] {To+5}[60s]
Girdle : uncursed girdle of carrying [+0, +0] [15s]
Cloak : uncursed leather cloak (-1, +0) [+5, +0] [40s]
Right Hand : blessed eternium halberd (+12, 4d7+8) [-2, +0] [50s]
Left Hand : -
Right Ring : sapphire ring [1s]
Left Ring : uncursed ring of mental stability [+0, +1] {Le+1} [1s]
Bracers : uncursed bracers of protection [+0, +4] [10s]
Gauntlets : uncursed thick gauntlets (-1, -2) [+0, +1] [15s]
Boots : uncursed boots of speed [+2, +0] (+8 spd) [20s]
Missile weapon: uncursed short bow (+1, +0) [20s]
Missiles : bundle of 72 uncursed arrows (+0, 1d6) [144s]
Tool : -
Soirana
01-13-2009, 05:26 PM
Shields ('[')
uncursed small eternium shield [+7, +1] [24s]
uncursed small adamantium shield [+5, +0] [36s]
Gauntlets ('[')
uncursed elemental gauntlets (-1, +0) [+0, +3] [10s]
Cloaks ('[')
uncursed cloak of invisibility (-1, +0) [+2, +0] [30s]
heap of 2 uncursed cloaks of invisibility (-1, +0) [+1, +0] [60s]
blessed cloak of protection [+0, +4] [20s]
Girdles ('[')
uncursed girdle of strength [+0, +0] {St+1} [15s]
cursed metal girdle [18s]
Necklaces (''')
heap of 2 uncursed amulets of light [6s]
uncursed amulet of death ray resistance [7s]
heap of 2 uncursed amulets of balance [6s]
uncursed amulet of petrification resistance [3s]
uncursed ankh [3s]
blessed marble amulet [3s]
copper amulet [3s]
One-handed weapons ('(')
blessed pick axe (+0, 1d6) [75s]
uncursed mace [100s]
Two-handed weapons ('(')
uncursed adamantium halberd of hunting (+9, 2d7+5) [-2, +0] [70s]
uncursed halberd of defense (+8, 2d7+4) [+18, +0] [80s]
Missile weapons ('}')
uncursed short bow (+1, +0) [20s]
uncursed sling of the long shot (+2, +1) [3s]
uncursed heavy crossbow of accuracy (+9, +3) [140s]
uncursed short bow of accuracy (+6, +0) [20s]
Missiles ('/')
blessed arrow (+2, 1d6) [2s]
uncursed rusty quarrel (+1, 2d6) [2s]
bundle of 11 uncursed arrows (+1, 1d6) [22s]
uncursed arrow (+2, 1d6+2) [2s]
bundle of 11 blessed arrows (+0, 1d6) [22s]
bundle of 19 uncursed arrows (+2, 1d6) [38s]
bundle of 2 cursed quarrels (+4, 2d6) [4s]
cursed arrow (+0, 1d6+2) [2s]
uncursed arrow (-1, 1d6+3) [2s]
bundle of 8 cursed quarrels (+1, 2d6) [16s]
bundle of 5 uncursed quarrels (+1, 2d6+1) [10s]
bundle of 20 uncursed arrows (+0, 1d6+1) [40s]
uncursed unbalanced arrow (-7, 1d6) [2s]
uncursed arrow (+3, 1d6+1) [2s]
bundle of 2 uncursed arrows (-1, 1d6) [4s]
cursed arrow (+1, 1d6) [2s]
bundle of 37 uncursed quarrels (+1, 2d6) [74s]
bundle of 5 uncursed mithril quarrels (+1, 2d6+3) [10s]
bundle of 3 uncursed eternium quarrels (+1, 4d6+10) [3s]
bundle of 2 uncursed quarrels of construct slaying (+3, 2d6+4) [8s]
bundle of 10 uncursed arrows of hunting (+0, 1d6) [20s]
blessed arrow (-3, 1d6) [2s]
bundle of 5 uncursed mithril quarrels (+3, 2d6+3) [10s]
bundle of 14 uncursed quarrels (+4, 2d6+3) [28s]
cursed quarrel of hunting (+1, 2d6) [2s]
bundle of 29 uncursed arrows of demon slaying (+3, 1d6+3) [58s]
blessed arrow (+3, 1d6) [2s]
bundle of 10 cursed quarrels of undead slaying (+4, 2d6+3) [40s]
bundle of 7 uncursed quarrels (+1, 2d6-2) [14s]
bundle of 5 uncursed arrows (+2, 1d6+3) [10s]
uncursed arrow (+0, 1d6+2) [2s]
uncursed arrow of hunting (+2, 1d6) [2s]
uncursed griffon-feathered arrow of darkness (+0, 1d6) [2s]
bundle of 19 uncursed quarrels of construct slaying (+3, 2d6+3) [76s]
bundle of 10 uncursed quarrels of slaying (+2, 2d6) [20s]
bundle of 8 uncursed quarrels of demon slaying (+3, 2d6+3) [32s]
bundle of 4 uncursed arrows of undead slaying (+6, 2d4+3) [8s]
bundle of 3 uncursed quarrels of undead slaying (+3, 2d6+3) [12s]
uncursed penetrating quarrel (+1, 2d6) [2s]
cursed arrow (-2, 1d6+3) [2s]
cursed arrow (+0, 1d6) [2s]
bundle of 22 uncursed arrows (+3, 1d6) [44s]
bundle of 8 uncursed quarrels (+4, 2d6) [16s]
bundle of 4 uncursed mithril arrows (+0, 1d6+3) [8s]
bundle of 10 uncursed quarrels (+3, 2d6) [20s]
bundle of 11 uncursed adamantium quarrels (+1, 2d6+6) [11s]
bundle of 26 uncursed quarrels (+2, 2d6) [52s]
bundle of 3 uncursed eternium arrows (+3, 2d6+8) [3s]
bundle of 9 blessed quarrels (+2, 2d6+1) [18s]
bundle of 10 uncursed quarrels of hunting (+1, 2d6-1) [20s]
bundle of 4 cursed adamantium quarrels (+1, 2d6+6) [4s]
bundle of 4 uncursed arrows of construct slaying (+4, 1d6) [8s]
bundle of 4 uncursed eternium arrows (+1, 2d6+11) [4s]
bundle of 6 uncursed arrows of dragon slaying (+6, 1d6+3) [12s]
bundle of 6 uncursed quarrels of giant slaying (+3, 2d8+3) [24s]
bundle of 10 uncursed quarrels of humanoid slaying (+3, 2d6+3) [40s]
bundle of 9 uncursed quarrels [36s]
bundle of 12 uncursed quarrels [24s]
blessed arrow [2s]
bundle of 13 uncursed arrows [26s]
bundle of 15 uncursed arrows [30s]
Tools (']')
cursed tinderbox (1) [3s]
heap of 3 uncursed bandages [6s]
heap of 6 uncursed hexagonal keys [6s]
heap of 2 uncursed tiny keys [2s]
heap of 3 blessed waterproof blankets [30s]
uncursed tinderbox (13) [3s]
heap of 4 uncursed waterproof blankets [40s]
uncursed box with flint and steel (17) [5s]
heap of 2 uncursed fireproof blankets [20s]
blessed fireproof blanket [10s]
cursed fireproof blanket [10s]
cursed round key [1s]
heap of 2 uncursed square keys [2s]
blessed triangular key [1s]
Rings ('=')
heap of 2 uncursed rings of the fish [2s]
uncursed ring of defense +4 [1s]
uncursed ring of ice [1s]
uncursed ring of teleport control [1s]
blessed ring of ice [1s]
heap of 2 uncursed rings of stun resistance [2s]
uncursed ring of damage [1s]
uncursed ring of speed [+0, +1] (+5 spd) [1s]
heap of 2 uncursed rings of invisibility [2s]
uncursed ring of damage [1s]
Wands ('\')
uncursed wand of trap creation (0 charges) [3s]
uncursed wand of trap creation (0 charges) [3s]
uncursed wand of trap creation (6 charges) [3s]
uncursed wand of door creation (0 charges) [3s]
uncursed wand of far slaying (2 charges) [3s]
blessed wand of door creation (4 charges) [3s]
uncursed wand of stunning (1 charge) [3s]
uncursed wand of trap creation (10 charges) [3s]
uncursed wand of teleportation (2 charges) [4s]
cursed wand of monster creation (1 charge) [3s]
uncursed wand of acid [4s]
uncursed wand of far slaying [3s]
uncursed wand of light [4s]
blessed wand of acid (3 charges) [4s]
uncursed wand of webbing [3s]
uncursed wand of trap creation [3s]
uncursed wand of door creation (3 charges) [3s]
blessed wand of trap creation [3s]
uncursed wand of fire [4s]
uncursed wand of digging (2 charges) [3s]
cursed wand of monster detection (2 charges) [3s]
uncursed wand of paralyzation (4 charges) [3s]
uncursed wand of monster detection (0 charges) [3s]
blessed wand of fireballs (2 charges) [3s]
blessed wand of door creation [3s]
uncursed wand of light [4s]
wand of wonder (0 charges) [3s]
blessed wand of fireballs [3s]
uncursed wand of wonder (0 charges) [3s]
uncursed wand of wonder (0 charges) [3s]
uncursed wand of magic missiles (3 charges) [3s]
cursed wand of monster detection [3s]
uncursed wand of knocking [3s]
uncursed wand of door creation [3s]
uncursed wand of stunning [3s]
uncursed wand of far slaying [3s]
uncursed wand of monster detection [3s]
uncursed wand of fire [4s]
cursed wand of acid [4s]
cursed wand of fire [4s]
uncursed wand of light [4s]
uncursed wand of trap creation [3s]
uncursed wand of lightning [4s]
uncursed wand of poison (3 charges) [3s]
uncursed wand of paralyzation [3s]
uncursed wand of destruction (1 charge) [3s]
uncursed wand of paralyzation [3s]
Potions ('!')
heap of 6 potions of holy water [24s]
heap of 3 uncursed potions of carrot juice [12s]
blessed potion of cure corruption [2s]
uncursed potion of boost strength [2s]
uncursed potion of healing [4s]
uncursed potion of dexterity [4s]
heap of 2 uncursed potions of cure corruption [4s]
uncursed potion of cure poison [2s]
heap of 2 uncursed berzio potions [4s]
heap of 2 uncursed potions of invisibility [8s]
heap of 2 uncursed potions of stun recovery [4s]
uncursed potion of potential willpower [4s]
uncursed potion of ultra healing [2s]
blessed potion of potential learning [4s]
uncursed potion of sickness [2s]
uncursed potion of balance [4s]
heap of 2 uncursed potions of potential charisma [8s]
uncursed potion of insight [2s]
cursed potion of invisibility [4s]
uncursed potion of gain attributes [4s]
uncursed potion of exchange [4s]
potion of water [4s]
Scrolls ('?')
blessed scroll of protection [2s]
Food ('%')
heap of 13 cursed devil's roses [26s]
heap of 38 cursed stomacemptia herbs [76s]
heap of 102 cursed cooked lizards [306s]
heap of 9 cursed strange herbs [18s]
heap of 22 cursed stomafillia herbs [44s]
heap of 10 cursed alraunia antidotes [20s]
heap of 3 cursed curaria mancox herbs [6s]
heap of 6 cursed morgia roots [12s]
heap of 27 blessed burb roots [54s]
heap of 19 blessed pepper petals [38s]
heap of 25 uncursed stomafillia herbs [50s]
heap of 10 uncursed pepper petals [20s]
heap of 5 cursed pepper petals [10s]
large spider corpse (slightly rotten) [60s]
Gems ('*')
uncursed crystal of light [1s]
Soirana
01-13-2009, 05:26 PM
5709 monsters perished under his attacks.
1 acid vortex
1 animated armor
18 animated trees
2 annis hags
20 bandits
2 barbarians
1 barbarian leader
5 berserkers
1 berserker king
9 big dogs
1 black druid
36 black hurthlings
1 black wizard
54 blink dogs
1 blue baby dragon
1 bone golem
26 bugbears
5 carrion crawlers
3 cave bears
3 cave fishers
2 cave lions
6 cave lizards
4 cave tigers
3 cavemen
2 chaos brothers
4 chaos lizards
1 chaos plague bearer
1 chaos rat
4 chaos sisters
1 chaos spawn
33 claw bugs
2 clay golems
1 cloaked ratling
2 cobras
1 cooshoo
4 corpse fiends
1 crime lord
2 crystal statues
18 cutpurses
3 dark elven archers
2 dark elven priestesses
5 dark elven warriors
5 dark orcs
5 dark sages
91 dire wolves
6 displacer beasts
12 dopplegangers
1 doppleganger lord
6 dwarves
2 dwarven children
6 ettins
2 eyes of destruction
52 fire beetles
2 fire drakes
7 fire lizards
2 flesh golems
11 floating eyes
2 fomorian giants
1 gargoyle
10 gelatinous cubes
8 ghosts
15 ghost bats
1 ghost lord
78 ghuls
1 giant ant queen
5 giant ant warriors
7 giant ant workers
62 giant bats
1 giant bee queen
23 giant bee warriors
5 giant bee workers
24 giant centipedes
28 giant frogs
17 giant lizards
10 giant raccoons
204 giant rats
1 giant slug
5 giant spiders
2 gibbering mouthers
133 gnolls
6 gnoll chieftains
124 goblins
3 goblin berserkers
21 goblin chieftains
113 goblin rockthrowers
50 goblin slavemasters
7 gray oozes
12 greater daemons
5 green slimes
2 green worms
1663 gremlins
2 grizzly bears
2 half-orc bouncers
4 harpies
7 hell hounds
4 hill giants
1 hill orc
13 hippogriffs
36 hobgoblins
6 hobgoblin chiefs
7 hobgoblin leaders
14 homunculi
11 huge bats
129 hyenas
5 imps
279 jackals
4 jackal demons
6 jackalweres
1 karmic lizard
149 kobolds
18 kobold chieftains
12 kobold shamans
120 large bats
4 large dogs
58 large gnolls
1 large jackal
69 large kobolds
15 large orcs
1 large snake
76 large spiders
3 least daemons
3 leucrottas
59 lizard men
1 malicious doctor
1 master necromancer
3 master swordsmen
3 mimics
1 minotaur
1 mugger
11 mummies
1 mummy lord
18 muscular dwarves
2 necromancers
7 ochre jellies
53 ogres
2 ogre lords
3 ogre magi
1 oracle
139 orcs
1 orc butcher
7 orc chieftains
28 orc scorchers
4 outlaws
5 owlbears
21 pit vipers
11 pixies
3 pixie archers
1 purple worm
9 quasits
29 rabid dogs
17 raiders
293 rats
29 ratling archers
3 ratling duelists
6 ratling fencers
2 ratling master thieves
28 ratling thieves
1 ratling trader
2 ratling warlords
19 ratling warriors
3 rattlesnakes
6 rust monsters
59 shadows
24 silver wolves
132 skeletons
1 spectre
1 staring eye
26 steel golems
2 steel zombies
1 stone golem
3 stone snakes
15 swordsmen
1 tarantula
3 trolls
14 troll berserkers
1 troll king
1 undead chaos dwarven berserker
3 vipers
30 water snakes
23 wererats
13 werewolves
3 werewolf lords
1 white baby dragon
27 white worms
27 wights
10 wild cats
155 wolves
7 wraiths
2 yellow oozes
92 zombies
He survived for 0 years, 140 days, 21 hours, 22 minutes and 6 seconds
(173381 turns).
Zen Monk visited 55 places.
His strength score was modified by +7 during his career.
His learning score was modified by +4 during his career.
His willpower score was modified by -6 during his career.
His dexterity score was modified by +9 during his career.
His toughness score was modified by +6 during his career.
His charisma score was modified by +5 during his career.
His appearance score was modified by +4 during his career.
His mana score was modified by +12 during his career.
His perception score was modified by +14 during his career.
He was unnaturally aged by 22 years.
He was the champion of the arena.
vogonpoet
01-14-2009, 09:02 AM
That is indeed a fine ring for most PCs: sets you up nicely for your assault on the Tower :), once you get your Robeless To beyond 25 that is... you have only 6 morgia in your pack? I hope you have some stable stat patch still.
About the red lake - I know that PCs hear missiles falling with a thud in dungeons, do they perhaps hear a splash if you throw stuff into a water square? Can't say I ever noticed, but if you could throw rocks (or indeed scrolls :) ) ahead of you and hear them splash, that would make experience less scary methinks.
Soirana
01-14-2009, 12:29 PM
Yet another glorious episode
In which we were promised vision, but that lier died...
Round started with going to UD and transforming curaria+alraunia in stat square. When i picked a lot. And eated. When i picked stoma and pepper waiting while stats increase... (at least w5 works even while blind)
Very boring time which ended in DX and To reaching 30 mark.
I soldextra burb roots, did some stuff swapping in ogre cave, bought off wand shop and went to d16. Used another monster detection charge (remeber there is no way to recharge wands) to detect kelly and stairs down (last time i missed them). After a bit of kicking and teleporting Zen Monk went through servants and talked to someone in darkness. Dying sage you know...
"Someone touches your face"
"You can see again!"
That scared hell out of me. But luckily all i "saw" was some Kelly's action description (text line).
In d18 i put cloak on (actually i think wearing it constantly to speed up things is good idea) and went through northern corridor nearly undisturbed. Kicked down column one east of stairs and descended
d19 was non intersting and d20 was water temple. I calculated lines well and after some hwacking made my way inside.
I kept chatting with opponnets untill one of them started hissing. That was snake. I took few step backs to dodge eleemnatl altar and started bashing Snake. I actually finished her with Acid wand.
Making out of temple was not overcomplicated.
Hate to say but i managed to drag corpse only to d1. Could wield and pray for uncurse but remebering what my costs for uncurse are i had to let it rot away.
I saved on d1. On normal with halberd of defense i am reaching around 85-90DV. That is damn good at current stage.
Next thing in my plan is High kings dungeons. I have empty cold wand and 5 memmory points of ice bolt. Plan was to boost wi (necklace+staff+orb) to guarantee i get two castings of it. I also will need to test out blindness+ice+piranhas thing since i already had enough surprises.
Although i am more worried about cavernous levels not the red lake
Zen Monk St:25 Le:23 Wi:39 Dx:32 To:36 Ch:17 Ap:12 Ma:23 Pe:28 NL
DV/PV: 83/47 H: 288(288) P: 148(148) Exp: 19/521692 D: 1 Sp: 119
Blind Blessed Bloated M: 213936
Pole arms 12 +14 +8 +16 Mastery 4408
Bows 7 +14 +10 +2 skilled 167
Crossbows 7 +14 +10 +2 skilled 175
Calm Monster : 8, 15pp (Effectivity: +0)
Cure Light Wounds: 15, 9pp (Effectivity: +0)
Darkness : 10, 7pp (Effectivity: +0)
Farsight : 5, 33pp (Effectivity: +0)
Frost Bolt : 5, 23pp (Effectivity: +0)
Identify : 24, 132pp (Effectivity: +0)
Improved Fireball: 9, 57pp (Effectivity: +0)
Light : 7, 5pp (Effectivity: +0)
Lightning Ball : 10, 57pp (Effectivity: +0)
Magic Missile : 3, 15pp (Effectivity: +0)
Mystic Shovel : 9, 191pp (Effectivity: +0)
Scare Monster : 10, 22pp (Effectivity: +0)
Slow Monster : 9, 13pp (Effectivity: +0)
Slow Poison : 9, 11pp (Effectivity: +0)
Strength of Atlas: 1, 19pp (Effectivity: +0)
Stun Ray : 1, 15pp (Effectivity: +0)
Alertness ................100 (superb) [+2d4]
Athletics ................100 (superb) [+2d4]
Backstabbing ............. 76 (great) [+1]
Climbing ................. 35 (fair) [+3d4]
Concentration ............100 (superb) [+2d4]
Dodge .................... 77 (great) [+1d5]
Find weakness ............100 (superb) [+1d3]
First aid ................100 (superb) [+2d4]
Food preservation ........100 (superb) [+2d4]
Haggling ................. 30 (mediocre) [+3d3]
Healing ..................100 (superb) [+2d4]
Herbalism ................100 (superb) [+1d5]
Listening ................100 (superb) [+2d4]
Literacy ................. 66 (good) [+3d3]
Pick pockets ............. 1 (poor) [+4d5]
Smithing ................. 45 (fair) [+3d3]
Stealth ..................100 (superb) [+1d5]
Swimming .................100 (superb) [+1d3]
Tactics ..................100 (superb) [+1d3]
Two weapon combat ........ 53 (good) [+3d4]
Your feet have been transformed into hooves (+8 kicking damage, Dx: -6).
Your skin is covered by tough scales (PV: +8, Dx: -6, Ap: -4).
Poison drips from your hands.
Head : uncursed mithril cap [+0, +2] [40s]
Neck : blessed amulet of life saving [3s]
Body : uncursed robes of resistance (-4, -4) [+3, +12] {To+5}[60s]
Girdle : uncursed girdle of carrying [+0, +0] [15s]
Cloak : uncursed cloak of invisibility (-1, +0) [+2, +0] [30s]
Right Hand : uncursed halberd of defense (+8, 2d7+4) [+18, +0] [80s]
Left Hand : -
Right Ring : sapphire ring [1s]
Left Ring : uncursed ring of mental stability [+0, +1] {Le+1} [1s]
Bracers : uncursed bracers of protection [+0, +4] [10s]
Gauntlets : uncursed thick gauntlets (-1, -2) [+0, +1] [15s]
Boots : uncursed boots of speed [+2, +0] (+8 spd) [20s]
Missile weapon: uncursed short bow (+1, +0) [20s]
Missiles : bundle of 72 uncursed arrows (+0, 1d6) [144s]
Tool : Chaos Orb of Elemental Water [100s]
Nice thing i have enough PP to cast Identify if need arrises.
Edit: nearly forgot Dwarven elder gave me eight more potions for deling with Griff. Add pile of blessed pepper and healing is solved.
I also visited dwarven mystic who was not happy to see me. Commotion in dwarftown apparently has it's effect.
Soirana
01-14-2009, 12:40 PM
One more question:
I am inclined to make video of how i will fare in ToEF (if i make where). What was that nice program Gut was using to record demo's in exe format?
Sorry, my bad. I posted the message before actually uploading the file.
It won't take it because it has an .exe file in it. Hang on a second,
I'll stick it somewhere else.
http://myfreefilehosting.com/f/ee8362c0f1_0.13MB
Soirana
01-14-2009, 01:56 PM
got it:)
Somehow i do not like it. Probably will stick with dos recorder. Which will be more complicated for one wishing to see my blank screen.
Indeed, it does take a bit of getting used to, to not
be irritated with it. I don't know how old it is, but
having no mouse support is a bit bothersome. I actually
have a seperate ADOM installation just for making demos.
I keep demo workshop in the same folder, along with an
ms-dos mode shortcut. That way I can just type in 'sr',
then 'adom', then hit 'ALT-R' and not have to think about
it anymore. I don't know much about Dos Recorder, but
Demo Workshop's videos have extrememly small file-sizes,
which is my favorite thing about them.
Damn, looking better and better. Tower will still be formidable though. Invis will help, but you could do with getting rid of the poison dripping from your hands (unless you just want to rely on elementral gauntlets + water orb). How are you for fireproof equipment?
As for pirahna lake, well it shouldn't be any different than normal water, and since it's a preset dungeon you should know the map in advance. Caverns might be tricky, but invisibility helps a great deal. You do have to be careful of bumping into nasties like doppelganger kings though.
Soirana
01-14-2009, 03:12 PM
I am already half done. Will post full news later.
Few words: memmory was good for only one cast.:mad: I'll check my fireproof equipment but should be good.
Edit: recheck revieled incredible thing! I do have BLESSED ring of ice. Wow! I bet RNG will put room of Gorgons in ToEF. (i have seen room of Emperor Liches personally)
Soirana
01-14-2009, 04:31 PM
Another short episode in which i nearly died
since my Adom-style looked good recently I decided to press on. So i picked my climbing set and went to high King dungeons.
Cavernous levels were as easy as it goes. Stairs close and in very naturtal search direction. Soon i was in down level. Well, plan was to boost willpower hoping memmory will give two casts. Well, even on 50 willpower i got only one cast.
So i went back and shopped off wand shop few times. Cost me 70.000 in gold but i got my second wand of cold (and wand of teleport and few other goodies).
So i went back. Droped stuff loaded undead slayer, went on bridge. No it did not break, i miscalculated steps.
Well, i pressed enter and noticed i still have 30hp left (robe bonus, these saved me alot with early vortixes and now...)
I slowly backpedaled on icy bridge and zapped one more section.
Skeletal king itself was not a problem. (i am not sure overall how confusion vs blindness works. Zen Char is next to immune to dopler tricks.) Shoot him down, picked platinum ring and exited.
I switched to ToEF gear (lower levels variants) and saved on top of it.
That was fourth next to deadly mistake (and Waldo still causes problems on D9 crossings). That is way above average on other hand turnwise i would have finished ultra already.
I also picked fourth corruption +6DV without drawback. I am starting to love Lazlo save afterall.
Zen Monk St:26 Le:22 Wi:39 Dx:32 To:36 Ch:17 Ap:12 Ma:23 Pe:28 NL
DV/PV: 71/48 H: 289(289) P: 148(148) Exp: 19/537933 DrCh Sp: 119
Blind Blessed Bloated M: 225637
Your feet have been transformed into hooves (+8 kicking damage, Dx: -6).
Your skin is covered by tough scales (PV: +8, Dx: -6, Ap: -4).
Poison drips from your hands.
You have become extremely thin and nimble (1/2 weight, DV: +6).
Head : uncursed mithril cap [+0, +2] [40s]
Neck : uncursed ankh [3s]
Body : uncursed robes of resistance (-4, -4) [+3, +12] {To+5}[60s]
Girdle : -
Cloak : uncursed cloak of invisibility (-1, +0) [+2, +0] [30s]
Right Hand : blessed eternium halberd (+12, 4d7+8) [-2, +0] [50s]
Left Hand : -
Right Ring : sapphire ring [1s]
Left Ring : blessed ring of ice [1s]
Bracers : uncursed bracers of protection [+0, +4] [10s]
Gauntlets : uncursed thick gauntlets (-1, -2) [+0, +1] [15s]
Boots : uncursed boots of speed [+2, +0] (+8 spd) [20s]
Missile weapon: -
Missiles : -
Tool : Chaos Orb of Elemental Water [100s]
uncursed elemental gauntlets (-1, +0) [+0, +3] [10s]
uncursed cloak of invisibility (-1, +0) [+1, +0] [30s]
uncursed leather cloak (-1, +0) [+5, +0] [40s]
blessed mithril boots [-1, +2] [96s]
uncursed amulet of petrification resistance [3s]
blessed amulet of life saving [3s]
blessed amulet of balance [3s]
bleak amulet [3s]
blessed pick axe (+0, 1d6) [75s]
uncursed adamantium spear of penetration (+2, 1d8+9) [36s]
uncursed adamantium halberd of hunting (+9, 2d7+5) [-2, +0] [70s]
uncursed halberd of defense (+8, 2d7+4) [+18, +0] [80s]
uncursed heavy crossbow of accuracy (+9, +3) [140s]
uncursed short bow of accuracy (+6, +0) [20s]
bundle of 10 uncursed quarrels of slaying (+2, 2d6) [20s]
bundle of 6 uncursed arrows of dragon slaying (+6, 1d6+3) [12s]
heap of 2 uncursed fireproof blankets [20s]
blessed fireproof blanket [10s]
cursed fireproof blanket [10s]
uncursed ring of ice [1s]
uncursed ring of mental stability [+0, +1] {Le+1} [1s]
uncursed ring of speed [+0, +1] (+5 spd) [1s]
heap of 2 uncursed rings of invisibility [2s]
platinum ring [1s]
uncursed wand of teleportation (2 charges) [4s]
uncursed wand of paralyzation (4 charges) [3s]
uncursed wand of stunning [3s]
uncursed wand of poison (3 charges) [3s]
uncursed wand of paralyzation [3s]
uncursed wand of paralyzation [3s]
wand of teleportation [4s]
wand of stunning [3s]
wand of death (2 charges) [3s]
wand of poison [3s]
wand of poison [3s]
wand of stunning [3s]
wand of wonder [3s]
wand of cold (1 charge) [4s]
heap of 2 uncursed potions of cure corruption [4s]
uncursed potion of ultra healing [2s]
uncursed potion of insight [2s]
cursed potion of invisibility [4s]
heap of 8 blessed potions of extra healing [16s]
heap of 64 blessed pepper petals [128s]
heap of 3 blessed spenseweeds [6s]
Left only ToEF important stuff
Maps - http://myfreefilehosting.com/f/f320693d22_0.29MB
Save - http://myfreefilehosting.com/f/2c8cd74839_0.96MB
If you want to sayi do not deserve win after all the mistakes go ahead. I like nice discussions:)
Man, that's one hell of a mistake to make... good thing you had your toughness raised. I sure hope your AoLS was on as back-up at least. Could maybe say stupid enough that you don't deserve to live, but then you did the true ADOM thing and scum up beforehand - the only way to be sure of victory in this game is to build your char up strong enough to take whatever battering the RNG and your own mistakes can throw at it.
NL is a bit dangerous - might want to go eat some undead or dig graves or kick dwarven children to get yourself in a more secure position before going demon-slaying in the tower. PV looks pretty good, though you'll want to be zippy to make sure the ring lasts long enough. Be sure to close in quick on the AKW so he doesn't energy blast you too much, and try not to step on the altar! What's your damage like on Berserk?
Soirana
01-14-2009, 05:05 PM
Yeah, just remembered got tasty corpse (wight?) in HMW. So i will try fix my allignment.
IIRC, ring of immunity cuts energy blasts to lowest possible. Although i do believe i will need to put ring of mental stability before wyrmdancing.
Altar: not a chance i won't go in temple. I have far slaying wand in pack.
Damage: I was planning to paralyze him and shoot down.
AoLS: wa on. Although i doubt it wuld helped. I would be revived in water, so probably would be eaten again. For a second i thought game was done (about same as Khelly told i can see now).
The Khelly message was one of the most interesting discoveries so far in your escapade actually... I don't suppose you remember what the message was for being eaten alive by the fish, or did you skip that? :P AoLS does save you from the pirahnas actually - you get revived and are allowed to act next turn (giving a chance to run back onto a solid surface). Nice that you didn't need that though, since there may well be further mistakes in future that require the amulet!
Soirana
01-14-2009, 05:25 PM
Honestly pressed enter. At least first line was pretty standard. But it is not so big thing to find blind swimmer.
[Goes to check save library]
Blind or not message is same.
My personal favorite was on entering Dwarven Inn for first time.
Soirana
01-15-2009, 03:37 AM
Episode dedicated to a hot place
Well, i started by looking for that undead corpse. Unluckily that was nowhere to found. So i went to dwarven graveyard killed few gremlins and dug a grave.
When i went to ToEF. Firts few levels took forever at least i got 5-6points of strength on fire giants (and one fire giant king corpse). I also got another steel amulet from what was probably dragon. (nearly falled from chair)
Well, finalle (TF4) looks easy on demo. Like a walk on park. Believe or not was scary thing.
I also lost cloak of invisibility on way out. Luckily got three more. Alos this time i managed to trade in corpse for a potion. Also hooked up one more corruption. Attunment to astrals. Well, i already had teleportitits so now big news.
I made some video with DosRecorder
ToEF 1-3 is actually evaluated as 2hours duration of black screen and me typing angry remarks how my external map sucks (all ToEF messages were killing me, if i only used Sage who can supress them).
So i made differrent video for final level. Starts on be being on stairs, ends with getting the orb.
http://www.mediafire.com/?sharekey=2d9c08c72698b938d2db6fb9a8902bda
To watch unluckily you will need to download dosrecorder itself
http://dosrecorder.sourceforge.net/
On windows you will need just open file with dosrecorder (right click on file...).
There are/might be some issues on Linux, that i do not really understand.
Future plans - plan is one. Dive down. I got beeswax in Ogre cave, High Kings ring in back pack and orb to supress firewall. Hopefully next stop is Casino. have not got much work to do so probably will press on today.
Well done on getting this far!
Reaching the shortcut back up should not be a problem unless there is some unexpected behaviour regarding the eternal guardian. After that, though, there might be some problems ahead. The bunny level can get out of hand very easily, since you can't see the rabbits. It might be best to just teleport directly to the stairs and not even attempt to control the level. The cat lord will of course also be very tough at this point.
vogonpoet
01-15-2009, 06:45 AM
I can't believe a Zen Monk has successfully obtained the fire orb. Truly awesome play Soirana. Will watch video when I get home later.
With teleport, Bunny level shouldn't be too bad if WoMonsDet still has charge, although I would door off the stairs end anyway, if I had plenty of doors...
I'm now laying 10:1 odds that Soirana will soon try to
issue the command to clean the PC's 'E'ars, but will hit
the 'F' key by mistake : )
Soirana
01-15-2009, 12:54 PM
I am afraid of this happening from very beginning.
But i already cleared banshee wax.
vogonpoet
01-15-2009, 01:23 PM
I would be pretty tempted having come this far to remove the F key from my keyboard, or play around with the keymapping config file so that cleaning ones face is basically impossible.
Soirana
01-15-2009, 01:33 PM
What a good idea! I just checked it is very easy to remove/put back keys on it. Good bye "F" paranoia.
Soirana
01-15-2009, 02:01 PM
Another glorious epsiode in which lot of happens:)
What was most difficult? Not banshee, EG or vaults. Basic mapping. I dived from d20 (water temple) to d31 (casino). That is not much more when whole unremarkable dungeon, so i will probably just need to rest from this game.
D21 had river but since i had good swimming (mostly due to crossing wilderness river) and it was vertical... Not much problems.
d22- was banshee. First i thought to pick some corpses for intrinsincs, but map had some strange layout (and i know it is buggy since i've seen row of secret doors next to banshee room quite a lot) so i zapped one of wands of monster detection (still had few) and went for her. And i pressed "E"ars correctly:p.
d23 has no remarks on it
d24- had generic shop with Whirlwind in it. I left sling in there as i was short on cash. Also there was a pool i left untouched. I have death resistance and gorgon's don't see invisble. I also had two (second uncursed) AoLS for emegencies.
d28 (nice way to count levels anyway) had ew herbs i picked clean
d27 had vault of undead (i cleared much of it after writing down both stairs. I went in vault without mapping which gave some sort of relief. Used teleportitis to get out of there.)
d26-had forge and very fast stairs
d25-no notes again, I was starting to worry about EG at this point but kept thinking i must be back in normal numbers (akad29) before i can met him.
d29
(guidebook states EG is two levels above casino and lates to be 30-31)
- i went for two shield and shooted down any oposition. Had tough moment than somebody in centre roared on chating. Maybe that is EG response to blind chars? I'll tried to give ring of High kings (this is a way to pass EG with mute char challenge).
A good deal later i found EG which acted normally.
d30 -vault (giants on detection) and ants. Ants are damn bad as they make level pretty much cavernous.
I also started in dead centre. While i played at lowert part ants grinded out quite a zone, i went west keeping by nearly untouched wall, closed in to think about some startegy and... And stairs down were int his room.
So i gave up any ideas to imrpove St and descended to
d31 Casino - all that picking was a paiin in a... with blindness and teleportitis. Even worse this shop sell stuff unID.
There are two pairs of worn boots (although i'd probably better keep speedy ones) and few unID things.
No artifacts, no any bracers:(.
I did first round of gambling. Originally i thought to force restock Casino untill i get everything i need. On other hand there is corruption issue.
Oh, and ipicked my sicth corruption. Sulphuric breath. must admit it is a good sequence.
Zen Monk St:41 Le:23 Wi:29 Dx:32 To:37 Ch:13 Ap:12 Ma:23 Pe:28 N+
DV/PV: 60/48 H: 314(314) P: 137(137) Exp: 20/763440 D: 31 Sp: 130
Blind Blessed Hungry M: 238346
Pole arms 12 +14 +8 +16 Mastery 3068
Bows 7 +14 +10 +2 skilled 111
Crossbows 7 +14 +10 +2 skilled 133
Calm Monster : 8, 15pp (Effectivity: +0)
Cure Light Wounds: 15, 9pp (Effectivity: +0)
Darkness : 14, 7pp (Effectivity: +0)
Farsight : 5, 33pp (Effectivity: +0)
Identify : 24, 132pp (Effectivity: +0)
Improved Fireball: 9, 57pp (Effectivity: +0)
Light : 3, 5pp (Effectivity: +1)
Lightning Ball : 10, 57pp (Effectivity: +0)
Magic Missile : 3, 15pp (Effectivity: +0)
Mystic Shovel : 9, 191pp (Effectivity: +0)
Scare Monster : 10, 22pp (Effectivity: +0)
Slow Monster : 9, 13pp (Effectivity: +0)
Slow Poison : 9, 11pp (Effectivity: +0)
Strength of Atlas: 1, 19pp (Effectivity: +0)
Stun Ray : 1, 15pp (Effectivity: +0)
Alertness ................100 (superb) [+2d4]
Athletics ................100 (superb) [+2d4]
Backstabbing ............. 88 (great) [+1]
Climbing ................. 44 (fair) [+3d3]
Concentration ............100 (superb) [+2d4]
Dodge .................... 77 (great) [+1d5]
Find weakness ............100 (superb) [+1d3]
First aid ................100 (superb) [+2d4]
Food preservation ........100 (superb) [+2d4]
Haggling ................. 30 (mediocre) [+3d4]
Healing ..................100 (superb) [+2d4]
Herbalism ................100 (superb) [+1d5]
Listening ................100 (superb) [+2d4]
Literacy ................. 66 (good) [+3d3]
Pick pockets ............. 1 (poor) [+4d5]
Smithing ................. 48 (fair) [+3d3]
Stealth ..................100 (superb) [+1d5]
Swimming .................100 (superb) [+1d3]
Tactics ..................100 (superb) [+1d3]
Two weapon combat ........ 53 (good) [+3d4]
Your feet have been transformed into hooves (+8 kicking damage, Dx: -6).
Your skin is covered by tough scales (PV: +8, Dx: -6, Ap: -4).
Poison drips from your hands.
You have become extremely thin and nimble (1/2 weight, DV: +6).
Your close attunement to corrupted astral space allows teleportation.
You exhale sulphur (Ch: -4).
Head : uncursed mithril cap [+0, +2] [40s]
Neck : blessed amulet of life saving [3s]
Body : uncursed robes of resistance (-4, -4) [+3, +12] {To+5}[60s]
Girdle : uncursed girdle of carrying [+0, +0] [15s]
Cloak : uncursed leather cloak (-1, +0) [+5, +0] [40s]
Right Hand : uncursed small eternium shield [+7, +1] [24s]
Left Hand : uncursed small adamantium shield [+5, +0] [36s]
Right Ring : uncursed ring of mental stability [+0, +1] {Le+1} [1s]
Left Ring : sapphire ring [1s]
Bracers : uncursed bracers of protection [+0, +4] [10s]
Gauntlets : uncursed thick gauntlets (-1, -2) [+0, +1] [15s]
Boots : uncursed boots of speed [+2, +0] (+8 spd) [20s]
Missile weapon: uncursed short bow (+1, +0) [20s]
Missiles : bundle of 79 uncursed arrows (+0, 1d6) [158s]
Tool : uncursed Chaos Orb of Elemental Fire [100s]
this kept me (with few pauses for eating etc) from 9am to 17pm. My girl says yhe job I am paid for is definitely easier.:cool:
Hopefully i am closing in. There are slightly more than 20 levels left.
p.s. does anyone know on which char level black unicorns start spawning in wilderness?
I don't know exactly, but I think you can get them
sooner if you're doomed. I still think exp. level 20 is
a bit low though. Shame the casino wasn't better,
no rings of slaying either? I think that with a Wi
stat of 29 the ring of mental stability is not needed,
even a regular damage ring would be better.
I think the black unicorns start appearing at level 30, same time as the white unicorn quest becomes available.
Watched your video of the ToEF - you really do make it look easy ;) Y'know I think we all thought it would be impossible for your to get this far Soirana. Congratulations on achieving the impossible :) What's next then? Kitty lord? Any plans/worries for the temples? I suppose with them at least the layout is preset... Your biggest problem may well be bosses panicking and running away. Guessing you'll give BDC a miss?
Soirana
01-15-2009, 05:20 PM
Straight now i am deadly afraid of:
Cat lord - my cat kill number is incredible high. I will test out few ideas i have.
Air temple - item destruction mean i can't rely on AoLS and i've seen very very nasty monsters being summoned.
Things bellow. Very soon invisibility will stop shining. There are usually some cavernous levels in deep CoC. these can support things like chaos wizards, emperor lichs and a like. Honestly period between tower and kitty lord is probably more grind like without facing real problems.
ToEF... Well, it went more or less as planned. The thing i was surprised i had very few mobs (including chaos servants going into corridor). Killed probably two mobs before facing Wyrm.
Funny part i thought it was next to impossible too. I had never had any plans/ideas of how to play after Casino. And still have very few.
One thing i am worried about is leveling up. Since i still keep going without shield levels boost DV. I can't come up with any reasonable idea.
I will probably play next segment till i enter cat lord level. Honestly that bastard can take out chars who are able to see...
Your best shot might well be luring the kitty king up a level, lure him away and teleport to the stairs. Otherwise paralyzation and poison wands followed by peppering him with humanoid slayers. What talent choices have you been making?
Cavernous levels can be a nuisance, but I don't think I've ever seen more than 2 or 3, and sometimes you can get by without any. Still, in general you have the worries of hitting some awful monsters. You'd do well to have a test character for checking out monster responses upon chatting, so that you can know what you're facing and whether or not you should run. You got any crystals of darkness in case of titans? A couple of their quarrels could take you down quickly.
Air temple ain't so bad with invis - in fact it's quite easy to block up the doorway to the temple proper and keep zapping the bastard with acid wands till he dies whilst still trapped around the elementals. In the earth temple it'll be hard to stop yourself getting surrounded, since you won't see them coming. Just keep running back to the stairs at every available opportunity. Mana Temple will be utter hell, since the enemies there can see invis and just keep on spawning. Corruption will be a huge problem there. All you can do is zap the bugger with far slaying and keep killing mobs at the door till the archmage makes his grand appearance... then try not to die somehow. D50... guess you should worry about it if you get there.
What are your thoughts on greater vaults? You have a wand of item detection?
Soirana
01-15-2009, 05:59 PM
Your best shot might well be luring the kitty king up a level, lure him away and teleport to the stairs.
Actually i had idea of getting him above the exit to darkforge. That is brave idea but would be permanent solution.
You got any crystals of darkness in case of titans? A couple of their quarrels could take you down quickly.
Have some spell memmory on darkness. Two-three casts.
Air temple ain't so bad with invis
I was more afraid of things he summons. If i stun him i will loose target line. Although idea of wand attack is good i have accumulated quite a few.
In the earth temple it'll be hard to stop yourself getting surrounded.
I preserved all fireball power so far (arround six wands, Thundar's should be twelve charge another is two and others mostly unknown).
What are your thoughts on greater vaults? You have a wand of item detection?
I think saw one in casino [and in backapack too]. Depends on situation and vault. Giants+ogres i go for, undead not. Colored ones don't know. Depends on depth (d46 usually give very experienced=very dangerous wyrms), items and so on.
I already skipped minor vault of giants, but with having loaction of stairs i might go for it. There are no too much strength, right?
One thing i am curious about is wand of death (2 charges), Cat lord and guardians are marked as bolts shruggers, but i am inclined to try it just in case i get lucky.
Cat lord could give insane xp, but his non healthy DV makes him too hard to hit. Summoner is easy to take with regular bolts. So Stone Beast? it is not marked as immune to death, just petrification, as far as i know.
I thought both cat lord and ASB were immune to death ray? Also you REALLY don't want to risk a bouncing bolt killing you (can happen with wands).
Soirana
01-15-2009, 07:19 PM
not sure about immunities, but you need lot of willpower to get four range for deathw and. On three it is one square for mob, one lost on bounce, one again on mob. Not a chance to zap yourself. Unless you stand against it.
I would think that those monsters are immune to death ray.
During my limited turns madness, I took to sprinting down to
the AKW as soon as I collected the Fire Orb and looted the
Casino. The exp. gains you get from properly killing him are
amazing. You must be invis, then magic missile him to 'critical',
then turn HIM invis, then 'slow' yourself, and finally finish him.
Actually, I think you would get more (double?) if you turned
visible just before the final bolt. The problem is that you don't
know exactly when the final hit is going to be, and you DON'T
want to take more than one hit from that guy with a low level
PC.
Getting past the cat lord will probably be the most dangerous
part of the rest of the game. You may get lucky and have the
stairs generated close together, with the CL on the other side
of the dungeon. Then again, you might have to cross him in the
middle. I think a companion could potentially be helpful in this
type of a situation. Have you considered Hawkslayer as a meat
shield. Any figurines of wonderous power lying around anywhere?
Beggars used to turn friendly if given enough food, but I don't
know if that still works.
Being visible/invisible yourself makes no difference to xp gain, I've tested this myself before.
As for getting a meat shield companion, he's too low level for Hawky, but if he wants to waste money he could get the flesh golem from the mad doctor in the HMV.
Rushing down to the AKW for quick xp would be very handy I imagine, but also extremely difficult with a blind char. There's no such thing as "rushing" when it takes ages to find a single set of stairs, and there's no knowing what he might bump into. He might not have enough magic missile anyway.
Soirana
01-16-2009, 04:06 AM
i am afraid mad doctor has already died. Some accident... No figurines...
Magic missiles - four wands so far. I am afraid i have more fireballs, right now.
I was thinking about visiting mama water dragon (fixed position does not fight back in darkness), but i am afraid that would kill my allignment. On other hand if i buffer into NL and wear amulet of balance i could get away with it.
On other hand divine bolts with ring of immunity is not that bad. I think bashing dragon with adamantium spear of penetration on Berserk could work. If she panics... i can just teleport to the stairs.
Ofcourse i probably should ensure enabling trident first.
furious_styles
01-16-2009, 05:22 AM
Just wanted to say thanks for the great entertainment this thread has provided and continues to provide. The video was a fantastic touch. Best of luck in your run at the endgame, I look forward to seeing how you cope between here and D:50.
I was thinking about visiting mama water dragon (fixed position does not fight back in darkness), but i am afraid that would kill my allignment. On other hand if i buffer into NL and wear amulet of balance i could get away with it.
On other hand divine bolts with ring of immunity is not that bad. I think bashing dragon with adamantium spear of penetration on Berserk could work. If she panics... i can just teleport to the stairs.
Better to whack her on something else than berserk actually. Just try to get as much poison as you can into her, before she panics - it's hard to get more poison into her than she can regenerate, but it's possible.
vogonpoet
01-16-2009, 06:29 AM
Were there no likely looking, err, likely feeling shields in the Casino? At all? OK, you aren't getting the DV bonus, IDing stuff is almost impossible, and you don't want to be burdened, but a few extra points of PV and DV never hurt, and really, your second shield is pretty lame for this stage of game...
As for poisoning mommy D, much easier if your character can dip stuff - a poisoning weapon would be awesome for a blind PC... Still, Soirana's monk does indeed have a fair sized stash of !Pois I believe (comiserations), chucking them at mommy certainly might help.
> If she panics
Not 'if'... *when*. I give you a 100% guarantee she will panic.
Well OK, 99.9% I've personally never fought her without her
going into a panic. Wouldn't be so bad actually, if only she
wouldn't suddenly come out of it with no notice. I say the
water cave is a death-trap that is best avoided.
Soirana
01-16-2009, 09:27 AM
I've killed her without panicking (on both sides:)). The main factor is how quickly you kill.
IMO, with penetration weapon i have a chance.
Under my calcultaion i would need four teleports (two extra due to rune covered trident) and one darkness cast to make it safely. Add one/two charge to detect Blupp. I think it is worth it. [In and only i will not do more nonsense.]
Re: poison she shruggs of most bolts but i've got some poison wands to waste.
Soirana
01-16-2009, 09:31 AM
Re: shields issue. Given fact i get no shield marks i think defense wise it is better to wield halberd of defense
(since i got five of them loosing couple is not an issue).
In such case i get polearms bonus, monk bonus (burden is not aproblem after having fire orb) and extra DV from weapon.
given shields i have - i simply picked two easy to drag arround shields, which are only used in cases i do not want to run in something. Regular wield is either etenium halberd or halberd of defense.
And you have poison hands.
Edit: and also in my experience she's quite guaranteed to panic if you don't have a lvl 40-50 char that'll kill it with just a handful of blows.
Yeah, that's what I meant : )
Of course a beefed up super barbarian type can kill her by means
of a stupendous-blow-of-crushing-to-death-and-beyond, but
with a regular human...
Soirana
01-16-2009, 01:56 PM
Okay. You got me.
I will definetely will go for mamma dragon. We will see.
I'd rather fight the cat lord than momma water dragon with a level 20 PC.
I'd leave the momma alone. It's damn hard to do damage fast enough to get her.. I've lost several great lchars there due to overconfidence while hunting for her after she runs. She'll usually panic and teleport at only moderately wounded status. Then again if you just teleport straight out there's no real risk, but I wouldn't try to search and finish her if she flees.
Soirana
01-16-2009, 03:29 PM
i won't hunt her after he runs. I've got some sanity in me. If she runs i teleport my ass out of there.
You can lure her back by dropping an item and then picking it up. She will disappear again quickly, but it is possible to get some hits in between. I'm not sure if this approach would work for a blind character, though.
Soirana
01-16-2009, 06:38 PM
Another countless episode in which I learn few more things blind guys can't do
Well, i started by gambling. Actually i was afraid blind guys are not allowded to play with slot machines but game industry cares of handicapped :).
I bought few things, teleported casino guard out of stairs and descended.
D32: had tension room. Large pack of rust monsters upon detection. I dodged them and found double stairs. One up, one down. Took up one.
Killed few steel golems near shortcut and created teleport traps to avoid going through darkforge. They are directly south and north of staircases.
Sold some unknown things in HMW, bought some back, went to dwarftown for altar to eliminate cursed stuff and invested some gold in piety.
Put on that funny blue cap and went for swimming.
Must admit stairs underwater were not were i told them to be. Exactly they were 2 lines up. I can't really explain this.
Well, teleported, chated, went out (decided to save teleport). Went into village. Well, i had to detect Blupp four times before finding out that... Well, since i can not see his a water dragon and his mommy is...
Well, i get first line "Have you seen my mommy?". And that is all.
No trident for blind guys. Did i already mentioned blind guys are nerfed on purpose?
when i tried killing his mother, but she panicked... I whacked her only three times and she was severely injured:(. Well, i teleported out and pretended that never happened.
Since i was low on monster detection [and that is life saver believe me] i went for more gambling. Since casino refused to restock i shopped in d12.
d33- has some altar i did not found. It gave me another dreadful experience. I went around slowly mapping while i went into something a bit harder than regular. Then another... then i get corpse... Werewolf king and i am in da middle of room. Well, these around are just summons, right?
Few turns later i get another werewolf king corpse (IMO, invisibilty heavily supresses summonings). Well, i managed to go away through another door and locked it. ":k" revealed 7! werewolf kings being killed.
At least these gave near 13kxp each.
That corridor i went in was unluckily dead end. Luckily it had stairs down. I conneceted rooms with stairs with a bit of digging and kicking. [and map redrawing as i kicked into explored area map showed me being 1SW of real position].
I locked most of level out, hoping these wolves won't haunt me.
d34- bunnies!
I teleported down immediately. [on test char it was 9 swuares and it was true, unluckily guidebook does not give map of this predetermined level]. I zapped wand of monster detection. Bunny master was just above me and the only bunny was bellow. Killed first bunny then master. Zapped wand again no bunnies.
Well i dug tunnel up.
d35 had vault - on monster detection [hope, you start getting how much i rely on that wand] it was some white dragons NE and a room of chaos knights westwards. I killed later for some eternium gear [dropped something like six sticking eternium plate mails to cut weight] and level of experience. Boosted backstab further [so far goes well with invisibility] and took immune of pain [origianally i hoped to get it for ToEF maybe quick would have been better].
d35 cat lord.
As promised i stopped here. Char is in NW corner, on detection kitty king is SW part. Which means not much as i do not have an idea of how level is laid out.
Here goes the files:
Save http://www.mediafire.com/?jzd11ljzdvr
Maps http://www.mediafire.com/?1dtjkfyzoyy
Honestly nect section might be very sad. Or not.
Best to put those 7lb on and start exploring. Maybe just start exploring east, with digging if need to.
Any extra potions of boost speed lying around... like maybe 10?
Evil Knievel
01-17-2009, 03:20 PM
Congratulations from me, also, Soirana. Have been following, but there's not much I could contribute...
However, one thing: I tried wand of death on cat lord only recently - he was immune.
Soirana
01-17-2009, 03:34 PM
Any extra potions of boost speed lying around... like maybe 10?
like five... Oh, that was before i made a pile of poison potions.
Perhaps webbing could be useful for more than just a means
of attacking the Cat Lord. Sense your PC can hear webs when
they rip, you may be able to use webs as an early warning
system of sorts. It would take only a few extra turns to lay an
occasional line of webs as you go, and could give you a heads
up when a monster enters it. Of course you wouldn't know for
sure if the monster entering the webs was indeed the CL, but
if you have a general idea of where he is, it might be worth
considering. Just whatever you do, don't get caught in them
yourself.
EDIT: Another way to go is non-hostile breeders. If you could
get hold of a good nuetral red worm and lure it to the level just
above the CL, it could work. Just let the bug do it's thing, lead
the spares in one bunch at a time, and pretty soon the CL wouldn't
be able to get to you even if he did see you. At the very least it
may give you a more turns efficient way of mapping the level.
Just shoot a fire bolt through a room of the suckers and count how
many 'ZZZZT's' you get, before you get to the 'BZZZT'. I don't know
if that would be more efficient after all though, as it would take
some turns for the luring. Also, the CL might be able to just 'push
past' them all anyway. I'm just throwing out ideas here : )
modular
01-18-2009, 02:01 AM
I loaded the savefile and wiped zen monks face just to see if anything special happened, like getting alot of stat increases for beeing blind so many turns (perception?). Turns out you only get ap+2, kinda a sad reward.
Soirana
01-18-2009, 06:58 AM
Another segment in which we reach unheard depths for a blind char.
Well, i switched some gear. 7LB were left off as i had monk discount and no way bless them. I put on ring of speed and decided to try my look in exploring.
Well, i had some luck left. Down stairs appeared to be in next room. stair to stair distance is seven squares.
I will definitely need to cross it few times (i count six in my head), but at least now cat lord is not a problem [since he is door breaker type i see no point in searching more on level.]
Well, that is game breaking news.
d37 was cavernous. Just that no extra message, no close stairs [i think i mapped >95% of it]. I picked arround 100kxp in going through. About middle of the search i faced something really tough. I mean hitting through 90DV with ease and making 60+ damge per turn. I zapped that with wands [altering magic missile, acid and fire and used two extra heal potions]. Well damage ceased but my monster list did not have any interesting entries. I pressed on and soon bastard returned.
Well, i thought it was time to play with wand of death. Apparently that thing got hit. I crossed remainder of level without problems. Still i can't figure out that the hell it was.
d38 - had few secret doors and a diamond golem. I also run into karmic (baby dargon i guess) so lost my fate smile. Still karmics were very minor problem so far.
d39 - had NW vault of blue dragons which i left so far.
d40 - air temple, mapped open area
d41- i only entered the level. It has minor vault. I am getting very low on monster detection again (one empty wand top wrench). On other hand rememebering my experience with werewolves (if that was something like Great molochs or black unicorns i would have been toasted) I would like to zap detection on each remaining level + few for emergencies and Earth temple. That means 16-17 charges minimally.
Plans - i will probably attack Air temple next[I think later today]. I thought of bringing some destructable things with me for inner temple. That probably means i will need to drag lot of not so valuable things to distract the item destruction.
As summoner goes i see two plan:
a) use wand of stuniing and than blind berserking hunt in inner temple. Potentially risy prevents summons
b) zap anything i can while being on inner temple entrance. Allows summons, might lead to aneed to kick things down from altar.
After temple i will need to resurface as i have no balls to go with one charge of monster detection.
IO probbaly should tackle at very least white dragons, IMHO. I could really use some experience.
Agreed about the need for exp. points. Casino shopkeeper would
be a death-trap, and to kill the AKW you would need a horde of
MM wands. Momma dragon would also destroy you... Cat Lord?
He's deadly for sure, but highly vulnerable to disabling techniques.
You could try to kill some less deadly shopkeepers, they could
get you at least a level. Even the BUGWIL is an option now, you
have enough HP's to survive melee with the greater bugs, for a
few rounds anyway : ) You can always fall back on wands.
Soirana
01-18-2009, 02:10 PM
Getting yet another orb.
Well, this one was damn bloody. I mean i got my toughness down again and did one more effort to screw things up.
I should probably mention few thing i missed in last report which happened on that cavernous level. I picked light corruption (-Toughness+speed rated as extremely good in my book.). I also lost few points of willpower and perception to drainer who according :k was minotaur mage.
Okay, so i eated blessed stoma switched to invisibility ring dropped stuff switched gauntlets to elementals picked digging wand and went into Air temple. Outer ring was not such a problem except me loosing count few times and being in need to bump to nearest corner. Later on i simply marked these corners in screen and put water orb in missile slot.
I cleared more or less eastern half (vapor rats were just going away in one stab). Then went back, Switched gauntlets to thick. Picked my stuff, dropped extremely valuable stuff (pots of cure corruption mainly and blessed AoLS as i was wearing uncursed for a temple). Switched gauntlets back [no more poison pots] and went for inner. I simply went straight until traps and then kick opened inner temple.
I stood in doorway and started bloodbath of wands. First were paralyzation [i figured this would gave me best of both strategies] then i went for poison. when acid/fire/coldmagic missile. Dreadful cocktail of cpmbat magic. Slowly iw as getting air grues and few elementals on kill list. Master summoner was not were but i could not see any potentialy killed mobs [I made vlg and compared it to :k]. So i swapped orbs [for more willpower] and switched to acid. Finally acid rain did job I got Master summoner on list. Unluckily he probably died on Altar of Air. So i carefully approached perriodically kicking in front of me, untill something slides again.
Kick again. "sliding sound".
Kick again... Altar crashes:eek:
I was already saying goodbye to my equipment, when... When i realised i have not lost a thing. And no bolt into me... Well, since i pissed Sssraxx already to summons last time i had issues with him... This meant only one thing! More greater daemons.
And they soon started draining my toughness for good. I simply switched tpo coward went arround altar picked orb [and a poisoned corpse]. And left a cursed temple through western side [kick opened again]. I was hoping to get away with monk bonus to move, but some chaos servants trappe me in so i had to kill few more guys.
I sealed tunnel to temple with double locked door. Acoording to my knowledge greater daemons do not break doors. Since it is no teleport level i probably got rid of them.
When i resurfaced and went in Terinyo. Since Master Summoner's corpse was poisoned i saved here [i heard reports on poisoned food crashes although IMO poisoned orb guardians are OK].
I reloaded in Adom dos and tried g4 pasting, but had some issues. Apparently =this works for good only if you do not have g marked item in inventory. And dropping stuff while you blind and teleporting is no so sweet. Also bastards corp[se was already rotten.
So i wrenched last charge of mob detection and use premade trap. Luckily i managed to caught Druid and obtain my sweet potion.
Stopped here. I also figured that the hell was trhat tough guy on cavernous levels. I am faraid to write it clear because it might happen again. So use your mouse on space bellow.
Dopler King. I took out freaking Doppler King with wand of death while having over 120DV on coward.
And they do not see invisible according to my sources. So i just walked into him
Could have noticed earlier, but i did not rated that incident as that bad.
Since these and high end ghosts [i still have age issues] do not see invisible i am starting thinking it is time to switch strategy. I should give up these cool halberds and switch to two shields. Combined with enough wands of monster detection [now i would double my needs in charges] i could fight few deadly combats less.
So my plan for future is check shops - wnds/pots/casino. Do herb retraining (toughness especially). Do not know may be a bit of smithing if i could get Kherab in good position [across water] he could provide some xp.
After... After i will have to descend again. Actually i was thinking doing Mana temple first or at least descending to elemental anomalies and killing these grues for xp. [right now i am about 50K short of level up].
Zen Monk St:36 Le:22 Wi:27 Dx:36 To:25 Ch:13 Ap: 6 Ma:20 Pe:21 N+
DV/PV: 62/48 H: 260(260) P: 122(122) Exp: 21/1186021 DrCh M: 255004
Blind Blessed Bloated M: 255004
Age: 52 (middle-aged, 22 years of unnatural aging added in)
Unarmed fighting 9 +6 +4 +3 excellent 696
Pole arms 12 +14 +8 +16 Mastery 1558
Bows 7 +14 +10 +2 skilled 100
Crossbows 7 +14 +10 +2 skilled 133
Calm Monster : 18, 14pp (Effectivity: +0)
Cure Critical Wounds: 3, 29pp (Effectivity: +0)
Cure Light Wounds : 15, 9pp (Effectivity: +0)
Darkness : 37, 6pp (Effectivity: +1)
Farsight : 5, 33pp (Effectivity: +0)
Identify : 24, 132pp (Effectivity: +0)
Improved Fireball : 9, 57pp (Effectivity: +0)
Knock : 5, 23pp (Effectivity: +0)
Light : 3, 5pp (Effectivity: +1)
Lightning Ball : 10, 57pp (Effectivity: +0)
Magic Lock : 2, 15pp (Effectivity: +0)
Magic Missile : 3, 15pp (Effectivity: +0)
Mystic Shovel : 9, 191pp (Effectivity: +0)
Scare Monster : 10, 22pp (Effectivity: +0)
Slow Monster : 17, 12pp (Effectivity: +0)
Slow Poison : 9, 11pp (Effectivity: +0)
Strength of Atlas : 23, 17pp (Effectivity: +0)
Stun Ray : 10, 15pp (Effectivity: +0)
Alertness ................100 (superb) [+2d4]
Athletics ................100 (superb) [+2d4]
Backstabbing ............. 96 (superb) [+1]
Climbing ................. 44 (fair) [+3d3]
Concentration ............100 (superb) [+2d4]
Dodge .................... 77 (great) [+1d5]
Find weakness ............100 (superb) [+1d3]
First aid ................100 (superb) [+2d4]
Food preservation ........100 (superb) [+2d4]
Haggling ................. 30 (mediocre) [+3d4]
Healing ..................100 (superb) [+2d4]
Herbalism ................100 (superb) [+1d5]
Listening ................100 (superb) [+2d4]
Literacy ................. 66 (good) [+3d3]
Pick pockets ............. 1 (poor) [+4d5]
Smithing ................. 52 (good) [+2d4]
Stealth ..................100 (superb) [+1d5]
Swimming .................100 (superb) [+1d3]
Tactics ..................100 (superb) [+1d3]
Two weapon combat ........ 53 (good) [+3d4]
Your feet have been transformed into hooves (+8 kicking damage, Dx: -6).
Your skin is covered by tough scales (PV: +8, Dx: -6, Ap: -4).
Poison drips from your hands.
You have become extremely thin and nimble (1/2 weight, DV: +6).
Your close attunement to corrupted astral space allows teleportation.
You exhale sulphur (Ch: -4).
You have become very light (1/10 weight, St: -6, Dx: +4, To: -6, Ap: -6, +20
speed).
Head : uncursed mithril cap [+0, +2] [40s]
Neck : uncursed rusty steel amulet [3s]
Body : uncursed robes of resistance (-4, -4) [+3, +12] {To+5}[60s]
Girdle : uncursed girdle of carrying [+0, +0] [15s]
Cloak : uncursed cloak of invisibility (-1, +0) [+1, +0] [30s]
Right Hand : uncursed medium eternium shield [+7, +3] [46s]
Left Hand : uncursed large eternium shield (-1) [+12, +5] [54s]
Right Ring : uncursed ring of damage [1s]
Left Ring : sapphire ring [1s]
Bracers : uncursed bracers of protection [+0, +4] [10s]
Gauntlets : uncursed thick gauntlets (-1, -2) [+0, +1] [15s]
Boots : uncursed boots of speed [+2, +0] (+8 spd) [20s]
Missile weapon: uncursed short bow (+1, +0) [20s]
Missiles : bundle of 77 uncursed arrows (+0, 1d6) [154s]
Tool : uncursed Chaos Orb of Elemental Fire [100s]
Soirana
01-18-2009, 02:14 PM
heap of 2 uncursed pairs of thick gauntlets (-1, -2) [+0, +1] [30s]
gloves of smiting [+0, +0] (-1 damage) [6s]
uncursed ankh [3s]
blessed rusty amulet of life saving [3s]
uncursed adamantium spear of penetration (+2, 1d8+9) [36s]
uncursed adamantium halberd of hunting (+9, 2d7+5) [-2, +0] [70s]
uncursed halberd of defense (+8, 2d7+4) [+18, +0] [80s]
blessed eternium halberd (+11, 4d7+10) [-2, +0] [50s]
uncursed halberd of defense (+7, 2d7-1) [+18, +0] [80s]
uncursed Chaos Orb of Elemental Water [100s]
Chaos Orb of Elemental Air [100s]
uncursed ring of mental stability [+0, +1] {Le+1} [1s]
uncursed ring of teleport control [1s]
blessed ring of ice [1s]
uncursed ring of speed [+0, +1] (+5 spd) [1s]
heap of 3 uncursed rings of invisibility [3s]
blessed ring of the High Kings [+2, +3] [1s]
uncursed ring of doom [1s]
Wands ('\') [three+ pages]
heap of 2 uncursed potions of cure corruption [4s]
uncursed potion of ultra healing [2s]
cursed potion of invisibility [4s]
heap of 5 blessed potions of extra healing [10s]
blessed potion of cure corruption [2s]
uncursed potion of extra healing [2s]
potion of cure corruption [2s]
6327 monsters perished under his attacks.
The following monsters were vanquished:
1 acid vortex
4 air demons
3 air elementals
2 air grues
1 Ancient Chaos Wyrm
2 ancient minotaurs
1 animated armor
21 animated trees
2 annis hags
1 assassin
23 bandits
1 banshee
3 barbarians
6 barbarian leaders
1 battle bunny
5 berserkers
1 berserker emperor
2 berserker kings
1 berserker prince
10 big dogs
1 black dragon
1 black druid
40 black hurthlings
3 black wizards
60 blink dogs
1 blue baby dragon
1 bone golem
1 brown bear
1 brown worm
27 bugbears
1 bulette
1 bunny master
6 carrion crawlers
4 cave bears
4 cave fishers
2 cave lions
6 cave lizards
5 cave tigers
4 cavemen
2 chaos brothers
16 chaos knights
5 chaos lizards
1 chaos plague bearer
2 chaos rats
50 chaos servants
5 chaos sisters
1 chaos spawn
36 claw bugs
2 clay golems
1 cloaked ratling
2 cobras
1 cooshoo
5 corpse fiends
1 crime lord
4 crystal statues
20 cutpurses
1 cyclops
7 dark elven archers
3 dark elven priestesses
1 dark elven princess
6 dark elven warriors
7 dark orcs
6 dark sages
1 death ooze
1 diamond golem
94 dire wolves
7 displacer beasts
17 dopplegangers
1 doppleganger king
2 doppleganger lords
6 dwarves
5 dwarven chaos knights
2 dwarven children
7 ettins
3 eyes of destruction
54 fire beetles
1 fire demon
8 fire drakes
23 fire giants
4 fire giant kings
4 fire grues
12 fire lizards
2 flesh golems
11 floating eyes
4 fomorian giants
1 gargoyle
11 gelatinous cubes
8 ghosts
15 ghost bats
1 ghost lord
86 ghuls
1 giant ant queen
5 giant ant warriors
7 giant ant workers
62 giant bats
1 giant bee queen
23 giant bee warriors
5 giant bee workers
25 giant centipedes
31 giant frogs
17 giant lizards
10 giant raccoons
235 giant rats
3 giant rust monsters
1 giant slug
7 giant spiders
3 gibbering mouthers
134 gnolls
7 gnoll chieftains
129 goblins
4 goblin berserkers
24 goblin chieftains
120 goblin rockthrowers
54 goblin slavemasters
7 gray oozes
16 greater daemons
1 greater mimic
2 greater mummies
6 green slimes
2 green worms
1663 gremlins
2 grizzly bears
2 half-orc bouncers
5 harpies
8 hell hounds
5 hill giants
1 hill orc
2 hill orc sergeants
14 hippogriffs
37 hobgoblins
7 hobgoblin chiefs
7 hobgoblin leaders
14 homunculi
11 huge bats
131 hyenas
5 imps
1 invisible stalker
312 jackals
4 jackal demons
8 jackalweres
1 karmic baby dragon
1 karmic lizard
153 kobolds
22 kobold chieftains
12 kobold shamans
122 large bats
4 large dogs
58 large gnolls
1 large jackal
71 large kobolds
16 large orcs
3 large snakes
82 large spiders
3 least daemons
4 leucrottas
2 liches
2 lightning lizards
1 living wall
62 lizard men
1 magebane eye
1 malicious doctor
2 master mimics
1 master necromancer
1 Master Summoner
4 master swordsmen
1 master thief
4 mimics
2 minotaurs
1 minotaur mage
1 mugger
19 mummies
1 mummy lord
18 muscular dwarves
3 necromancers
9 ochre jellies
57 ogres
5 ogre lords
3 ogre magi
1 oracle
147 orcs
2 orc butchers
7 orc chieftains
28 orc scorchers
5 outlaws
7 owlbears
25 pit vipers
11 pixies
3 pixie archers
1 purple worm
12 quasits
30 rabid dogs
18 raiders
319 rats
30 ratling archers
3 ratling duelists
7 ratling fencers
3 ratling master thieves
28 ratling thieves
2 ratling traders
3 ratling warlords
19 ratling warriors
3 rattlesnakes
1 red baby dragon
1 red dragon
14 red worms
1 revenant
7 rust monsters
87 shadows
1 shadow lord
1 shadow troll
1 shadow wyrm
30 silver wolves
1 skeletal king
2 skeletal warriors
134 skeletons
1 Snake from Beyond
2 spectres
3 staring eyes
31 steel golems
2 steel zombies
2 stone giants
2 stone golems
3 stone snakes
2 stone statues
16 swordsmen
5 tarantulas
5 trolls
15 troll berserkers
1 troll king
1 undead chaos dwarven berserker
3 vampires
14 vapor rats
3 vipers
4 water demons
2 water elementals
2 water grues
33 water snakes
27 wererats
18 werewolves
7 werewolf kings
7 werewolf lords
1 white baby dragon
31 white worms
42 wights
13 wild cats
165 wolves
13 wraiths
4 yellow oozes
95 zombies
----------------------------------------------------------------------------
Achievements
----------------------------------------------------------------------------
He survived for 0 years, 191 days, 4 hours, 43 minutes and 45 seconds
(255004 turns).
Zen Monk visited 88 places.
His strength score was modified by +14 during his career.
His learning score was modified by +5 during his career.
His willpower score was modified by +7 during his career.
His dexterity score was modified by +31 during his career.
His toughness score was modified by +12 during his career.
His charisma score was modified by +5 during his career.
His appearance score was modified by +4 during his career.
His mana score was modified by +9 during his career.
His perception score was modified by +7 during his career.
He was unnaturally aged by 22 years.
He was the champion of the arena.
Wow, full of excitement... If you're after experience then Earth Temple helps a little - the grues and elementals there usually give 10-20k each. Some smithing would be good, but Kherab is extremely hard to kill with his regen. Some humanoid slayers could maybe take him down quickly enough.
One thing you should remember is your acid spit - it can take many things down, especially if they have low PV. Right now it would do 7d6+10 damage. Doesn't compromise invisibility either. Something to consider if you're low on offence wands.
Soirana
01-18-2009, 08:35 PM
Acid spit is good idea. I was worried a bit since stoma and pepper don't go together very well. I also thing scumming for youth potions after stat raising is bright idea.
Other good news are i already found a pair of dry trousers after last round:o
Soirana
01-19-2009, 09:49 AM
I've got some idea about leveling -- Assassin guild.
Preset map, not so terrible mobs.
The prince himself shouldn't be touched, but you could get some experience from the others. Not much though. From an old game I got these stats:
Assassin prince - 20k xp
Assassin - 83 xp
Doppelganger - 118 xp
Master assassin - 175 xp
Will those get you anything close to a level up? Are they worth the risk of item destruction through traps?
Soirana
01-19-2009, 11:38 AM
With prince probably. IIRC, there are no traps in main area.
IIRC, the assassin prince has no resistance for death ray, so he can be easily killed if you still have that wand.
Soirana
01-19-2009, 05:10 PM
you are reading my mind. Add slow monster on myself... Probbaly.
And invis on him if you can.
Soirana
01-19-2009, 06:16 PM
i can throw some pots of invisibility. lol.
Soirana
01-20-2009, 03:44 PM
Another episode full off boring stuff
Well, i started with lots of shopping [and waiting for restocks] and herb harvesting. Toughness went back to a 30 point margin and i got 5 wands of monster detection [as appeared later one was empty].
When i went for assassins. Except i have not explored teleporting level. I only knew stairs were in western part, but i had picked antenae corruption [which is damn good as it visualizes map on screen, so sweet put cursor on stairs when tptitis kick in.] and that was non corrupting level [in my theory].
Which worked:). Well assassins were nor very tasty and prince... HE manged to score over 150 in one round +poisoning. I stepped back and zapped wand of death. I finished them all and still was 5000 short of level up.
So i went for dwarven artificer located him with a wand, teleported next and kicked his... Well, after i had to run behind water. Worst he was runing all around place while i was shooting one line. In end i got my level.
I tied some smithing [disabled dwarven smith with wand of stun, 5-6 charges till he got hit, and killed out of level] then suddenly i understood i had no iron items to improve. Thick gauntlets are unsmithable and protectio/defense bracers are considered to be made of gold. [anyone ever saw golden ingot?]
So improved by eternium cap and adamantium girdle a bit. [+5DV total]. I had +2,+2 mithril boots but i could not find them. And i probably keep boots of speed for tight cases.
When i went for giants and their corpses on level above Casino. Got my level up, casino restock and a couple points of strength.
ID Casino stuff via resell in HMV and dropping on altar.
Cleared white dragon vault [without stupid maps, just me , darkness, my memmory and a lot dead dragons]
+1xp level
Cleared blue dragon dragon vault - on detection [if i understood correct mobs positions] it was favorable configuration - one secret door and one snaky corridor always one tile wide.
+1xp level.
Cleared vault [minor undead] on d41.
No xp level:mad:.
Moved through d42.
D43 is earth temple. I searched stair down.
d44 bees. Stopped on stairs up.
Plans: I am very undecided
a) attack earth temple head on [probably with tactical retreats i will have to use spear of pentration probably]
b) descend to d48 [still non less than four levels to cross] usue grues on anomalies for xp.
c) attack Mana temple as i consider it being easier
d) kill AKW [got arround ten wands of magic missile and these tends to be well charged]
Problems:
a) corruption - i removed two - aura and stiff muscles with uncursed pots. Still i am already on letter I. And it won't get better. And i still need to get 2.5 million in experience to reach level 30 for white unicorn.
Till that time i have three blessed pots and whatever i manage to deliver to Terinyo.
b) antenae - it could kick more often and not in times i've spent an hour mapping level. Basically drives me mad sometimes.
Char: Looks okay. I melleed blue wyrm without problems. 70/60 is not my favorite distribution but i closed gates with worse. [okay, they were not blind]
Zen Monk St:42 Le:21 Wi:28 Dx:35 To:36 Ch:10 Ap: 1 Ma:19 Pe:21 N=
DV/PV: 74/58 H: 365(370) P: 142(142) Exp: 24/1940537 D: 44 M: 288956
Blind Blessed Bloated M: 288956 [i am approching mark for a two games]
Age: 45 (middle-aged, 15 years of unnatural aging added in)
[still can't fix it]
Unarmed fighting 9 +6 +4 +3 excellent 696
Pole arms 13 +16 +10 +18 Mastery 7212
Bows 7 +14 +10 +2 skilled 25
Crossbows 7 +14 +10 +2 skilled 133
Right hand: +85 bonus to hit, 4d7+46 damage
Damage caused with your missile weapons:
----------------------------------------
Ammunition: 4, base range: 18, +54 bonus to hit, 1d6+33 damage
Burning Hands : 7, 15pp (Effectivity: +0)
Calm Monster : 18, 14pp (Effectivity: +0)
Cure Critical Wounds: 3, 29pp (Effectivity: +0)
Cure Light Wounds : 25, 8pp (Effectivity: +0)
Darkness : 45, 6pp (Effectivity: +2)
Disarm Trap : 3, 19pp (Effectivity: +0)
Farsight : 5, 33pp (Effectivity: +0)
Fire Bolt : 12, 18pp (Effectivity: +0)
Frost Bolt : 4, 23pp (Effectivity: +0)
Ice Ball : 1, 49pp (Effectivity: +0)
Identify : 24, 132pp (Effectivity: +0)
Improved Fireball : 9, 57pp (Effectivity: +0)
Knock : 11, 22pp (Effectivity: +0)
Light : 30, 5pp (Effectivity: +1)
Lightning Ball : 10, 57pp (Effectivity: +0)
Lightning Bolt : 5, 23pp (Effectivity: +0)
Magic Lock : 11, 15pp (Effectivity: +0)
Magic Missile : 10, 15pp (Effectivity: +0)
Mystic Shovel : 27, 173pp (Effectivity: +0)
Remove Curse : 2, 99pp (Effectivity: +0)
Scare Monster : 19, 21pp (Effectivity: +0)
Slow Monster : 15, 12pp (Effectivity: +0)
Slow Poison : 12, 11pp (Effectivity: +0)
Strength of Atlas : 34, 16pp (Effectivity: +1)
Stun Ray : 19, 14pp (Effectivity: +0)
Web : 17, 21pp (Effectivity: +0)
[played with more wand of wonder]
Alertness ................100 (superb) [+2d4]
Athletics ................100 (superb) [+2d4]
Backstabbing .............100 (superb) [+1]
Climbing ................. 62 (good) [+1d5]
Concentration ............100 (superb) [+2d4]
Dodge .................... 86 (great) [+1d5]
Find weakness ............100 (superb) [+1d3]
First aid ................100 (superb) [+2d4]
Food preservation ........100 (superb) [+2d4]
Haggling ................. 30 (mediocre) [+4d5]
Healing ..................100 (superb) [+2d4]
Herbalism ................100 (superb) [+1d5]
Listening ................100 (superb) [+2d4]
Literacy ................. 66 (good) [+3d4]
Pick pockets ............. 1 (poor) [+4d5]
Smithing ................. 91 (superb) [+1d3]
Stealth ..................100 (superb) [+1d5]
Swimming .................100 (superb) [+1d3]
Tactics ..................100 (superb) [+1d3]
Two weapon combat ........ 53 (good) [+3d4]
Your feet have been transformed into hooves (+8 kicking damage, Dx: -6).
Your skin is covered by tough scales (PV: +8, Dx: -6, Ap: -4).
Poison drips from your hands.
You have become extremely thin and nimble (1/2 weight, DV: +6).
Your close attunement to corrupted astral space allows teleportation.
You exhale sulphur (Ch: -4).
You have become very light (1/10 weight, St: -6, Dx: +4, To: -6, Ap: -6, +20
speed).
Your antennae explore the details of your environment (Ap: -4).
You look somewhat apish (St: +3, Le: -1, Wi: -1, Ch: -2, Ap: -3).
[kickin in already, although i have nothing to do with Learning anyway]
Head : uncursed eternium cap [+3, +6] [28s]
Neck : blessed rusty amulet of life saving [3s]
Body : uncursed robes of resistance (-4, -4) [+3, +12] {To+5}[60s]
Girdle : uncursed adamantium girdle [+2, +3] [18s]
Cloak : uncursed cloak of invisibility (-1, +0) [+1, +0] [30s]
Right Hand : blessed eternium halberd (+12, 4d7+8) [-2, +0] [50s]
Left Hand : -
Right Ring : uncursed ring of damage [1s]
Left Ring : sapphire ring [1s]
Bracers : uncursed bracers of protection [+0, +4] [10s]
Gauntlets : uncursed thick gauntlets (-1, -2) [+0, +1] [15s]
Boots : uncursed eternium boots [+0, +5] [55s]
Missile weapon: uncursed long bow of accuracy (+8, +2) [30s]
Missiles : bundle of 4 uncursed arrows of dragon slaying (+6, 1d6+3)
Tool : uncursed Chaos Orb of Elemental Fire [100s]
He survived for 0 years, 211 days, 14 hours, 46 minutes and 2 seconds
(288956 turns).
Zen Monk visited 92 places.
His strength score was modified by +17 during his career.
His learning score was modified by +5 during his career.
His willpower score was modified by +9 during his career.
His dexterity score was modified by +30 during his career.
His toughness score was modified by +23 during his career.
His charisma score was modified by +4 during his career.
His appearance score was modified by +3 during his career.
His mana score was modified by +8 during his career.
His perception score was modified by +7 during his career.
He was unnaturally aged by 15 years.
He was the champion of the arena.
The ape corruption could help a fair deal actually - raises toughness as well as strength. Only problem might be low Wi by the time you face the Archmage.
I'd say go for the D48 grues for the xp - should get you up to level 30 and let you hunt unicorns in the wilderness, alleviating your corruption worries (though killing the damn things whilst blind wouldn't be optimal). I don't see why you think Mana Temple will be easier than Earth... Right now you'll have trouble getting there without being corrupted to death though.
Soirana
01-20-2009, 05:24 PM
I am still only at middle of being purple "j". Seriously i was afraid what i won't make to d48. Corruption really kicks after DL is >45.
Problem is i cannot speed descend. The only way would be crystals of knowledge. Unluckily one more pot of education landed on smithing.
Regarding Mana - you stand at doorstep and slay whatever comes. Blind not blind it is pretty much straightforward. On other hand these stone things come through walls. I won't see even dirrection to attack.
Basically decision is between D48 and Earth. I am inclined on later. D48 has also chaos wizard which will be pure pain. Maybe, just maybe i will try searching bellow temple. If i get fast stairs down i will go. If it looks like i will have to map whole level i retreat.
Mana temple isn't that tough for a blind guy I'd think compared to normal, though the traps can be nasty. Earth temple while blind sounds like a pain though.
Actually my PCs pretty much always have less trouble at mana than earth. Might be different for spellcasters though.
Edit: And one chance at getting more xp could be - the Cat Lord.
Covenant
01-20-2009, 05:32 PM
You could always kill the Water Dragon, unless you've done that already (though I didn't see it posted). A tad risky, though.
Forgive me for lazy, but I don't really want to scan through 17 pages so I'll just ask here - have you drained all the pools? I'd have thought drinking from the Darkforge pools for an amulet of the eye would be a big help to your character, with minimum risk at this point depending on altar placement.
I assume you'll be skipping the BDC, due to the item destruction and, well, blue dragons. The only other alternative I can think of for good experience gain is to give the Ratling 6 crappy artifacts, then take out Keriax. But if you can take out Keriax, you might as well go for the Water Dragon...
Personally, I'd just carry on. I don't see any problem with bees - I assume you've got at least one bottle of cure poison/poison resistance, so it should be fine.
Soirana
01-20-2009, 05:47 PM
Water dragon - tried:mad: she ran away. I would not chase her even with normal char.
Pools - DF drained i think there was 1-2 pools in deep CoC
bees - well these will slow me down. And i am already slow.
Ratling - i was thinking other way. giving him spare artifacts an killing him. Still that would make 100K at best.
Soirana
01-20-2009, 06:25 PM
Okay, i should call panic off.
Tested a bit. Seems Unicorns appear as encounter on lv26 [together with fw other things]. Although test char was with ring of doom.
Still Zen Monk has ring of doom. Two more levels would be 600xp. That is achievable. I think i will try temple in few hours [or days]
Soirana
01-20-2009, 07:29 PM
Short episode in which we solve one hell of the problems.
Damn, too bad i did not run the recorder. Although if i did you were thinking i am having easy times with char.
In very short i decided to dig in temple. Had to navigate some undiggable terrain [and if you walk into undiggable wall messgae is Bonk!.. while diggables are Ouch!.. Never new before playing Zen style.] I tried some running away tactics but then you do not see opponets. So i bashed a lot.
Switched to spear penetration and eternium shield [large] giwing away all these nifty monk bonuses. Worked incredibly well. I covered my losses with some pepper. Hit level up and was running out of skill, so apish thing was looking good.
Stone Beast was not willing to come out so i actually bashed in main temple. Took him to critical and when tossed pot of invisibility at him and when slowed myself. Some more company joined in [i was getting attacket 10 rounds per turn] so i switched to fireball wands. Emptied around 10-12 charges and ther was no opposition. Stone beast gave me over 1million xp.
Unluckily i fried his corpse into ashes, but black unicorn season is now officially open.
I hit one more xp level while making out of temple itself.
Future plan: I think i will go for elemental anomalies, resurface to fix few things [and get enough potions of cure corruption] and when make one final dive towards Mana temple and directly to d50.
Among other things this would cut my needs to cross cat lord level to minimal.
Given fact i do have two AoLS... Well, RNG might drop Anihilator left side and Gorgon right, so i said nothing.
############
##....##......
######### ########### ##......##.....
#.......# #.........# #........###....
#..<....# #.........## #........# #####
#.......# #........./. # ###......#####....
#####/### #.........#.# ######.##....##.##.....
#.# #.........#.. .......#.#########..._...
###.#####....%....#### }#######...#.%*..#.......
#...../...........# .# #.##.#######......
#..>..#.########### # ###....##..##....
#.....#.# # ##......##.######
#######.############# #........###....
#..........[.. #........#..*...
############## ##......##.....
##....##......
############
Zen Monk St:44 Le:19 Wi:26 Dx:34 To:38 Ch: 9 Ap: 1 Ma:19 Pe:22 N+
DV/PV:101/64 H:303(459) P:141(141) Exp: 28/3660574 D: 43 M: 289633
Blind Blessed
Age: 45 (middle-aged, 15 years of unnatural aging added in) [swalowed 4-5 longevity pots just in case]
Unarmed fighting 9 +6 +4 +3 excellent 696
Pole arms 13 +16 +10 +18 Mastery 6049
Bows 7 +14 +10 +2 skilled 25
Crossbows 7 +14 +10 +2 skilled 133
Right hand: +55 bonus to hit, 1d8+37 damage[and ignores PV]
Burning Hands : 7, 15pp (Effectivity: +0)
Calm Monster : 18, 14pp (Effectivity: +0)
Cure Critical Wounds: 3, 29pp (Effectivity: +0)
Cure Light Wounds : 25, 8pp (Effectivity: +0)
Darkness : 45, 6pp (Effectivity: +2)
Disarm Trap : 3, 19pp (Effectivity: +0)
Farsight : 5, 33pp (Effectivity: +0)
Fire Bolt : 12, 18pp (Effectivity: +0)
Frost Bolt : 4, 23pp (Effectivity: +0)
Ice Ball : 1, 49pp (Effectivity: +0)
Identify : 24, 132pp (Effectivity: +0)
Improved Fireball : 9, 57pp (Effectivity: +0)
Knock : 11, 22pp (Effectivity: +0)
Light : 30, 5pp (Effectivity: +1)
Lightning Ball : 10, 57pp (Effectivity: +0)
Lightning Bolt : 5, 23pp (Effectivity: +0)
Magic Lock : 11, 15pp (Effectivity: +0)
Magic Missile : 10, 15pp (Effectivity: +0)
Mystic Shovel : 27, 173pp (Effectivity: +0)
Remove Curse : 2, 99pp (Effectivity: +0)
Scare Monster : 19, 21pp (Effectivity: +0)
Slow Monster : 14, 13pp (Effectivity: +0)
Slow Poison : 12, 11pp (Effectivity: +0)
Strength of Atlas : 34, 16pp (Effectivity: +1)
Stun Ray : 19, 14pp (Effectivity: +0)
Web : 17, 21pp (Effectivity: +0)
Alertness ................100 (superb) [+2d4]
Athletics ................100 (superb) [+2d4]
Backstabbing .............100 (superb) [+1]
Climbing ................. 72 (great) [+1d3]
Concentration ............100 (superb) [+2d4]
Dodge .................... 95 (superb) [+1d5]
Find weakness ............100 (superb) [+1d3]
First aid ................100 (superb) [+2d4]
Food preservation ........100 (superb) [+2d4]
Haggling ................. 73 (great) [+3d3]
Healing ..................100 (superb) [+2d4]
Herbalism ................100 (superb) [+1d5]
Listening ................100 (superb) [+2d4]
Literacy ................. 66 (good) [+3d4]
Pick pockets ............. 1 (poor) [+4d5]
Smithing .................100 (superb) [+1d3]
Stealth ..................100 (superb) [+1d5]
Swimming .................100 (superb) [+1d3]
Tactics ..................100 (superb) [+1d3]
Two weapon combat ........ 69 (good) [+3d3]
Your feet have been transformed into hooves (+8 kicking damage, Dx: -6).
Your skin is covered by tough scales (PV: +8, Dx: -6, Ap: -4).
Poison drips from your hands.
You have become extremely thin and nimble (1/2 weight, DV: +6).
Your close attunement to corrupted astral space allows teleportation.
You exhale sulphur (Ch: -4).
You have become very light (1/10 weight, St: -6, Dx: +4, To: -6, Ap: -6, +20
speed).
Your antennae explore the details of your environment (Ap: -4).
You look somewhat apish (St: +3, Le: -1, Wi: -1, Ch: -2, Ap: -3).
Head : uncursed eternium cap [+3, +6] [28s]
Neck : blessed rusty amulet of life saving [3s]
Body : uncursed robes of resistance (-4, -4) [+3, +12] {To+5}[60s]
Girdle : uncursed adamantium girdle [+2, +3] [18s]
Cloak : uncursed cloak of invisibility (-1, +0) [+1, +0] [30s]
Right Hand : uncursed adamantium spear of penetration (+2, 1d8+9) [36s]
Left Hand : uncursed large eternium shield (-1) [+12, +5] [54s]
Right Ring : uncursed ring of damage [1s]
Left Ring : sapphire ring [1s]
Bracers : uncursed bracers of protection [+0, +4] [10s]
Gauntlets : uncursed thick gauntlets (-1, -2) [+0, +1] [15s]
Boots : uncursed eternium boots [+0, +5] [55s]
Missile weapon: uncursed long bow of accuracy (+8, +2) [30s]
Missiles : bundle of 61 uncursed arrows (+0, 1d6) [122s]
Tool : uncursed Chaos Orb of Elemental Fire [100s]
I think i should keep apish corruption for a while. Char can't have too much toughness and i will probably reterain Willpower and Dexterity once it is removed.
> anyone ever saw golden ingot?
I tried melting down a heap of bracers of protection with
the weaponsmiths class power once. I forget the message,
but it was negative : (
Given fact i do have two AoLS... Well, RNG might drop Anihilator left side and Gorgon right, so i said nothing.
I would wear the non-rusty one for now, just in case. The other day I had a rusty crown of fire melt (!) from a fireball trap... right before TOEF, too. :/
Also definitely worth getting the amulet derusted in Dwarfto- oh, wait, you killed the smith :/
Quite a decent selection of spells you've got there - don't forget you have them and plenty of PP in a pinch (the ball spells especially). Have you not got a weapon of damnation instead of a ring of doom? It would be handy to remove the dooming instantly upon attaining an encounter, and not have to put up with it during the possibly difficult fight and the transport of the corpse to the druid (don't forget to keep switching to 2 shields by the way!)
Soirana
01-21-2009, 03:34 AM
Saw eternium halberd of doom somewhere.
Derusting - yes doing that periodically. Damn rains in Ancardia. Problem is unrusty is uncursed. I would not like my hp being halved.
QuickDraw
01-21-2009, 01:14 PM
So cursed AoLS resurrects you with 1hp? I thought you are reborn with the original amount of hp, but you have just 1hp left...
So cursed AoLS resurrects you with 1hp? I thought you are reborn with the original amount of hp, but you have just 1hp left...
Blessed resurrects you at full hp, uncursed gives half of max hp, and cursed is 1hp. Though you can of course heal it back.
QuickDraw
01-21-2009, 02:09 PM
Though you can of course heal it back.
Yeah, after Soirana`s post I thought you can`t.
vogonpoet
01-22-2009, 06:53 AM
The problem of course being that if you need a new life at all, then something just killed you, possibly from full health - if your amulet is cursed, you have just one turn before whatever just killed you tries to do so again. If your amulet is just unblessed, maybe you have two turns, if you get lucky.
Cowardly teleport is basically your only friend, unless you are on a non teleporting level, in which case cowardly flee then heal has to be best best. But masochistic Soirana is playing blind, so fleeing is pretty sub optimal (<--ha ha, possibly biggest understatement I have made so far this year).
Not being able to dip blind seems ridiculous. I mean, I guess dipping plus amulet of eagle eye would be pretty damn powerful, but surely the solution should have been to change how the amulet works when blessed on blind people, rather than ban all dippings. Of all the things a PC can do in ADOM, dipping stuff into a liquid is one of the few things I think I could do comfortably whilst blind. Exploring, shooting, fighting, no thanks. Eating and drinking, sure. Dipping? Why yes, yes I could. You could even make dip success for blind people dice roll dependent, with positive modifiers for increased dexterity and learning, I could dig that...
10d10 + [PC level]/4 + Le + De
...all rolls over 100 give a successful dip perhaps.
Ah well, I am no way crazy/patient enough to play blind anyway, so what do I care :-D
Soirana
01-27-2009, 04:20 PM
Episode in which i get furious. At very least furious.
Well, things taerted with me moving down. D45 had been cavernous with river but monks antenae mapped it eventually [i had half of that area marked].
D47 had altar on which i stepped. Luckily i moved away without instant death.
On d48 i zapped wand. Well, there were two fire grues. So i rezapped later to see which one has moved. Also there was a beehive here.
I killed grues abusing construct slaying quarrels and slowmonster on myself. Was enough for lv 30 so we have big unicorns open. Got a scar, corruptions to L and removed unholy aura twice.
Got all nice messages about anomalies:
You nearly stumble into some kind of large fire
You sense some supernatural phenomenon in this place.
You stumble against some kind of stone column
You are standing in avery stormy place
You nearly fall in some kind of pool
I resurfaced with still one pot of cure corruption to spare, so that was nice.
I got mad about another thing. My stupidness of course since i should have tested this ages ago.
In short. No in raally big and angry letters:
BLIND CHARS CANNOT DROP ORBS INTO ANOMALIES. no way. I pressed w5 on d48 just for antenae to kick. No help. Later i digged test char Adomboted him RoDS. Amulet of eye does not help either.
In classical way challenge is unbeatable. Goes to cry in dark corner.
[Sobbing in da corner]: Well, that is it. How we fix the rules? Allow unblindning in d48? When how i blind char again. I can stock more or less enough potions of blindness but they length is only guessable.
I will post on adom group soonish. [goes to cry for real]
Covenant
01-27-2009, 06:25 PM
Episode in which i get furious. At very least furious.
Well, things taerted with me moving down. D45 had been cavernous with river but monks antenae mapped it eventually [i had half of that area marked].
D47 had altar on which i stepped. Luckily i moved away without instant death.
On d48 i zapped wand. Well, there were two fire grues. So i rezapped later to see which one has moved. Also there was a beehive here.
I killed grues abusing construct slaying quarrels and slowmonster on myself. Was enough for lv 30 so we have big unicorns open. Got a scar, corruptions to L and removed unholy aura twice.
Got all nice messages about anomalies:
You nearly stumble into some kind of large fire
You sense some supernatural phenomenon in this place.
You stumble against some kind of stone column
You are standing in avery stormy place
You nearly fall in some kind of pool
I resurfaced with still one pot of cure corruption to spare, so that was nice.
I got mad about another thing. My stupidness of course since i should have tested this ages ago.
In short. No in raally big and angry letters:
BLIND CHARS CANNOT DROP ORBS INTO ANOMALIES. no way. I pressed w5 on d48 just for antenae to kick. No help. Later i digged test char Adomboted him RoDS. Amulet of eye does not help either.
In classical way challenge is unbeatable. Goes to cry in dark corner.
[Sobbing in da corner]: Well, that is it. How we fix the rules? Allow unblindning in d48? When how i blind char again. I can stock more or less enough potions of blindness but they length is only guessable.
I will post on adom group soonish. [goes to cry for real]
Can you throw them in? I can't actually remember *how* you put the orbs in the anomalies, despite having done it multiple times.
Regardless, I would regard it as a valid win even if you had to ascend the CoC without blindness then ID scum until you got a mud room. You've already demonstrated you can ascend/descend it while blind.
The alternative is to scum for massive amounts of blindness potions, then only unblind yourself to drop the orbs, then use the potions every twenty turns or so till the end.
Dear God, after all this...
It may seem wrong, but you may wish to consider unblinding and ADOMBotting yourself blind again (can that status be affected?) I think it's quite justified to do this purely for the orbs.
For now though you still have a chain to save. You should come back to this problem when you have all 5 orbs. You still haven't proved you can even manage that :P Just try not to let this demotivate you too much...
Soirana
01-27-2009, 07:21 PM
Dear God, after all this...
ADOMBotting yourself blind again (can that status be affected?)
No. Checked already. I can try some memory editor, although i am not very keen of these.
Molach
01-27-2009, 08:30 PM
Just need to jump in a give a hearty round of applause for the completion of the second-to-last impossible challenge. (Brimstone is the only classic one left, to my knowledge)
The origianl challenge was posted as "see how far you can get" while permanently wearing a blinding facial mud. And it is thus completed.
Many of the other challenge games require you to simply exit the chain (brimstone, eternium, wilderness, ironman) after completing the task. So the end of this challenge could be to exit the chain, still blind, carrying 5 orbs. This has a certain style, I think.
Or you could finally wipe face and proceed to slay D:50. But that has been done. (The slaying I mean, not getting there blind, dear Bog)
Last option is to Adombot blindness back. But that means tampering with the savefile, so not a good groundline for a challenge. Will D:50 be a real challenge while blind? Half of it is mapped, but there are a lot of tough monsters to slay. The balors' summoning ability when most of D:50 is dead can also be a bother. Wand of destruction would be too easy, I'd think clearing the level completely while blind is a real challenge. And no SoFS to help out, either...
Don't suppose ADOMBot can be used to turn a room into an unactivated mud room either?
*sigh* I guess Molach's right - you should just take the 5 orbs home blind. It's evidently the closest you can get, and will be an amazing feat in its own right.
All hope is not lost yet - with AdomBot you could create the stairs down. It's not too nice to use it here, but something to consider.
Silfir
01-28-2009, 12:01 AM
We should petition for Thomas or the potential developers to allow blind people to put in orbs in the next revision. Then, with the next version, do it... all over... again?
I'd probably put the orbs on their respective anomalies, step on the up stairs, rename your character to "THISSUCKS" and quit...
Covenant
01-28-2009, 12:15 AM
We should petition for Thomas or the potential developers to allow blind people to put in orbs in the next revision.
allow blind people to put in orbs in the next revision
put in orbs in the next revision
next revision
Sorry, I couldn't help myself.
Seriously though, this would be a very welcome, non-controversial fix (as opposed to uber-jackals, for example, which is controversial). This and the Elementalist fire resistance thing, so we could have another crack at Brimstone Man.
> BLIND CHARS CANNOT DROP ORBS INTO ANOMALIES.
AHH HA HA HA HA HAAAAH! Oh, that's just tooo good!
I'm joking of course, I will test a few ideas in a bit. For
now though, there are still a few things left to do, and
it's not that bad to leave D:50 untouched if it comes to
that.
EDIT: I just tested my ideas. They don't work : ) I was
hoping that a blessed potion of blindness would provide
temporary vision, but unfortunately the vision it provides
is permenant : (
Throwing the orbs doesn't work. Sticking them in the
missile slot to 'U'se them also doesn't work. Sorry, I'm
out of ideas for now.
Soirana
01-28-2009, 03:25 AM
I am also inclined on get orbs and exit chain.
Funny thing orbs were on my things to test list... Just never found time to do so.
So generic plan is get rid of corruptions, get mana orb, exit chain.
Doable.
As soon as you leave the chain, someone will post that
they have just discovered how to place the orbs.
Soirana
01-28-2009, 03:49 AM
Wouldn't that be true spirit of ADOM?
vogonpoet
01-28-2009, 07:35 AM
Daaaamn. Thats a real shame, although considering how nerfed blind dudes are in general, not very surprising - I agree with Molach et al though - just get all your Orbs and leave the Chain. Job Done. I suppose you could also do some XP farming someplace, try to hit PC level 50, but why bother?
We definitely have to petition TB - this is unfair prejudice against the disabled!
At least the easier variant, deafman, shouldn't have this problem.
nathrakh
01-28-2009, 09:33 PM
You propably tried it already, but maybe you could kick them in ? :D
Khelvaster
01-29-2009, 03:22 AM
I'm all for adombotting a down staircase.
Soirana
02-14-2009, 09:57 AM
The End
Probably best description for this round would be *lost focuss*. Knowing i won't beat the game... And things like that.
First i walked into something at casino. Well i took my pile of 1.5million gold and fled.
Used all that on wands picked one more corruption in process and decided to remove all.
Went into village and walked into someone again. Unluckily druid was not happy about.
I tried berzio pots and Calm monster spells but that was of no use.
I could probably still made it with dragonhunt in wilderness and potion shop scum. But idecided to go for mana temple. Made somewhere to UL5 when i was transformed into purple j. Was very very unlucky with maps in unreal branch.
That is it. 4orbs UL5. I see no motivation to go for unbeatable challenge again.
Thanks for advices. I had great time on these forums and with ADOM.
[goes to see if it is possible to delete account on forums]
Epythic
02-14-2009, 03:09 PM
The End
Probably best description for this round would be *lost focuss*. Knowing i won't beat the game... And things like that.
First i walked into something at casino. Well i took my pile of 1.5million gold and fled.
Used all that on wands picked one more corruption in process and decided to remove all.
Went into village and walked into someone again. Unluckily druid was not happy about.
I tried berzio pots and Calm monster spells but that was of no use.
I could probably still made it with dragonhunt in wilderness and potion shop scum. But idecided to go for mana temple. Made somewhere to UL5 when i was transformed into purple j. Was very very unlucky with maps in unreal branch.
That is it. 4orbs UL5. I see no motivation to go for unbeatable challenge again.
Well done anyway. I mean, you nearly made it! That's absolutely awesome.
Thanks for advices. I had great time on these forums and with ADOM.
[goes to see if it is possible to delete account on forums]
He, Soirana! You can't just leave us! No fair!
*checks*
Fortunately, one can not delete the account ;)
EDIT:
Which is good. Hopefully, someday you'll come back and have another great time :D
Silfir
02-14-2009, 06:52 PM
It would be sad to lose you as a member of these forums. Your expertise, participation and general presence would be sorely missed by anyone.
At the very least, remain a member, so we might hope to see you again :)
Ignore all these pansies. Champs go out on top!
You don't want to hang around until your skills start
to degrade, like I've done. Believe me, getting slain
by bandits in Lawenilothehl and forgetting the days
of the week are really embarassing! Sometimes a
person just needs a good long break from this crazy
game : )
Evil Knievel
02-15-2009, 08:17 PM
Yeah, I should have a break myself - break the game.
Good luck, Soirana, in the three dimensional pla- no.. space!
Well congrats on a great run, and thanks a lot for keeping us entertained with this amazing tale. Very sorry to see you leaving, but I hope you'll be back again at some point - at least before JADE is finished ;)
Molach
02-18-2009, 08:39 PM
Well good bye from this place then...
at least Soirana lives on: http://forums.civfanatics.com/showthread.php?t=309259
I play that sometimes too, try out the "fall from heaven 2" mod, its pretty fun.
Soirana
05-10-2010, 04:38 PM
I've been told that original Nethack challenge has similar problem - you need to read book....
So yeah, let's see if my blind-foo is still strong. Do not plan fast progress but will sink some time into this...
First one --- managed to get Delven factory on ID1 :( must be out of depth generation. Can't deal with these while blind surrounded and only lv 6...
Loads save again.
Soirana
05-10-2010, 07:31 PM
After some quick deaths i managed to keep one alive
Zen Monk St:17 Le:18 Wi:21 Dx:16 To:12 Ch:12 Ap:14 Ma:11 Pe:20
N=
DV/PV: 11/4 H: 54(56) P: 40(40) Exp: 9/13498 M: 9877
Age: 41 (middle-aged, 11 years of unnatural aging added in)
Talents - Alert, quick, misser, TH.
Pole arms 5 +5 +2 +4 skilled 25
Head : metal cap [+0, +1] [50s]
Neck : amulet of perseverance {Wi+3} [3s]
Body : studded leather armor (-1, +0) [-1, +3] [250s]
Girdle : -
Cloak : hooded cloak [+1, +0] [40s]
Right Hand : orcish spear (+1, 1d8+2) [75s]
Left Hand : -
Right Ring : -
Left Ring : -
Bracers : -
Gauntlets : -
Boots : leather boots [+0, +0] [25s]
Missile weapon: -
Missiles : 1002 gold pieces [10s]
Tool : -
Total weight: 1143 stones Carrying capacity: 1800 stones
Gauntlets ('[')
gloves [6s]
Boots ('[')
leather boots [25s]
One-handed weapons ('(')
flail [150s]
crude knife [10s]
mace [100s]
broadsword [80s]
crude knife [10s]
crude knife [10s]
short sword [30s]
crude spear [75s]
sickle [55s]
crystal dagger [25s]
Missile weapons ('}')
sling [3s]
heap of 3 slings [9s]
sling [3s]
short bow [20s]
sling [3s]
Missiles ('/')
bundle of 11 arrows [22s]
bundle of 12 arrows [24s]
arrow [2s]
arrow [2s]
arrow [2s]
rock [5s]
Tools (']')
torch [10s]
heap of 4 torches [40s]
box with flint and steel (5) [5s]
tinderbox (23) [3s]
blanket [10s]
Instruments ('{')
tamborine [5s]
harp [30s]
Wands ('\')
iron wand [4s]
Potions ('!')
glowing potion [4s]
speckled potion [4s]
light potion [4s]
light potion [4s]
Scrolls ('?')
scroll labeled "KTTdLwrgt" [2s]
scroll labeled "HITME" [2s]
scroll labeled "HITME" [2s]
scroll labeled "YNORI ERUP" [2s]
scroll labeled "Carpe Diem" [2s]
Food ('%')
fortune cookie [3s]
seed [2s]
dwarven sausage [20s]
frog legs [2s]
large bat corpse (rotten) [60s]
heap of 2 large bat corpses [120s]
goblin corpse [60s]
jackal corpse [60s]
heap of 3 bones [12s]
Good things are leveling up and working with spear....
Bad ones total lack of shields [and i want two before going anywhere close to NPC] and age.
The more i play the more i hate Laszlo save... It has rather bad Toughness, questionable first talent and is near max possible starting age....
Will need to keep myself in Id untill RNG gives me shields.
JellySlayer
05-12-2010, 06:57 AM
Loaded the save and gave this a try. Makes my head hurt...
Stumbled over to the ID (after being eaten by wolves a couple times), and managed to find I:2 by mapping the level by naming myself to keep track of my position and using give to figure out where monsters are, since that's the only one I've found so far that doesn't cost turns to look around with. Managed to work my way up to level 6 and get TH.
----------------------------------------------------------------------------
Character Information
----------------------------------------------------------------------------
Zen Monk St:19 Le:17 Wi:20 Dx:16 To:14 Ch:12 Ap:12 Ma:11 Pe:15
N+
DV/PV: 22/2 H: 51(61) P: 27(27) Exp: 6/3647 M: 3134
----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------
Name: Zen Monk Race: male Human Class: Monk
Eye color: light blue Hair color: yellow Complexion: light
Height: 6'2" Weight: 158 pounds
Age: 30 (grown-up)
Star sign: Book Birthday: 17/Book (day 47 of the year)
YOUR HISTORY:
Your parents belong to the middle class. They are average people
living in average quarters. Your father is a craftsman of mediocre talent.
As a child your parents cared a lot for you. Despite all
circumstances you enjoyed a happy and fine childhood.
During your youth you embarked on many small journeys to nearby
towns on behalf of your parents. You learned to know lots of people and
made many friends.
Your life as a young adult was characterized by steady
determination. Your goal lay clearly ahead of you and you never strayed
from your path.
You decided to become a Monk.
----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------
Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 3 +2 +1 +0 basic 27
Daggers & knives 0 +0 +0 +0 unskilled 15
Clubs & hammers 0 +0 +0 +0 unskilled 15
Maces & flails 0 +0 +0 +0 unskilled 15
Swords 0 +0 +0 +0 unskilled 15
Axes 0 +0 +0 +0 unskilled 15
Whips 0 +0 +0 +0 unskilled 15
Pole arms 0 +0 +0 +0 unskilled 15
Twohanded weapons 0 +0 +0 +0 unskilled 15
Staves 0 +0 +0 +0 unskilled 15
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 7
Bows 0 +0 +0 +0 unskilled 7
Crossbows 0 +0 +0 +0 unskilled 7
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 7
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 0 +0 unskilled 15
Damage caused with your melee weapons:
--------------------------------------
?Right hand: ?+2? bonus to hit, ?1d14+0? damage
Damage caused with your missile weapons:
----------------------------------------
No missile weapons available.
----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------
Alertness ................ 73 (great) [+3d3]
Athletics ................ 62 (good) [+3d4]
Climbing ................. 28 (mediocre) [+3d4]
Concentration ............ 42 (fair) [+4d5]
Dodge .................... 35 (fair) [+3d5]
Find weakness ............ 52 (good) [+2d4]
First aid ................ 60 (good) [+3d4]
Food preservation ........ 56 (good) [+3d5]
Haggling ................. 30 (mediocre) [+3d3]
Healing .................. 80 (great) [+2d4]
Listening ................ 32 (fair) [+4d5]
Literacy ................. 66 (good) [+3d3]
Stealth .................. 43 (fair) [+3d4]
Swimming ................. 38 (fair) [+3d4]
----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 1212 stones Carrying capacity: 2100 stones
Head : -
Neck : -
Body : leather armor [+0, +2] [150s]
Girdle : -
Cloak : -
Right Hand : -
Left Hand : -
Right Ring : -
Left Ring : -
Bracers : -
Gauntlets : -
Boots : sandals [+0, +0] [6s]
Missile weapon: -
Missiles : heap of 7 rocks [35s]
Tool : -
----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------
Total weight: 1021 stones Carrying capacity: 2100 stones
Armor ('[')
robe [+0, +1] [60s]
robe [60s]
clothes [40s]
Shields ('[')
medium shield [+3, +1] [100s]
One-handed weapons ('(')
crude knife [10s]
stone club [70s]
Two-handed weapons ('(')
quarterstaff (+0, 1d10) [40s]
Missiles ('/')
arrow [2s]
arrow [2s]
arrow [2s]
throwing knife [8s]
Tools (']')
torch [10s]
heap of 2 torches [20s]
box with flint and steel (5) [5s]
tinderbox (23) [3s]
wooden stick [30s]
Scrolls ('?')
scroll labeled "HITME" [2s]
scroll labeled "KLATHA DATHA NY'ARYATHA" [2s]
scroll labeled "KTTdLwrgt" [2s]
Food ('%')
iron ration [100s]
heap of 3 bones [12s]
large bat corpse (rotten) [60s]
large ration [200s]
hobgoblin corpse (rotten) [120s]
giant rat corpse [60s]
Valuables ('$')
167 gold pieces [1s]
----------------------------------------------------------------------------
Killed Monsters
----------------------------------------------------------------------------
99 monsters perished under his attacks.
The following monsters were vanquished:
1 claw bug
1 cutpurse
5 fire beetles
1 floating eye
1 giant centipede
5 giant rats
1 gnoll
11 goblins
10 goblin rockthrowers
1 goblin slavemaster
1 gremlin
5 hobgoblins
1 homunculus
1 jackal
10 kobolds
1 kobold shaman
11 large bats
1 large kobold
1 large spider
7 lizard men
9 orcs
1 orc scorcher
1 rabid dog
3 rats
1 ratling archer
1 ratling thief
3 skeletons
1 wild cat
3 zombies
----------------------------------------------------------------------------
Achievements
----------------------------------------------------------------------------
He survived for 0 years, 4 days, 10 hours, 0 minutes and 48 seconds (3134
turns).
Zen Monk visited 3 places.
His strength score was modified by +1 during his career.
His dexterity score was modified by +3 during his career.
His perception score was modified by +1 during his career.
Soirana
05-12-2010, 12:15 PM
Zen Monk St:18 Le:18 Wi:21 Dx:16 To:12 Ch:12 Ap:12 Ma:11 Pe:25 N=
DV/PV: 28/6 H: 57(57) P: 40(40) Exp: 9/17409 DrCh Sp: 99
Blind Bloated Coward
Unarmed fighting 0 +0 +0 +0 unskilled 5
Daggers & knives 0 +0 +0 +0 unskilled 15
Clubs & hammers 0 +0 +0 +0 unskilled 15
Maces & flails 0 +0 +0 +0 unskilled 15
Swords 0 +0 +0 +0 unskilled 15
Axes 0 +0 +0 +0 unskilled 15
Whips 0 +0 +0 +0 unskilled 15
Pole arms 6 +6 +2 +5 skilled 147
Twohanded weapons 0 +0 +0 +0 unskilled 15
Staves 0 +0 +0 +0 unskilled 15
Slings 0 +0 +0 +0 unskilled 7
Bows 0 +0 +0 +0 unskilled 7
Crossbows 0 +0 +0 +0 unskilled 7
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 7
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 0 +0 unskilled 15
Alertness ................ 71 (great) [+3d3]
Athletics ................ 80 (great) [+2d4]
Climbing ................. 28 (mediocre) [+3d4]
Concentration ............ 61 (good) [+3d5]
Dodge .................... 64 (good) [+2d4]
Find weakness ............ 68 (good) [+1d5]
First aid ................ 28 (mediocre) [+4d5]
Food preservation ........ 91 (superb) [+2d4]
Haggling ................. 30 (mediocre) [+3d3]
Healing ..................100 (superb) [+2d4]
Listening ................ 32 (fair) [+4d5]
Literacy ................. 66 (good) [+3d3]
Stealth .................. 48 (fair) [+3d4]
Swimming ................. 43 (fair) [+3d3]
----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 1253 stones Carrying capacity: 1950 stones
Head : rusty metal cap [+0, +2] [50s]
Neck : amulet of perseverance {Wi+3} [3s]
Body : studded leather armor (-1, +0) [-1, +3] [250s]
Girdle : girdle of strength [+0, +0] {St+1} [15s]
Cloak : hooded cloak [+1, +0] [40s]
Right Hand : small shield [+2, +0] [50s]
Left Hand : rusty medium shield [+3, +1] [100s]
Right Ring : -
Left Ring : -
Bracers : -
Gauntlets : -
Boots : leather boots [+0, +0] [25s]
Missile weapon: -
Missiles : 2202 gold pieces [22s]
Tool : -
----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------
Total weight: 698 stones Carrying capacity: 1950 stones
One-handed weapons ('(')
orcish spear (+1, 1d8+2) [75s]
orcish spear (+3, 1d8+2) [75s]
Missile weapons ('}')
heap of 2 short bows [40s]
light crossbow [70s]
Missiles ('/')
bundle of 11 arrows [22s]
bundle of 13 arrows [26s]
arrow [2s]
arrow [2s]
arrow [2s]
bundle of 6 arrows [12s]
bundle of 3 arrows [6s]
Tools (']')
torch [10s]
heap of 4 torches [40s]
box with flint and steel (5) [5s]
tinderbox (23) [3s]
blanket [10s]
blanket [10s]
Wands ('\')
iron wand [4s]
Potions ('!')
glowing potion [4s]
potion of poison [4s]
heap of 2 potions of healing [8s]
potion of healing [4s]
Scrolls ('?')
scroll labeled "KTTdLwrgt" [2s]
scroll labeled "HITME" [2s]
scroll labeled "HITME" [2s]
scroll labeled "YNORI ERUP" [2s]
scroll labeled "Carpe Diem" [2s]
scroll labeled "KLATHA DATHA NY'ARYATHA" [2s]
Food ('%')
dwarven sausage [20s]
frog legs [2s]
heap of 2 loaves of bread [80s]
black hurthling corpse [120s]
loaf of hurthling bread [30s]
Valuables ('$')
95 gold pieces [0s]
----------------------------------------------------------------------------
Killed Monsters
----------------------------------------------------------------------------
489 monsters perished under his attacks.
The following monsters were vanquished:
1 assassin
2 bandits
3 black hurthlings
3 bugbears
8 claw bugs
2 cutpurses
7 fire beetles
3 ghost bats
16 giant bats
7 giant centipedes
6 giant frogs
36 giant rats
4 gnolls
47 goblins
37 goblin rockthrowers
12 goblin slavemasters
3 gremlins
18 hobgoblins
2 homunculi
11 jackals
50 kobolds
56 large bats
12 large kobolds
1 large spider
6 lizard men
40 orcs
2 orc scorchers
3 pixies
8 rabid dogs
33 rats
3 ratling archers
3 ratling thieves
29 skeletons
7 white worms
4 wild cats
4 zombies
----------------------------------------------------------------------------
Achievements
----------------------------------------------------------------------------
He survived for 0 years, 10 days, 16 hours, 21 minutes and 29 seconds (12394
turns).
Zen Monk visited 4 places.
His strength score was modified by -1 during his career.
His learning score was modified by +1 during his career.
His willpower score was modified by -2 during his career.
His dexterity score was modified by +3 during his career.
His toughness score was modified by -2 during his career.
His appearance score was modified by +2 during his career.
His perception score was modified by +11 during his career.
He was unnaturally aged by 11 years.
I activated druid quest and stopped on entrance of druid dungeon. Should have sold scrolls of course...
Besides black market had absolutely nothing interesting...
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