In ADOM (1) the games asks the player if he wants to leave an area. E.g. "Do you want to leave the village (y/N)?". This does not happen in ADOM 2. Is this change intentional?
Now that you mention it, I have noticed this too and I preferred the ADOM I behaviour. With the new behaviour, I have inadvertently exited Terinyo several times.
It's somewhat convenient, but I think it should be changed back too. I did find it annoying having to press y/n but now that you can even change those keys then unnecessary slips off the map would would be less desirable.