Originally Posted by
Lasher
Since we're getting more corruptions, maybe we could get specific corruptions from each monster?
I like the idea of this... IF they're permanent corruptions. If you choose to eat an Orb Guardian's corpse, you're not just corrupted, you're intrinsically corrupted by it.
Essentially, the guaranteed corruption that you'd get from each one would be placed at the "top" of the corruption list (meaning, earliest on the list), and you wouldn't be able to remove corruption beyond them. Using fake numbers, because I can't be bothered looking up the details... suppose that you could have up to 20 corruptions, and each corruption required 100 corruption points. Now suppose that you eat the Snake's corpse... you can now no longer get your corruption below 100 - you are unable to remove the Snake's corruption.
The corruptions that come from the Orb Guardian corpses should be powerful, but dangerous. I'm tempted to also say that eating them causes you to be corrupted more quickly than you otherwise would have been. Say, increase corruption rate by 20% for each corpse (eat all five, and corruption rate will be increased by a total of just under 150%). This provides a nice symmetry, in that you can trade the corpse for a PoCC, which reduces corruption, or you can eat the corpse, getting powerful benefits, but also suffering from increased corruption plus some major negatives.
Imagine it this way... you eat the Snake's corpse. Here's what happens: Permanent corruption ("You feel drawn to the maelstrom of the ocean" +Water Breathing, +10 Dx, -5 Ap, -5 Ch, -5 Wi, permanent source of "cursed" effect), +Cold Immunity (just to complete the set, Fire from ACW, Shock from Yulgash, and Acid from ASB), +Poison resistance (it's a snake, after all), +3 to 5 additional corruptions.
Note the permanent "cursed" effect - this cannot be removed by any means. Note that the game wouldn't consider you cursed... it's more akin to something that "increases your luck", but in reverse, and with the randomness added in.