Making rations lighter, awesome idea. Especially for PCs that have low strength. Or keep the weights as they are, but change Munxip so that he sells iron rations for some reasonable money (30 gp? 40gp?) and does not sell large rations at all. That should solve early-game problems with food.
My vote also for not easing the early game too much, I would rather die 20 times before reaching Dwarftown rather than once after that.
A bunch of potions of healing in the backpack of PC at start would also be nice. Regular potions of healing.
Originally Posted by
JellySlayer
Remove traps from DL:1 areas.
Perhaps remove traps only from the first / all levels of Puppy Cave and Druid/Carpenter Dungeon? These are the first locations new people visit anyway, so it would be nice if they do not die due to undiscovered stone block trap. By the time PC reaches CoC, they should be buff enough to handle traps, especially if they venture through UD. This would also increase the chances of finishing the Puppy quest (I cannot count how many times the poor dog died due to an undiscovered trap).
Originally Posted by
JellySlayer
Decrease the prices in the black market
That is a very good idea. Currently, unless there is something really outstanding, I completely ignore the shop in the early game (except identifying) and usually do not come back later. Linking the prices with Kranach quest seems also very reasonable.
Originally Posted by
JellySlayer
Reduce potency of early game poisoners
You mentioned pit vipers as an example - well, if you remove traps, pit vipers are not that big problem anymore. Spiders are tough in the early game, but not impossible. What is a problem (I think) are spider-summoning monsters in the early game. If they do not show up in Puppy Cave at all, and in levels 1-3 of Druid/Village Dungeon, that should be just perfect.
Originally Posted by
Al-Khwarizmi
the original suggestion of giving more HP or less hunger in the first few level I think is somewhat lame
So is the idea of increasing healing rates, they are good as they are now.