[Balance] Make thieves guild easier to access
issueid=1464 12-16-2012 07:25 PM
Ancient Member
Number of reported issues by JellySlayer: 114
[Balance] Make thieves guild easier to access

Pickpockets seems to have gotten quite a bit more difficult to execute properly in the current version. Perhaps something could be implemented to make it somewhat easier to balance this out? I'd suggest just reducing the number of successful pickpockets, maybe by 1/3 or 1/2 from its current value. And thieves should be members automatically, IMHO.
Issue Details
Issue Number 1464
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Implemented
Priority 8
Suggested Version ADOM 1.2.0 pre 7
Implemented Version ADOM 1.2.0 pre 9
Milestone (none)
Votes for this feature 8
Votes against this feature 3
Assigned Users (none)
Tags (none)




12-16-2012 07:35 PM
Senior Member
Make thieves/assassins get auto-entry AND a special shop for them. Expensive but only dealing 'armour' of stealth/invis, 'weapon' of balance/true aim/hunting...

12-16-2012 08:10 PM
Ancient Member
I don't see that assassins need special access. They have their own guild already.

12-16-2012 08:14 PM
Senior Member
Oh man, thought you meant access to the assassins. Skipping two now-nearly-impossible chaos traits. Noone for this for thieves/assassins? Make goodies harder to enter, let good ones in?

12-16-2012 09:37 PM
Ancient Member
On a sidenote, I've always found it curious that lawful PCs can be the head of the thieves guild...

12-16-2012 09:44 PM
Ancient Member
Ridiculous I think it is slightly more balanced now.

Edit - *Especially* since getting the required successes is still easy enough.

Edit - inserted some tags and added a better opinion.

12-16-2012 10:09 PM
Ancient Member
Quote Originally Posted by Stingray1
Ridiculous

Edit - *Especially* since getting the required successes is still easy enough.
Ridiculous? I'm suggesting a minor change to a minor quest that has been made slightly harder in a recent version. Keeping the difficulty of the quest the same seems to be the very definition of "balance", especially since the change to pickpockets was not intended to make this harder, and a similarly minor thematic change affecting only the most difficult class in the game, who (anyway) receives the least benefit for membership.

12-16-2012 10:20 PM
Ancient Member
To be honest I'm afraid that the change to pickpockets just made this quest more difficult. The intention was to discourage people from pickpocketing very heavily, but if you do, you will end up with a high skill in pickpocketing and not be affected a lot. However, it's the low skill values that have been hit hardest. And it are precisely the people who only pickpocket for the quest that have low skill values.

I vote for just undoing the change to pickpockets. Automatic access for thieves especially would make sense too.

12-16-2012 10:34 PM
Ancient Member
Why must it be easy to gain skills and training in those skills. I'm playing a Trollish Beastfighter and he was able to become a member without much difficulty and his Pickpocketing is now only at 41. It is a little bit more keystrokes than in the past, but hey it used to be just too easy. Then you might aswell just make every unlawful character get automatic access. NO. No an NO.

12-16-2012 10:55 PM
Ancient Member
The question is not why must it be easier but why must it be harder. nobody had a problem with the quest at its 1.1.1 difficulty

12-16-2012 11:06 PM
Ancient Member
True, nobody complained, but I'm sure many players know that it was maybe a bit too easy to accomplish.

Anyway, that's just how I feel. If the majority feels different. Who am I to argue.

p.s. I altered my original, post. Calling your suggestion ridiculous was not necessary.

12-16-2012 11:16 PM
Ancient Member
Well, I didn't complain because there were more important issues in the game but I've actually always thought that quest was a bit too hard.

OK, "hard" is not the most accurate word. "Boring" is the word.

I find pickpocketing dozens of monsters pretty tedious and this quest has always been the only reason why I do it. I've always thought, even after this nerf, that 10 monsters would be more than enough. With that you've proven that you can be a thief and you don't have to grind repeatedly.

So I vote a heartfelt yes to this.

12-17-2012 12:44 AM
Ancient Member
I'd suggest reducing the requirement to 10 and making Yergius give initial training to level 20 not level 1 - at the moment you have to wait till a level up before you can even realistically use it. Auto-access for thieves also makes perfect sense.

Another change could be the option to pay in for 500 gold, for those who don't want the boring grind. But doing this would inflate all of Yergius' future prices, since you're clearly a money pot ;)

12-17-2012 12:45 AM
Senior Member
I don't really see why it needs to be made easier. You have access to it from the beginning of the game, and while pickpocketing may be harder, it's not like to need to actively try to become a member immediately - you could simply make it a point to use the skill whenever you have an opportunity to do so.

But I also think a Thief should have automatic entry into the guild. It makes thematic sense. Perhaps thieves could even be offered some item by the head of the thieves' guild in exchange for undertaking a pickpocketing quest.

For Assassins, I think being a member of the thieves' guild doesn't make a lot of sense. But I could see assassins having some sort of special quest from Hotzenplotz, or even from the head of the thieves' guild, in which they are to use their assassin skills in some way.

Actually, it would be cool if each class got a special quest with a reward that goes well with that class, that gives it a tool that helps it with what it does best. Wizards could get a Ring of Mental Stability, for instance.

01-10-2013 10:04 AM
The Creator
The required number of thefts has been reduced.

01-17-2013 05:34 AM
Senior Member
It seems the opposite is true - I've successfully pickpocketed over 40 monsters and still haven't been accepted.

01-17-2013 01:06 PM
Ancient Member
Possibly related to 1697

01-17-2013 05:09 PM
Ancient Member
All these years we've been having it too easy.

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