As ADOM classic is single 80x25 (by default of course, you can starve playing 80x50 repeatedly not knowing that it adapts to term resolution like I did my first 50 or so games... or go ahead play with SMC on higher, this could actually be a challenge game, damn is this thing murderous on 80x50...) map per level... Too much Crawl guys, next up: autoplay. I always found Crawl huge generic levels boring so used it a bit. Also in Brogue when the startups were too easy (fixed in 1.7 I believe). Sure backtracking village dungeon/PC is usually uneventful, but... if walking that long corridor is tiring (as is using walk command): lazy key - take me to the next fight, then lazy key no2, this fight will be uneventful, do it for me, damned summoners, then lazy key no3 - generate pc of my defined class/race combo and check holeinthewall shoppe for me, or another, go generate altar in PC2... Try Jeff Lait's Savescummer for the concept of autoplay taken to the extreme