Trapped floor square graphical glitches
issueid=1959 02-18-2013 11:46 PM
Senior Member
Number of reported issues by aerol: 70
Trapped floor square graphical glitches
Trapped floor square shows up as dark before the trap is detected

A trapped floor square will be shown as a dark square until the trap is detected. After that, the square will display the graphic for the appropriate trap. Because of this bug the location of all undiscovered floor traps is known to the player before they are discovered.

If an item lying on the trap square is kicked away, the square will still display the item graphic until the screen is redrawn. The same thing happens with trap/spell effects and with the character graphic itself when it steps on it (see screenshots), as well as with monster graphics.
Issue Details
Issue Number 1959
Project ADOM (Ancient Domains Of Mystery)
Category MS-DOS
Status Fixed
Priority Unknown
Affected Version ADOM 1.2.0 pre 11
Fixed Version ADOM 1.2.0 pre 12
Milestone (none)
Users able to reproduce bug 0
Users unable to reproduce bug 0
Assigned Users (none)
Tags (none)




02-19-2013 07:10 PM
jt jt is offline
Administrator
Fixed.

02-26-2013 06:33 AM
Senior Member
The same kind of glitches happen with the former elemental anomalies on D:48, except the squares always stay dark when the screen is redrawn. I don't know if this fix fixes that too.

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