Mist elf metal burning skin & regeneration sequence inconsistency.
issueid=2245 07-22-2013 09:35 AM
Ancient Member
Number of reported issues by Ravenmore: 38
Mist elf metal burning skin & regeneration sequence inconsistency.
The damage/regeneration sequence works differently in dungeons and when travelling. This can get you killed on the world map when you'd be safe indefinitely while staying in a dungeon.

If a mist elf wears a metal item + ring(s) of regeneration in a dungeon it is safe since every turn you lose hp and immediately gain it back.
But if you go to the world map and move, you will first get hit a couple of times by the metal item, and only then regeneration kicks in and gives you back HP a couple of times.

Dungeon: <get hit><regen><end turn> ; <get hit><regen><end turn> etc. etc.
World map: <get hit> x8 <regen> x8 <end turn>;

When low on HP this small difference can get you killed on the world map even if you would be 100% safe in a dungeon.

I believe the dungeon sequence should be in effect in both cases.

Also haven't checked this for other kinds of damage over time...if there are any :)
Issue Details
Issue Number 2245
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Fixed
Priority 5 - Medium
Affected Version ADOM 1.2.0 pre 14
Fixed Version ADOM r48
Milestone (none)
Users able to reproduce bug 0
Users unable to reproduce bug 0
Assigned Users (none)
Tags (none)




07-22-2013 06:43 PM
Ancient Member
http://www.adom.de/forums/project.php?issueid=1472

Looks like that fix didn't apply to everything?

07-23-2013 12:11 PM
Ancient Member
Also haven't checked this for other kinds of damage over time...if there are any :)
True Strength is inconsistent, too. I was dying from it inside of the unicorn glade, but then easily survived the damage while travelling through the wilderness - regeneration was faster.

Then again, if it was consistent you would probably drop dead as soon as you enter the wilderness at all, so maybe this is a good thing.

08-01-2013 02:46 AM
Senior Member
"Then again, if it was consistent you would probably drop dead as soon as you enter the wilderness at all, so maybe this is a good thing."

Although it really does seem like in this case that would be the most logical outcome. Or are you thinking that time should not elapse until you move from one wilderness square to another? Like, if the change from the edge of the location you were inside of to the overworld map was just one step?

07-07-2014 06:22 AM
The Creator
The sequence now is correct. We'll see what the new special cases will be.

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