RFE: Increase Speed of Ranged Attacks
issueid=2297 08-23-2013 03:47 PM
Ancient Member
Number of reported issues by JellySlayer: 114
RFE: Increase Speed of Ranged Attacks
Missiles move much slower in NotEye Versions

I've noticed that the animations for missile/bolt trajectories have gotten a lot slower in the recent prereleases. As someone used to playing on Base_Delay_Factor 0 or 1 in the older versions, where bolts and missiles were near-instantaneous, the sluggishness in the new versions is really noticeable, especially for PCs who use these types of attacks very frequently. Is there any way that it would be possible to increase the speed of these back to 1.1.1 levels? Even if it means a display option that would remove the animations entirely (not super desirable if you like to bounce your bolts), I think this would be better than what is available currently.
Issue Details
Issue Number 2297
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All with NotEye
Status Implemented
Priority 4
Suggested Version ADOM 1.2.0 pre 17
Implemented Version ADOM 1.2.0 pre 21
Milestone (none)
Votes for this feature 10
Votes against this feature 0
Assigned Users (none)
Tags (none)




08-23-2013 04:54 PM
Ancient Member
Yes please! Priority 9 is very modest, this is really important for smooth play.

08-23-2013 05:59 PM
Ancient Member
Glad it's not just me :) Increased priority to 4.

[edit]Just a note: Even on ASCII mode missiles are much slower...

08-23-2013 08:33 PM
Senior Member
I totally agree, Jellyslayer. You have my sword!

...(ahem) and my vote.

01-23-2014 07:15 AM
The Creator
We had some coordination problems with NotEye but Jochen has fixed this issue.

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