Mist elf's skin burning does not interrupt 'w'alking somewhere
issueid=2335 09-11-2013 12:15 PM
Member
Number of reported issues by Bieks: 47
Mist elf's skin burning does not interrupt 'w'alking somewhere

I totally died cause of this ;_;

I put on a helm, forgot about the fact it burns my skin because it's iron, wanted to quickwalk through a corridor and burned myself to death. Solid.

My suggestion is for the burning skin message to interrupt 'w'alking.

I was using NotEye.
Issue Details
Issue Number 2335
Project ADOM (Ancient Domains Of Mystery)
Category All with NotEye
Status Fixed
Priority 5 - Medium
Affected Version ADOM 1.2.0 pre 16
Fixed Version ADOM 1.2.0 pre 19
Milestone (none)
Users able to reproduce bug 0
Users unable to reproduce bug 1
Assigned Users (none)
Tags (none)




09-12-2013 04:46 AM
Ancient Member
all negative changes in HP should stop continuous walking..weird.

09-12-2013 09:25 AM
Senior Member
What is even worse it does not stop you from putting the armor on if I remember correctly. So you start taking damage the moment you start putting armor on you and since it lasts for several turns and then taking it off takes several turns, you can easiily get killed this way on early levels.

This is even worse in wilderness. If you put the item on you in the wilderness and make a move, your characters before level 13-14 will most likely get instantly killed.

09-13-2013 08:41 AM
Member
This is even worse in wilderness. If you put the item on you in the wilderness and make a move, your characters before level 13-14 will most likely get instantly killed.
I'm pretty sure this part is a feature, rather than a bug. You shouldn't be blind-donning armor while in the wilderness, anyway. :)

11-10-2013 02:30 PM
jt jt is offline
Administrator
Fixed the walk mode issue.

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