Adjust evolution rates for killed monsters
issueid=2600 01-04-2014 10:02 AM
The Creator
Number of reported issues by adom-admin: 237
Adjust evolution rates for killed monsters

While pondering random monster distributions I stumbled upon a problem in the code: the evolution level of a monster (kind of bonus adjustment to make monsters more dangerous if many of them had been killed) was dependent on the rarity of the monster - rarer monsters evolved faster. But as rarity depended on the level of the PC there were actual jumping points when monsters just doubled in evolutionary dangerousness. This dynamic factor has to be replaced by the static base rarity of a monster.
Issue Details
Issue Number 2600
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Implemented
Priority 2
Suggested Version ADOM 1.2.0 pre 20
Implemented Version ADOM 1.2.0 pre 21
Milestone (none)
Votes for this feature 0
Votes against this feature 0
Assigned Users adom-admin
Tags (none)




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