I don't think it adds any strategy at all for stunning (other instances [i.e. blindness/confusion] are fine). The only way NOT to stun creatures when you are a Thief or Beastfighter is not to melee them because it's a class power - you don't have a choice like, say, the acid blood corruption (which you can theoretically remove) or the phial of Caladriel (which you could not throw), etc. You're forced into stunning if you use melee, which is usually already the most dangerous way to engage such monsters (I guess exception is like fairy dragon/unicorns, but they are quite a bit rarer than your guaranteed balors). So basically, you pepper them with missiles, run/TP around level like bloody idiot tracking down balor, or close levers to bring him back [except he will just disappear again] - I don't see why the already-safest way to engage them has to be the ONLY non-tedious/realistic way to engage them on Beastfighter/Thief. Even stunned, balors would be no joke in melee compared to taking them on with missiles (literally zero risk way).
(addendum: do missile criticals stun on Thiefs? That would suck some pretty hard, they'd be totally screwed.)