[BUG] Casting 'digging' at closed door causes the animation to persist.
issueid=2774 03-25-2014 03:14 PM
Ancient Member
Number of reported issues by Blasphemous: 107
[BUG] Casting 'digging' at closed door causes the animation to persist.

How to replicate? Have a wand of digging and cast it at a closed door. The animation travels over normal dungeon floor and disappears but when it hits door, the door changes (depending on angle) to black dash/either slashes/pipe - / \ | and stays that way.

Code:
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Code:
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The door works normally and it refreshes to proper symbol after opening or accessing any of the menus (inventory/drink potions/cast wands etc.) that replace current dungeon screen.
Issue Details
Issue Number 2774
Project ADOM (Ancient Domains Of Mystery)
Category Windows 7
Status Fixed
Priority 9
Affected Version ADOM 1.2.0 pre 20
Fixed Version ADOM 1.2.0 pre 21
Milestone (none)
Users able to reproduce bug 0
Users unable to reproduce bug 0
Assigned Users (none)
Tags (none)




03-25-2014 07:26 PM
jt jt is offline
Administrator
Fixed.

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