Training with Garth takes equipment into account
issueid=2938 05-06-2014 04:27 PM
Qui Qui is offline
Senior Member
Number of reported issues by Qui: 98
Training with Garth takes equipment into account

Did some testing: char St 13, not at potential, wore GoGS +12 St (so effectively at 25), paid Garth 2000 gp, waited a lot, nothing. I think increase should have happened.

Same char, St 13, not wearing GoGS, paid 2000 gp, got St increase as expected.

(tested in p20, did not see any changes about Garth since then, sorry if not valid anymore)
Issue Details
Issue Number 2938
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Fixed
Priority 8
Affected Version ADOM 1.2.0 pre 20
Fixed Version ADOM 1.2.0 pre 23
Milestone (none)
Users able to reproduce bug 0
Users unable to reproduce bug 0
Assigned Users (none)
Tags (none)




05-06-2014 10:37 PM
Senior Member
As an inverse, this means the ring of weakness exploit probably still exists too. (put on a ring of weakness, get massive stat gains for cheap) Can anyone confirm this?

05-07-2014 11:57 AM
The Creator
Actually the code piece checking for improvements still took the altered attribute value into account. Which effectively means that it takes longer for an effect to occur. If have adjusted that part of the code now, too. But actually you probably just didn't wait long enough (or were unlucky... the RNG determines when the increase occurs).

Actual training only works with the raw attribute values.

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