Game no longer gives warning before attacking friendly creatures
issueid=2963 05-12-2014 06:19 PM
Senior Member
Number of reported issues by sylph: 24
Game no longer gives warning before attacking friendly creatures
Adom no longer gives the player a warning before attacking friendly creatures

I just lost a character when I tried throwing a stone at the orc in dwarftown, but accidentally targetted the dwarftown priest.
Frustratingly, there was a wall in the way, so it didn't even go near him!
The new version doesn't give a warning that you're attacking important NPCs like the priest, which seems a real shame to lose!
Issue Details
Issue Number 2963
Project ADOM (Ancient Domains Of Mystery)
Category Windows 7 (NotEye)
Status Fixed
Priority 4
Affected Version ADOM 1.2.0 pre 23
Fixed Version ADOM r48
Milestone (none)
Users able to reproduce bug 4
Users unable to reproduce bug 0
Assigned Users adom-admin
Tags (none)




05-12-2014 08:34 PM
jt jt is offline
Administrator
Might be caused by the bugfix for issue 1692?

05-14-2014 08:47 AM
Senior Member
FYI this is a pretty serious problem. Accidentally shot a shopkeeper while trying to kill a mimic. :( I think the shooting order should more or less follow the attacking order:

Prompt for (tame), (peaceful), (companion), (friendly).
Don't prompt for (neutral), (hostile), (slightly hostile).

Letting you shoot anyone without a prompt is pretty bad.

06-02-2014 03:47 AM
Senior Member
i agree, there should be a prompt for shooting friendly creatures

07-07-2014 05:21 PM
The Creator
Fixed.

+ Reply