I was actually considering making a post about this. The behaviour of that pointer could be changed so it's not mistaken for scenery. (I did, indeed, mistake it for scenery for a brief few seconds -- but confusing seconds -- in this latest version.)
Part of the problem was that, once it's been drawn on screen, it then moves with the scenery. When, logically, it's showing where it detected the mouse-pointer last .. if it moves with the scenery it no longer gives that impression.
My suggestion would be, once the player switches back to using the keyboard -- especially to move -- the cursor should disappear. Just like the I-beam pointer in a word-processor disappears when you start to type. It can appear again in the appropriate place as soon as the player starts to mouse-over the game window/screen again.
No objection to the cursor possibly changing in appearance at some point too. Maybe it should pulse, like the text cursor, then there's no doubt it's a pointing device? (And have a different art-style, maybe monochromatic lines, so it has nothing in common with the art-style of the scenery.) But regardless of that, I think it should auto-hide if the player switches to keyboard use.