Steam Release: "Swinging" and "bumping" animation used for missile attacks
issueid=3476 12-17-2014 10:54 PM
Senior Member
Number of reported issues by Dogbreath: 70
Steam Release: "Swinging" and "bumping" animation used for missile attacks

Currently, if you fire a missile at a monster, the "swinging" animation will be used and you'll bump forward towards the monster. This makes... very little sense, and just looks odd. I recommend either making a separate missile animation, or just disabling animation for missile attacks.
Issue Details
Issue Number 3476
Project ADOM (Ancient Domains Of Mystery)
Category All Steam Versions
Status Fixed
Priority 5 - Medium
Affected Version ADOM r53
Fixed Version ADOM r54
Milestone Initial Steam Release
Users able to reproduce bug 0
Users unable to reproduce bug 0
Assigned Users jt
Tags (none)




12-18-2014 10:31 AM
The Creator
My proposal would be to disable the animation for missile attacks.

12-23-2014 09:06 PM
jt jt is offline
Administrator
Well, we need to modify some game events for that: currently the GE_MISSILE_FIRED event is only used for spells and wands. Bows (or other weapons that fire "missiles") use the GE_WEAPON_USED event.

01-08-2015 07:33 PM
jt jt is offline
Administrator
Fixed. The animations are now only displayed for specific "item weapon types".

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