sanitize monster-leveling and particularly companions
issueid=3645 03-11-2015 07:08 PM
Ancient Member
Number of reported issues by auricbond: 264
sanitize monster-leveling and particularly companions

Exhibit #1: After many repeated tries, I was able to get the cute dog formidable enough to take out steel golems and the denizens of the smc while level 23. I was on my way to pit him against the cat lord when he got mutated into a WMOPC by a trap (the result of which inherited all of the dog's levels).

Now I know the game is supposed to be a weird and wonderful place and perhaps the game shouldn't outright forbid such wacky experiments, but...

Exhibit #2: Level 153 quickling king vampire. Took out the great water dragon in 1 turn (3 hits). Yeah. It also later killed me due to a bug that i'll report separately.

I am sure I read on an old usenet post that companion levels were capped at 110. If that was ever true, it doesn't seem to be true now.

Exhibit #3: You can read about this in my most recent victory post as well.



Maybe the creator doesn't mind Ancardia being a place where shopkeepers surpass mighty dragons, balors, and gods, in which case ignore this, but I think artifact drops should stop leveling the shopkeepers beyond a certain point. Maybe also a si-specific change is needed.

Personally I think at the very least, an absolute limit on ALL npc's in any circumstances should be applied, as a safety net. Opinions?
Issue Details
Issue Number 3645
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Fixed
Priority 3
Affected Version ADOM 1.2.0 pre 23
Fixed Version ADOM r68 (v2.2.2)
Milestone Potential work pipeline
Users able to reproduce bug 4
Users unable to reproduce bug 0
Assigned Users adom-admin
Tags (none)




08-19-2016 10:51 PM
The Creator
Shopkeepers are meant to be very special beings in ADOM (notice their other unusual powers). But I agree on leveling monsters by experience and thus have adjusted the rules to make it much harder to turn monsters into total combat nightmares.

08-22-2016 07:06 PM
ixi ixi is offline
Junior Member
Damn, it was really cool to train the cute dog until it is able to take on balors :) Nevermind, the chnage is good and does make sense

10-13-2016 04:10 PM
Ancient Member
Yeah it seems companions suck just a little now... could not get a companion past moderately experienced, its like the progress just froze.

*edit maybe not.

10-17-2016 09:22 AM
Junior Member
Maybe the creator doesn't mind Ancardia being a place where shopkeepers surpass mighty dragons, balors, and gods
Well if halfling farmer can become great ruler,why Shopkeepers not?But agreed companions after some lvl taken becomes OP,its fine for me,sure a lot of ppl enjoy to killing things with their *loyal* pets...,you can trigger agro with some nasty traps,spells,no big deal,also companions can`t cast AOE spells,like wizards,maybie need nerf mages too? ;\

01-05-2017 06:25 PM
Junior Member
Quote Originally Posted by auricbond
Yeah it seems companions suck just a little now... could not get a companion past moderately experienced, its like the progress just froze.

*edit maybe not.
I confirm it suck but just little more :)
Now training pet to decent level is very very cumbersome...

Seems like now pets/companions cannot advance past PC level or current Dungeon Level ?

TB can you please tell us how this 'adjustment' work now so we can too adjust to changes ? :)

01-07-2017 11:52 AM
Senior Member
I'm pretty dissapointed with this change.

02-15-2018 05:27 PM
The Creator
Quote Originally Posted by sylph
I'm pretty dissapointed with this change.
Please open a new RFE if this seems necessary.

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