Trap tile changes when character moves near it
issueid=3722 06-04-2015 08:53 AM
Senior Member
Number of reported issues by BenMathiesen: 52
Trap tile changes when character moves near it

I posted a savegame. It might happen because I'm in the top level of the TOEF, or because I'm invisible, or something else... but as I move past the light trap it appears to change to an alarm trap.
Issue Details
Issue Number 3722
Project ADOM (Ancient Domains Of Mystery)
Category Windows 7 (NotEye)
Status Fixed
Priority 5 - Medium
Affected Version ADOM r57
Fixed Version ADOM r58
Milestone (none)
Users able to reproduce bug 0
Users unable to reproduce bug 0
Assigned Users (none)
Tags (none)




06-09-2015 06:55 PM
jt jt is offline
Administrator
Added "feature_trap_color" to drawing map which is used instead of "feature_color". Background: some levels change the "feature_color" dynamically which influenced the trap type detection by NotEye.

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