Provide one unified command for environment interaction
issueid=4013 11-18-2015 05:20 PM
The Creator
Number of reported issues by adom-admin: 237
Provide one unified command for environment interaction

E.g. SPACE or ENTER (like in ADOM II). The game then needs to analyze the environment and offer all possible commands in a reasonable presentation. And allow selection by pressing one key. It should include actions like "open door to the west".

The idea here is to help new players by explaining one command for item usage ('u') and one for environment interaction (e.g. SPACE or ENTER). Combined with one movement command for exploration ('-') you suddenly need to learn very little.
Issue Details
Issue Number 4013
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Implemented
Priority 1 - Highest
Suggested Version ADOM r61 (v2.0.0)
Implemented Version ADOM r64 (v2.0.3)
Milestone Potential work pipeline
Votes for this feature 5
Votes against this feature 2
Assigned Users adom-admin
Tags (none)




11-18-2015 05:26 PM
Junior Member
Not a bad idea, but I'd like to see the current functionality remain for those of us who are already familiar - and the new functionality added on top. As long as that's fine, this may be really helpful.

11-18-2015 05:55 PM
Ancient Member
Which things would it do, and are any of those spoilers?

Open/Close Door
Handle lever
Sip pool
Pray at altar
Use forge?
Pick up items?

What about statues - since there are multiple possible interactions you might want.
Or beehives.

Some of these are things you might want to figure out on your own (not the open door/handle lever stuff). If you get used to one command doing everything, you either remove people learning about these things, or imply that there isn't anything to do, even though there is.

12-03-2015 09:36 PM
The Creator
Quote Originally Posted by Kelibath
Not a bad idea, but I'd like to see the current functionality remain for those of us who are already familiar - and the new functionality added on top. As long as that's fine, this may be really helpful.
Absolutely. I'm currently not thinking about removing any old commands. We just need simpler new commands for new players. And I am pretty optimistic.

12-03-2015 09:37 PM
The Creator
Quote Originally Posted by Harwin
Which things would it do, and are any of those spoilers?

Open/Close Door
Handle lever
Sip pool
Pray at altar
Use forge?
Pick up items?

Some of these are things you might want to figure out on your own (not the open door/handle lever stuff). If you get used to one command doing everything, you either remove people learning about these things, or imply that there isn't anything to do, even though there is.
(a) ADOM will avoid spoilers by analyzing what the player perceives and only offering commands that should be obvious if you read the manual.

(b) You still have to prioritize your actions (as usually there are many options available to you). So the game still is far from trivial but only offers a list of reasonable commands without forcing you to learn each command sequence.

12-03-2015 10:52 PM
Junior Member
Nice idea. That's a beautiful way to reveal functionality.

I had been contemplating how the numerous key-presses of ADOM, and how a new player would ever learn them. This will take care of that well.

12-04-2015 12:44 PM
Ancient Member
Quote Originally Posted by adom-admin
(a) ADOM will avoid spoilers by analyzing what the player perceives and only offering commands that should be obvious if you read the manual.

(b) You still have to prioritize your actions (as usually there are many options available to you). So the game still is far from trivial but only offers a list of reasonable commands without forcing you to learn each command sequence.
That does avoid spoilers, but are there any commands that won't appear on the list that players will assume will never work simply because they don't appear on the list? Rarely a player wants a seemingly unreasonable command. Maybe if the pop-up said "Common commands" or something as a header? So it's clear it might not be *everything*.

12-05-2015 12:29 PM
The Creator
Implemented.

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