Simplify stacking of poisoned ammo
issueid=4069 11-22-2015 10:51 AM
Senior Member
Number of reported issues by shockeroo: 50
Simplify stacking of poisoned ammo

Problem: When you dip a stack of ammunition into poison then fire it and pick it up again, the ammunition no longer stacks.
Desired solution: Poisoned ammo should continue to stack for as long as it is poisoned.

And getting into theorycrafting a bit:
Hypothesis: Items currently track how much poison is left on them, or something similar.
Proposed solution: Make items be 'poisoned' or 'not poisoned', and assign a % chance for poisoning to go away completely.
Issue Details
Issue Number 4069
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Suggested
Priority 6
Suggested Version ADOM r64 (v2.0.3)
Implemented Version (none)
Milestone (none)
Votes for this feature 4
Votes against this feature 1
Assigned Users (none)
Tags (none)




11-23-2015 12:59 AM
Junior Member
Duplicate of #3872

11-23-2015 05:55 AM
Senior Member
Grrr, searching for 'poision stacking' does not turn not turn that thread up. Guess the feature/bug search doesn't like partial words?

11-23-2015 10:07 AM
ixi ixi is offline
Junior Member
This a simple and elegant solution, would you add it tho the bugreport which lack good fix idea currently?

11-23-2015 12:15 PM
Ancient Member
Great idea! It'd add lots more fun and less pain to play my assassin characters.

Edit: I have no idea why the button for no was pressed when I pressed yes. Wtf? Does anyone know how to change votes?

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