Originally Posted by
shockeroo
I really dispute the better equipment. Their LE is pretty average (~12; the range is 10-13 excepting Orc and Trolls). I haven't really noticed the shopkeeper thing, I don't think it's much of a draw.
Human Barbs get to open with an Amulet of Luck(!!!), and a two-handed sword.
Human Druids start out with another spellbook, which is infinitely good!
Generally, humans are generously equipped with good armor, nice boot, and metal caps, which I think is among the best starting equipment, shy of Mist Elves and the occasional platemail Dwarf, at the start of the game, which is where you're the most suspectable to death. It doesn't have much use past the early game, but once again, the early game is the hardest to survive.
I find that Humans generally get one to two more points of learning more than their non-elven peers (excluding Dark Elves), which makes a difference in the immediate and long run, especially when I can trust that they will almost always have 15 learning, and leads to me having higher learning potentials.
If swimming was harder to get, we'd value it more, though pick pockets is even easier to get... I would disagree, Food Preservation past the 60(?) and 90 thresholds never stops being useful... I don't want to make humans a clone of anything else. I want their advantages to be unique and beneficial to the early game specifically, which is why I like my suggestion.
For roleplay and immersion purposes, I REALLY like the thought of humans having courage. It would synergize vaguely with the class abilities that let you attack everyone around you, make early game vaults slightly easier, make forest encounters less deadly, and all in all, it's a skill that has a tangible impact in the game. Healing seems to be the fan favorite, and I think that would be great, too, especially with humans and how quickly they heal scar tissue (on that note, what if humans were immune to the rotting flesh corruption, the appearance losses, that is. Little differences are my favorite). If the guidebook wasn't so adamant on it, I'd suggest giving them Tactics.
@JellySlayer no kidding? Hurthling Merchant new meta? ;o