NotEye crash error report error: did not yield [games/adom-vfx.noe:79: attempt to index global 'choicearr' (a nil value)] 2
This occurs on floors where sections of the dungeon shifts positions, making the floor largely unplayable. For reference, I am playing the current beta r67, using ascii mode.
I'm not sure if the problem could be related to http://www.adom.de/forums/project.php?issueid=4404 but it might be worth noting. If it is related invalid coordinates (for the y range) would be used, usually by far exceeding the map height.
Indeed, invalid coordinates provided by ADOM could cause a crash here. I have added some sanity checks, and I hope that the source of the problem is fixed.