Streamline HUD/message buffer display/statistics in the various display modes
issueid=4906 08-29-2017 02:26 PM
The Creator
Number of reported issues by adom-admin: 468
Streamline HUD/message buffer display/statistics in the various display modes

Currently it is possible to configure the message buffer mode independent from the display mode (e.g. you can have an ASCII mode with an endless scrolling message buffer, etc.).

In many cases this did not feel good so that we have decided to unify the behaviour and let ADOM control what gets used according to the display mode:

If you basically prefer to the old ASCII mode way of working you can configure either the ASCII display mode (for the true ASCII experience) or one of the two mini tile modes (mi tile mode or double mini tile mode) to get the ASCII message buffer behaviour together with graphics.

If you love the full graphical experience you can use the tiled mode or first or third person and get the full HUD with graphical icons and the message buffer at the bottom.

The new HUD plus the now functional scaling also will allow you to display all relevant data in the HUD.

Two have these hard-coded connections in our opinion is better because we received a ton of complains from people who switched to ASCII and then were stuck with the "compressed data at the top, messages at the bottom" kind of display.
Issue Details
Issue Number 4906
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All with NotEye
Status Implemented
Priority 1 - Highest
Suggested Version ADOM 2.3.0 (r73)
Implemented Version ADOM 2.3.0 (r73)
Milestone "Ease of Use" UI
Votes for this feature 1
Votes against this feature 0
Assigned Users adom-admin
Tags (none)




+ Reply