Recovering fully should not interrupt walking
issueid=5087 09-23-2017 09:13 PM
Junior Member
Number of reported issues by Harkila: 70
Recovering fully should not interrupt walking
It's sensible when waiting on the spot, but not when moving

It's annoying to have the walk-mode being interrupted if HP or PP reaches maximum. There is a point to it if someone decides to w5 until they are recovered, but once the decision to move has been made, there's no point in interrupting walk mode only because HP/PP hit the maximum.

I suggest you disable that feature for all other activity than w5. Or, even disable it for that, as you don't lose *that* many turns anyway.
Issue Details
Issue Number 5087
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category Windows 7
Status Implemented
Priority 8
Suggested Version ADOM 2.3.3
Implemented Version ADOM 2.3.4
Milestone (none)
Votes for this feature 1
Votes against this feature 0
Assigned Users (none)
Tags (none)




09-25-2017 08:11 AM
The Creator
Hmmm... doesn't happen for me? Only during waiting?

09-25-2017 11:44 AM
Junior Member
I double-checked, most certainly does happen while walking. I can provide a savefile if needed.

10-03-2017 02:22 PM
The Creator
Yes, please :-)

10-04-2017 05:54 PM
Junior Member
Correction: it only seems to occur when PP was recovered fully. (I could've sworn that it also happened with HP but can't reproduce it now) :)

My current savefile is too large to be uploaded, I need to create another one :)

10-04-2017 06:10 PM
Junior Member
Save attached. Just 'w'alk east.

10-04-2017 09:40 PM
The Creator
Oh, ok. Fixed!

+ Reply