UI/UX: Tutorial dialog frequency too high
issueid=5291 10-13-2017 10:50 PM
The Creator
Number of reported issues by adom-admin: 480
UI/UX: Tutorial dialog frequency too high

There are too many tutorial dialogs with too much text in too quick succession. We need better pacing and better content.

Specifically the tutorial texts should not try to explain every expert option at once but rather focus on getting into the game at all with some more common commands.

Example: All newbie ADOM test players failed to pick up the details of 'e'at, 'r'ead, etc. But they all discovered the way through the inventory to the small context menu for items on their own. So maybe it's enough for a tutorial to explain that and 'u'se instead of overloading new gamers with all the funky details.
Issue Details
Issue Number 5291
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Implemented
Priority 2
Suggested Version ADOM 2.3.5
Implemented Version ADOM 2.3.6
Milestone "Ease of Use" UI
Votes for this feature 1
Votes against this feature 0
Assigned Users adom-admin
Tags (none)




10-13-2017 11:27 PM
The Creator
Additionally the hint about the 'S'ave command shows up much too early.

10-23-2017 12:26 AM
The Creator
Should be much better now.

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