Illogical god behaviour
issueid=857 03-22-2012 07:57 AM
Ancient Member
Number of reported issues by Laukku: 38
Illogical god behaviour
Prayer can both help and punish you at the same time

In some cases gods will gladly answer your prayer, but will change their mind instantly afterwards and punish the player. (hey that rhymed) This is especially illogical when you succesfully pray to uncurse an item and then get everything cursed.
Issue Details
Issue Number 857
Project ADOM (Ancient Domains Of Mystery)
Category Unknown
Status Fixed
Priority 6
Affected Version ADOM 1.1.1
Fixed Version ADOM 1.2.0 pre 1
Milestone (none)
Users able to reproduce bug 0
Users unable to reproduce bug 0
Assigned Users (none)
Tags (none)




03-22-2012 04:45 PM
Ancient Member
Similarly, they will heal you if you're at 50% health from being sick, but not deal with the condition that took you there in the first place unless you pray again while at ~100% health. Therefore, removing sickness takes two prayers (one for healing, and immediately a second one to actually remove your ailment) if you've had it long enough. Either these priorities should be reversed, or there should be a new prayer result that both heals sickness and heals you to full HP, for a somewhat higher piety cost.

05-01-2012 11:35 AM
jt jt is online now
Administrator
a) the first case is fixed now
b) the second case behavior (heal sick priority) is intended. Healing is considered more important in "emergency situations" than curing sickness, so these priorities are not going to be changed.

05-01-2012 12:07 PM
Ancient Member
Quote Originally Posted by j.t
b) the second case behavior (heal sick priority) is intended. Healing is considered more important in "emergency situations" than curing sickness, so these priorities are not going to be changed.
But the player is 99% of the time on low HP because of the sickness! Sickness quickly takes your HP below 50%, and cripples your character in other ways, too. Curing sickness is almost always more important for players than simply recovering the HP. Regaining HP is pointless because you will instantly lose it anyway, due to the sickness!

Refilling HP should be preferred to curing sickness only when it's extremely low.

05-01-2012 01:40 PM
Ancient Member
Perhaps healing sickness should be prioritized at 40% HP or higher. But even then there might be cases in which players really need the full heal instead.

05-01-2012 06:24 PM
Ancient Member
Quote Originally Posted by Laukku
But the player is 99% of the time on low HP because of the sickness! Sickness quickly takes your HP below 50%, and cripples your character in other ways, too. Curing sickness is almost always more important for players than simply recovering the HP. Regaining HP is pointless because you will instantly lose it anyway, due to the sickness!
Yes, that's exactly what I had in mind.

05-01-2012 07:34 PM
jt jt is online now
Administrator
Ok, guys... I'll discuss this with Thomas again. :)

05-01-2012 09:10 PM
Junior Member
Perhaps, if there is more than one issue present, the player could choose what they want to pray about?

05-02-2012 10:42 AM
The Creator
Allowing the player to choose IMHO is the only serviceable option but it's too big a change internally for now.

Anything else IMHO doesn't work as it is too hard to analyse situations like "the PC is sick and below 40% hitpoints" - healing sickness might be ok if he is not immediately threatened by monsters, healing sickness might be better otherwise. The factors influencing this are too manyfold for a quick fix. ADOM II will try to be much better in that regard :-)

05-02-2012 02:18 PM
Ancient Member
What about having it that you get healing AND cure sickness, but it costs more piety than just healing?

05-17-2012 01:10 PM
Ancient Member
I was also thinking you need to know at least one spell for a prayer to refill your PP, and that virtually locks mindcrafters from praying for power until they find a wand/potion of wonder. There should be an exception for them.

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