Strength of Atlas can expire in unenterable wilderness locations
The Strength of Atlas can wear off in wilderness locations the PC can't enter.
Problem
Strength of Atlas can expire in wilderness tiles the PC can't enter for whatever reason (e.g. stone circle, quickling tree), potentially leaving him overburdened and unable to move. If unable to eat the extra load, all he can do is starve to (unfair) death.
How to reproduce it
Overburden your PC. Cast the Strength of Atlas spell. Get to a location you can't enter (see below) and rest there until the spell expires. Now you're overburdened and can't move nor enter that location to drop items/cast the spell again. If you can't get to Strained! or below eating food, say goodbye to this character.
Notes
The changelog says this has been fixed, but I checked it in 1.1.1 and it hasn't.
The spell shouldn't be able to expire if the PC is standing on any of the following wilderness locations.
* Pyramid (level restriction)
* Quickling tree (weight restriction)
* Ruined city (level restriction)
* Deep rift (several restrictions)
* Stone circle (time restriction)
* Water tiles (they can never be entered)