Low_Hitpoint_Warning and Starvation_Warning don't work on winbeta4
Those options are available and enabled by default in ADOM 1.1.1 winbeta4, but do not seem to work.
The manual states the following under "Appendix B: Customizing ADOM":
true, false: if set to true ADOM will beep (or flash the screen if beeping is impossible but flashing is possible on your system) if the hitpoints of your character fall below 20% (or 15 -- whichever is lower).
true, false: if set to 'true', ADOM will beep if you are in danger of starving.
However, these options do not operate as intended in the Windows beta 4 port.
How to reproduce it
With those options enabled, make a PC reach their respective conditions while playing under winbeta4. Notice the lack of effect.
I believe these work fine in the DOS port under DOSBox.
@anon123: you're using Windows NT, right? The windows version of ADOM calls a Win32 function called Beep(), and Windows NT requires some parameter values that are ignored by higher Windows versions (e.g. XP). This problem might be caused by these parameter values.
Haha, no - I'm on 7. I only pick "Windows NT" for my reports because I couldn't find "Windows 7" and didn't spot Vista, which would be the closest thing (then I kept on doing it for the sake of uniformity, since 7 = NT 6.1 after all). Sorry about that!
But I've been an XP user until last year, and winbeta's beeping never worked there either.