Special Properties for Vampires
I'd like to propose two special behaviours for Vampires, and perhaps a few very similar undead.
1) Vampires regain some health if they hurt the PC (or another enemy if they're a slave). Reasoning: Vampires are blood suckers, and gain their strength from their opponents' injuries. Vampiric weapons already act this way, so there's some precedent ingame.
2) Vampires should go berserk if the PC starts bleeding. For obvious reasons.