Monster memory crashes NotEye script while in ASCII mode and have not used tile mode [p21]
issueid=2869 04-22-2014 09:19 PM
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Number of reported issues by Arctic: 9
Monster memory crashes NotEye script while in ASCII mode and have not used tile mode [p21]
Monster memory crashes NotEye script while in ASCII mode and have not used tile mode

To duplicate: set ASCII only graphical mode as default on the NotEye settings, then restart ADOM. Use monster memory.

Results in error message:
NotEye script has crashed
error: did not yield [./games/adom.noe:433: attempt to index global 'M' (a nil value)]

You can still continue playing after this; just can't use monster memory.
Swithing graphical mode to tile mode removes the issue, even if you switch back to ASCII only.
Issue Details
Issue Number 2869
Project ADOM (Ancient Domains Of Mystery)
Category Windows 7 (NotEye)
Status Fixed
Priority 7
Affected Version ADOM 1.2.0 pre 21
Fixed Version ADOM 1.2.0 pre 23
Milestone (none)
Users able to reproduce bug 0
Users unable to reproduce bug 0
Assigned Users (none)
Tags (none)




04-23-2014 06:09 PM
Issue Changed by jt
  • Status changed from Unconfirmed to Confirmed

04-30-2014 07:44 PM
Issue Changed by jt
  • Status changed from Confirmed to Fixed
  • Issue marked as addressed
  • Addressed version changed from Unknown to ADOM 1.2.0 pre 23

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