Improve the usability of the 'l'ook command
issueid=1969 02-20-2013 10:31 PM
Senior Member
Number of reported issues by quik: 20
Improve the usability of the 'l'ook command
Make it work similarly to the missile targeting system

In the beginning my games, I always equip something in the missile slot as soon as possible in order to be able to check the nearby monsters using 't'arget instead of 'l'ook.

Thinking about this, I came to the conclusion that the 'l'ook command would be a lot more usable if it worked in a similar manner. Moreover, I would like to see the behavior extended to not only scroll through monsters but also through all "lookable" features, e.g. doors, traps, altars, etc.
Issue Details
Issue Number 1969
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Implemented
Priority 3
Suggested Version ADOM 1.2.0 pre 12
Implemented Version ADOM 2.3.0 (r73)
Milestone "Ease of Use" UI
Votes for this feature 8
Votes against this feature 0
Assigned Users (none)
Tags (none)




12-26-2015 03:15 PM
Issue Changed by adom-admin
  • Milestone changed

06-20-2017 06:36 PM
Issue Changed by adom-admin
  • Milestone changed

06-24-2017 09:32 PM
Issue Changed by adom-admin
  • Issue marked as addressed
  • Status changed from Suggested to Implemented

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