Adjust monster generation for larger console size
issueid=1439 12-13-2012 09:28 PM
Ancient Member
Number of reported issues by Evil Knievel: 6
Adjust monster generation for larger console size
When using console larger than standard 80x25, a lot more walking is required, but the number of monster encounters is constant per level, making starvation a serious issue.

Generally the game is highly balanced for 80x25, but for larger screens, one runs out of food quickly since the corridors are very very empty mostly. That is also boring.

I suggest some scaling for monster generation larger levels. If this should be linear with the level area or level diagonal or sth in between or sth else is debatable.
Issue Details
Issue Number 1439
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All
Status Suggested
Priority 8
Suggested Version ADOM 1.2.0 pre 7
Implemented Version (none)
Milestone (none)
Votes for this feature 1
Votes against this feature 0
Assigned Users (none)
Tags (none)




12-14-2012 12:37 AM
Senior Member
If done, I think the most sensible scaling would be with sum of dimensions.

So, the game is balanced for 80x25, so the base is 80+25 = 105.

If you play at, say, 90x40, it then increases monster (and possibly level-creation item) generation rate to 130/105 of the original. That is, it increases the monster generation rate by roughly 24%.

Why this scaling? Because the PC moves in straight lines, and with the exception of a few open levels, the vast majority of movement ends up being along corridors. That's a linear movement pattern.

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