Humanoid slaying weapons work on too many monsters
Humanoid slaying weapons cover a way too wide selection of monsters and make many other weapons useless in comparison
Is there any reason why humanoid slaying weapons slay constructs and demons just because they happen to resemble humanoids in shape? Humanoid slaying is by far the most useful slaying power since it works wonders on pretty much everything other than dragons, animals and jellies.
I suggest just removing at least constructs from the things that are affected by humanoid slaying weapons as they simply aren't humanoid and maybe adding construct slaying to some of the weaker artifact weapons.