(preface: Please note that the 'achievement goals' here are NOT sensible suggestions, they're just placeholders to help me put forward the concept.)
Hi!
After talking about the final score, and how currently it means very little to a lot of players, I wanted to post 2 RFEs. One of them is to bring the score more in-line with what players seem to want out of it...
The second, here, is to suggest an 'achievements leaderboard', where players can be ranked based on the amount and class of achievements they have gained.
The basic idea is this:
1. split achievements into 'bands'.
2. Create a hiscore table, sorting players by the number of their best achievements.
3. Offer players cosmetic awards (if possible) for reaching new achievement bands, or completing many achievements within a single band.
For example, achievements could be something like:
Code:
Iron: obtain the fire orb
Mithril: Close the chaos gate
Adamantium: Become a god
Eternium: Become a god in under 30,000 turns
Artifact: Become a god at Clvl:1
Iron: obtain a chaos orb using no spells, no pets
Mithril: Win the game using no spells, pets, or missiles
Adamantium: Win the game attacking with only fists
Eternium: Win the game attacking with only improvised melee weapons
Artifact: Win the game without equipping or using any items at all
Iron: obtain the fire orb in under 20,000 turns
Mithril: Win the game in under 50,000 turns
Adamantium: Win the game in under 30,000 turns
Eternium: Win the game in under 4 hours
Artifact: Win the game in under 30 minutes
Iron: Clear the bug-infested temple
Mithril: Clear the bug-infested temple without using music, spells, wands, or alchemy
Adamantium: Clear the bug-infested temple without using music, spells, wands, alchemy, or missiles
Eternium: Clear the bug-infested temple without the above, at level 20 or below
Artifact: Clear the bug-infested temple without the above, entering at level 1
Iron: Clear the pyramid without using melee attacks or missiles
Mithril: Clear the pyramid without using melee, missiles, pets or wands, in under 1000 turns
Adamantium: Clear the pyramid without melee attacks, missiles or pets,
Eternium: Obtain the ankh with only 1 kill in the kill list
Artifact: Obtain the ankh with zero kills in the kill list
etc
A player that manages to get 2 eternium achievements, and 4 adamantium ones, would be rated above a player that had 1 eternium achievement and 20 adamantium.
Obviously, NONE of these achievements in the example above are real suggestions (I haven't really thought them through, just typed them out here to use as examples of the kind of things I was suggesting)
I've got a pretty big feeling that it will give ADOM players more direction, encourage more innovation, and most importantly, it'll be a better competitive environment for the 'global hiscore'. I don't think I'm the only one here who thinks that completing eternium man, lithium man, and carbon fibre man is a more impressive feat than getting an archmage to a few billion XP. The beauty of this system is that it ranks players according to their net adom accomplishments, instead of rating characters based on their individual game results.
Interested to hear thoughts. Please note that these suggestions are NOT sensible suggestions, they're just placeholders to help me put forward the concept.