Illogical messages
issueid=743 02-15-2012 07:13 PM
jt jt is offline
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Number of reported issues by jt: 159
Illogical messages

From typo collection (http://www.adom.de/forums/project.php?issueid=716):

[1] "An used tome (100s) is lying here." (A used tome)
[2] "You drop the 1 gold piece.", "A 1 gold piece is lying here." (You drop 1 gold piece, 1 gold piece is lying here)
[3] Under certain circumstances, the "(after saving his/her world)" or "(after winning)" after the character's death reason shows up twice. I've seen this in some Hall of Fame logs and once in a more closer character death :)
[4] In the log for UCG endings, it says "Bathed in the radiance of Law and Goodness He/She enters your home plane and challenges you to a battle." The he/she is capitalized. This may be intentional?
[4a] "Female swordsmen" should be swordswomen. Maybe there shouldn't be female swordsmen at all (same goes for other monsters), as it was done with stone giant lords.
[5] Undead can be frozen or burnt "to death" by frozen/flaming weapons.
[6] Monsters that are "transformed into ashes" by Burning Hands still leave corpses. Water creatures (e.g. elementals) are still "transformed into ashes".
[7] Hitting a monster vulnerable against cold with a frozen weapon, and having the cold damage be stopped by its PV: "The -foo- is frozen by icy shards emerging from your weapon. The -foo- is badly injured by the icy blast. The attack doesn't penetrate the defenses of the -foo-!"
[8] "You are blinded by a sudden flash! You pray to -god name-. You are healed by a black light surrounding you." How can a blind PC see the light surrounding them?
[9] A PC creating darkness with a torch or amulet of light on is still told "suddenly everything is dark".
[10] Golems can "grunt at you in a friendly manner" but they're unable to talk.
[11] Reading a blessed scroll of magic mapping yields the message "you suddenly know everything about this dungeon level" even when you're not inside a dungeon.

[12] Undead and constructs cannot be paralyzed/stunned/confused, but the corresponding messages will often appear ("The zombie is stunned!", "The zombie is paralyzed!"). Throwing the phial of Caladriel at them yields no message at all except "out of ammunition".
[13] The last level of the Assassins' Guild message says some whispers emanate from the shadows even for deaf PCs.
[14] Changelog: "Immunities no longer can be "enhanced by items". You either are immune or you are not." Text could be changed to "also gained by items" so that the player knows if he's naturally immune and is wearing something that grants the same immunity.
[15] Teleportitis, Teleport Control, and See Invisible shouldn't be "enhanced" through items. You either teleport, control TP or see invisible, or you don't. They should get the same treatment I explained above.
[16] Angering the neutral god via reading tracts of order/chaos is incorrectly displayed as angering the lawful god.
[17] "During your apprenticeship under an elderly wizard, you come across a powerful magical amulet of unknown power" - Is it powerful or unknown?
[18] Fairy dragon description says "Its arsenal of breath weapons is varied", but they only breath water.
[19] If the pile of items I've just dropped is the only one in this level, reading a scroll of item detection or zapping the homonym wand says "You sense the presence of an item", even though there are hundreds on that square.

[20] Cat spirits rising can be seen in dark rooms while blind.
[21] When 'a'pplying Gardening while stuck in webs, it says the ground is not suitable. It should give a generic "not while stuck in webs" message instead. If done on an herb square, it also says the ground is not suitable. It should say there's an herb bush there already.
[22] "It is possible to teleport Glod away from his smithy, although the details (wand of teleportation vs the Teleportation spell) have yet to be worked out. He wanders in Dwarftown but still asks for the nominal 2500 gold piece fee (seemingly telepathically, probably a bug)" -- ADOM Guidebook
[23] Shopkeeper says "thanks for enhancing the value of my wares" if you pick up cursed food with poison hands. Price doesn't change at all.
[24] Lighting an everburning torch while blind: "The uncursed everburning torch [+1, +0] lights itself.", "The uncursed everburning torch [+1, +0] is already giving light." A blind PC has no way of knowing that.
[25] Sting and Needle's unIDed appearance should be "black rune-covered dagger (10s)" instead of "dagger (10s)", which makes an unspoiled player very likely to miss those artifacts.
[26] Eating some humanoid corpses can trigger the Law skill ("You feel as if transgressing some law.") even though it's not a chaotic act.
[27] If you check Kelly's ':w'ound status, it says he is not injured.
[28] "Kobold Shaman bolts can harm a lightning immune PC (...) If the attack is indeed lightning based, it should not harm the PC. Someone suggested the "lightning" may not be lightning, but the power of the souls of dead kobolds, the monster memory would seem to indicate this. If this is the case, and the bolt is not lightning damage, the attack should be re-worded to avoid confusion." -- RFE 2470
[29] 'U'sing drakish scurgari results in the message "Use the -foo- with an appropriate missile weapon." There is no such weapon in the game nor is it necessary.
[30] Moving to a tile adjacent to a mimic while invisible: "Suddenly a mimic attacks you! The mimic seems to search for someone or something." - First phrase should probably be something like "The item suddenly turns into a mimic!"
[31] "The gorgon breathes petrification gas at you! Something on the ground is burned to ashes within moments!" - Why?
[32] Being killed by a ghost will result in the "was aged to death by a -ghost-" death message even if I was only killed in melee, not aged.
[33] Throwing a potion of water at a wild cat says "The wild cat seems to panic!", but it actually does not. If it's just flavor text (cats usually don't like water :)), the wording should be altered.
[34] Casting invisibility on a monster with the see invisible intrinsic: "Suddenly the -foo- is gone!" and worse, if cast again: "Suddenly the invisible -foo- is gone!"
[35] Shopkeepers can tell an invisible PC they haven't detected yet to keep their fingers off rations, not to drink unpaid potions, and not to push them around in their shop, among others.
[36] *removed*
[37] Talking to a female ratling rebel while wearing furs: ""Ye animal sssllayer! Ssssuffer!" The female ratling rebel pulls a strange potion from his clothes and sprays a liquid into your face."
[38] When you give Bart the golden gladius, the game says "Over the next hours the old gladiator recounts a number of interesting tricks to you." but only ~1 minute of game time passes. The same is true of training with Yergius.
[39] Weather messages can be seen while blind. The command to check the ':W'eather is also perfectly usable while blind.
[40] Re-reading a manual of bridge building will always say it has some information you haven't yet learned, but according sorear's wiki it doesn't train or increase the skill's dice in any way.
[41] Uncontrolled teleportitis kicking in and PC landing into a tile with items: "You pick up the heap of 20 blessed rocks. Suddenly you stand elsewhere." Messages should be reversed.
[42] You can see bolts "fizzling and disappearing" even if the (possibly hidden) door they hit is out of LOS.
Issue Details
Issue Number 743
Project ADOM (Ancient Domains Of Mystery)
Category Other (please specify)
Status In Progress
Priority Unknown
Affected Version ADOM 1.2.0 pre 2
Fixed Version (none)
Milestone (none)
Users able to reproduce bug 1
Users unable to reproduce bug 0
Assigned Users (none)
Tags (none)




09-18-2014 06:43 AM
Junior Member
[44] Huge globes of ethereal -foo- from ball spells can be seen in the dark and/or while blind (although this may refer to the intentions of the PC by casting the spell rather than an observation after casting it).
I would think things like fireballs, glows around uncursed/etc. items, and so on would be visible in the dark (though not while blind, of course.) I mean... fire generates light. "Glow" implies light. So you should still get the message about fire or glow even in the dark.

Not sure if acid/ice balls should still be visible in dark rooms, but lightning, fire, and anything described as a glow? Definitely.

09-18-2014 03:14 PM
Ancient Member
I assume ADOM darkness to be somewhat magical, as dark rooms will be pitch black even if you're battling an army of fire elementals, and you can't see any light coming from a connected corridor on the other side until you're immediately next to it.

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