Better Mouse-Cursor Handling..
issueid=3241 07-28-2014 01:58 AM
Junior Member
Number of reported issues by tkoyah: 10
Better Mouse-Cursor Handling..
The current mouse-cursor can easily be mistaken for a piece of scenery. Some suggestions on how to fix.

I have seen a bug report where the mouse-cursor was mistaken for a part of the scenery. I too have mistaken the mouse-cursor for scenery briefly. I would like to make some suggestions on how to minimise possible confusion:

1) When the player is doing things via keyboard -- except for looking and targeting, when the cursor is being actively used -- the mouse-cursor should disappear. Much like, when using a word processor, the I-beam cursor disappears the second you start typing. As soon as the mouse-pointer is detected moving over the game window the mouse-cursor should reappear again.

2) When the main dungeon/village/world view is scrolling, such as when you are walking, or have just moved the mouse to the edge of the window to scroll the view, the mouse-cursor should either update so it stays under the mouse-pointer, or should disappear if the movement is being done via the keyboard. ..currently it moves with the scenery, which makes it look like scenery.

3) I would suggest the pointer have a different art-style to the rest of the graphics. The pointer in R48 and before, and the updated one in R49 are both beautiful, but are intricate and detailed enough that they look too similar to other tiles in the game. My thought is that it should be simple, angular, and monochromatic, so it looks apart from the scenery. ..if it pulsed or flashed like the text-cursor, that could aid in distinguishing it too.

I've attached some screenshots with something like what I think it should look like. The first screenshot (on the path to Terinyo) shows the old cursor, the new one beside it, and a copy of the new one over scenery so you can see how it would look in use. The second two images are of the tutorial dungeon, one with the R49 cursor, the other with my suggested cursor. Note how a simple square cursor doesn't cover-up the torch graphic either. I think this is a good thing.
Issue Details
Issue Number 3241
Issue Type Feature
Project ADOM (Ancient Domains Of Mystery)
Category All with NotEye
Status Implemented
Priority 8
Suggested Version ADOM r50
Implemented Version ADOM 2.3.6
Milestone "Ease of Use" UI
Votes for this feature 3
Votes against this feature 0
Assigned Users Ravenmore
Tags (none)




07-28-2014 01:59 AM
Issue Changed by tkoyah
  • Attachment ADOM Cursor 001.png uploaded

07-28-2014 02:00 AM
Issue Changed by tkoyah
  • Attachment ADOM Cursor 002 original.png uploaded

07-28-2014 02:00 AM
Issue Changed by tkoyah
  • Attachment ADOM Cursor 003 new-style.png uploaded

12-26-2015 05:02 PM
Issue Changed by adom-admin
  • Milestone changed
  • User assignments modified

06-20-2017 06:52 PM
Issue Changed by adom-admin
  • Milestone changed

08-07-2017 09:41 PM
Issue Changed by adom-admin
  • User assignments modified

10-22-2017 11:29 PM
Issue Changed by adom-admin
  • Status changed from Suggested to Implemented
  • Issue marked as addressed
  • Addressed version changed from Unknown to ADOM 2.3.6

+ Reply